BinSlayer Posted June 18, 2012 Author Share Posted June 18, 2012 uploadednice map ideamake some more rtf maps since we have a bunch of ctf/manhunt atm it would be best to have a few more rtfs too Link to comment
nitronica Posted June 18, 2012 Share Posted June 18, 2012 The fixed versionmanhunt-lsmh.zip Quad_Tube 1 Link to comment
BinSlayer Posted June 19, 2012 Author Share Posted June 19, 2012 (edited) New plans for new gamemode:After many considerations and seeing how succesful the map in cause is, we've decided what our next gamemode will be and we hope that the idea will suit everyone :')NEVER THE SAMEBasically, race maps with checkpoints around San Andreas and a vehicle randomizer for each checkpoints!What do you guys think?But if we'll go through with this, we need maps for it. There will be the official map + others for more diversity. So we need to put to work everyone's creativity!How To Make A NTS-Map. 1. Make a race map like any other. But, our randomizer will need to know if it needs to choose a plane, a boat or a car.As a result, I'm thinking that checkpoints need to be created carefully. Such as: Blue checkpoints means a random car. Red checkpoints means a random plane and Green checkpoints means a random boat. Simple as that. Just make sure you get the colors right. That's it. 2. Don't change vehicles via checkpoints. (Server Script will do that)3. Save the map, open it and @ meta.xml , replace the gamemodes tag 'race' with 'nts' .4. The meta.xml and the .map file go in a .zip archive which you can then upload in a Forum Attachment in posts here.5. Try to stick to San Andreas maps for now (like original Never The Same). Make sure your map has a few curbs and isn't a short map. You should add as many checkpoints as possible as that is what makes this gamemode fun. The checkpoints should also have a proper distance between each other so that you can drive a while with your randomly selected vehicle. (just like the original NTS map by me) 6. Don't add any scripts that interfere with changing cars.7. 32 unique spawnpoints required. (unique = not in the same place/space)Careful with setting the checkpoints color.Blue = 0, 0, 255 (RGB COLORS)Red = 255, 0, 0Green = 0, 255, 0EACH checkpoint needs to be COLORED accordingly.NO other color is accepeted except for those!----------------------------------------We'll add the gamemode in the server once we get enough maps.We're hoping it will help make the MIX server a successful server and attract more people.edit: other stuff I forgot to mention: It would be best if the first few checkpoints were big. I mean the size should be like more than 5(even 5). It will help with avoiding startup fuckups a little. Edited June 20, 2012 by BinSlayer Gametaff and nitronica 2 Link to comment
nitronica Posted June 19, 2012 Share Posted June 19, 2012 (edited) Love the idea, it will surely make the 2nd server more popular. Already made the first map Couldn't really think of a good name for it..nts-awesomesauce.zip Edited June 19, 2012 by Nitronica Quad_Tube 1 Link to comment
Gametaff Posted June 19, 2012 Share Posted June 19, 2012 New plans for new gamemode:After many considerations and seeing how succesful the map in cause is, we've decided what our next gamemode will be and we hope that the idea will suit everyone :')NEVER THE SAMEBasically, race maps with checkpoints around San Andreas and a vehicle randomizer for each checkpoints!What do you guys think?But if we'll go through with this, we need maps for it. There will be the official map + others for more diversity. So we need to put to work everyone's creativity!How To Make A NTS-Map. 1. Make a race map like any other. But, our randomizer will need to know if it needs to choose a plane, a boat or a car.As a result, I'm thinking that checkpoints need to be created carefully. Such as: Blue checkpoints means a random car. Red checkpoints means a random plane and Green checkpoints means a random boat. Simple as that. Just make sure you get the colors right. That's it. 2. Don't change vehicles via checkpoints. (Server Script will do that)3. Save the map, open it and @ meta.xml , replace the gamemodes tag 'race' with 'nts' .4. The meta.xml and the .map file go in a .zip archive which you can then upload in a Forum Attachment in posts here.5. Try to stick to San Andreas maps for now (like original Never The Same). Make sure your map has a few curbs and isn't a short map. You should add as many checkpoints as possible as that is what makes this gamemode fun. The checkpoints should also have a proper distance between each other so that you can drive a while with your randomly selected vehicle. (just like the original NTS map by me) 6. Don't add any scripts that interfere with changing cars.Careful with setting the checkpoints color.Blue = 0, 0, 255 (RGB COLORS)Red = 255, 0, 0Green = 0, 255, 0EACH checkpoint needs to be COLORED accordingly.NO other color is accepeted except for those!