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Mr. Green Gaming

A Random Hobo

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Everything posted by A Random Hobo

  1. No, you improved your mapping skills and learned from mistakes. Thats what half of mapping is about.
  2. Posting your first map is a good idea, because then you learn from your mistakes. Although, you do need to give up on it later, and start on a new one
  3. Dont use a cubed skybox. Make one according to the map, if there is a leak, then follow it with the pointfile.
  4. The gamemode name would be simple to have faked, Chrisaster actually picked up on that - mostly. Its still a lame trick, whether it works or not.
  5. You have a brush or prop off the grid. Find it and delete it. HashVec: point outside valid range
  6. Clavus, the fakeplayer addon is really lame. You know your just scaring people away? I mean, all the fake "virus" servers have used it.
  7. Its possible you are using models from another game that isn't mounted into gmod. Other than that, maybe you are using the wrong prop type for the wrong prop. When you post the compile log i will have a better idea.
  8. Post your errors. Would be good if you could use a better version of the map.
  9. About maps, Clavus, have you looked at my one. If you have, feedback please. If not, if you want to see it, Here it is
  10. Maps should take longer than a week. Mine took around two months (Although i was not constantly working on it.)
  11. Hm, that caused problems on other servers...
  12. Zs_uglyfort with a bigger tower in the middle, basically?
  13. Yeah, they cause lag and crashs if used improperly (As you have there)
  14. The blue lines represent Visleafs As you can see, they are a mess.
  15. Btw, darkvilla has two, yes two secret rooms
  16. Make a spray in photoshop, import it to vtf edit, make a vmf and vtf, paste those into the materials folder of your chosen game, make a brush or decal with that texture, and then use pakrat to include it in the bsp.
  17. Custom models. I think there is a custom output for zs, OnInfliction - parameter override of 50 maybe
  18. Realistic looking 3d skys for your new map -- http://developer.valvesoftware.com/wiki/Di...levation_Models You basically take a real area, and convert it. Havn't tried it yet, but it looks awesome.
  19. My record for redeeming (4 kills) was 18 seconds. Prop killed, safe to say.
  20. Enjoy coding it yourself then.
  21. Upload it to www.filefront.com or www.rapidshare.com Depends which game you compiled it with. Css -- steam/steamapps/username/Counterstrike/css/maps gmod -- steam/steamapps/username/garrysmod/garrysmod/maps HL2:DM steam/steamapps/username/hl2/hl2/maps You get the idea.
  22. The gas doesn't do much against spawnkilling.
  23. Takes a while to rip the code so as it works in the timer system, from past experiance (Join Killa's) It took him a good few hours testing it and ironing the bugs out.
  24. Was it not 800health originally? Garry's mod tends not to like health over 1000, although it is possible
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