----------------------------------------We'll add the gamemode in the server once we get enough maps.We're hoping it will help make the MIX server a successful server and attract more people.Very nice idea man! I will make some NTS maps ASAP Link to comment
BinSlayer Posted June 19, 2012 Author Share Posted June 19, 2012 Also forgot to mention that we'll still need 32 spawnpoints for the NTS gamemode, because we won't use GM like we do in the main race server. Link to comment
Gametaff Posted June 20, 2012 Share Posted June 20, 2012 Finished my first NTS race, I hope everything is fineMap Name: SundayDuration: 3.00 ~ 5.00nts-sunday.zip Quad_Tube 1 Link to comment
BinSlayer Posted June 20, 2012 Author Share Posted June 20, 2012 other stuff I forgot to mention: It would be best if the first few checkpoints were big. I mean the size should be like more than 5(even 5). It will help with avoiding startup fuckups a little. Link to comment
nitronica Posted June 20, 2012 Share Posted June 20, 2012 (edited) I changed all the small cps to size = 5Edit: Also in my opinion it should be like in the race server, with ghostmode the first 5 checkpoints.nts-awesomesauce.zip Edited June 20, 2012 by Nitronica Quad_Tube 1 Link to comment
BinSlayer Posted June 20, 2012 Author Share Posted June 20, 2012 (edited) all nts maps accepted so far.We've got 3 right now. I think we can launch the gamemode when there are more than 15 or soNo reason to have GM as the max players is 32.Any MTA map should be capable of handling 32 players without gm Edited June 20, 2012 by BinSlayer Link to comment
(O)_(O) Posted June 20, 2012 Share Posted June 20, 2012 My first NTS mapWE NEED MORE MAPS!NTS 100% LUCK.zip Quad_Tube 1 Link to comment
martin11 Posted June 20, 2012 Share Posted June 20, 2012 My first nts map. +3:00 mins only with only cars in the airport of LS.airportchaos.zip Quad_Tube 1 Link to comment
(O)_(O) Posted June 20, 2012 Share Posted June 20, 2012 another map!Never The Same In Los Santos.zip Link to comment
BinSlayer Posted June 20, 2012 Author Share Posted June 20, 2012 (edited) Both acceptedWe now have 7 NTS maps.Keep them coming.NTS los santos accepted too! Edited June 20, 2012 by BinSlayer Link to comment
Haig Posted June 20, 2012 Share Posted June 20, 2012 My new RTF map!There's a surprise in the finish i don't know if it'll work, it works in my test so.. :>rtf-overthehill.zip Link to comment
nitronica Posted June 20, 2012 Share Posted June 20, 2012 Here is my next rtf map, I hope it will work with many players.rtf-incomingtraffic.zip Link to comment
BlueYoshi97 Posted June 20, 2012 Share Posted June 20, 2012 What about you transport the original Never The Same from the Race server to The Second Server. We won't have to worry about getting players for The Second Server anymore, and the n00bs will leave the Race Server as well, leaving only the players there that actually want to race. Link to comment
terminator Posted June 20, 2012 Share Posted June 20, 2012 (edited) What about you transport the original Never The Same from the Race server to The Second Server. We won't have to worry about getting players for The Second Server anymore, and the n00bs will leave the Race Server as well, leaving only the players there that actually want to race.YOSHI WHERE HAVE YOU BEEN??? WE WERE ALL VERY WORRIED ABOUT YOU!!! WHAT DO YOU HAVE TO SAY FOR YOURSELF YOUNGMAN?? Edited June 20, 2012 by terminator Link to comment
BlueYoshi97 Posted June 20, 2012 Share Posted June 20, 2012 What about you transport the original Never The Same from the Race server to The Second Server. We won't have to worry about getting players for The Second Server anymore, and the n00bs will leave the Race Server as well, leaving only the players there that actually want to race.YOSHI WHERE HAVE YOU BEEN??? WE WERE ALL VERY WORRIED ABOUT YOU!!! WHAT DO YOU HAVE TO SAY FOR YOURSELF YOUNGMAN??I was celebrating Halloween inhttp://www.youtube.com/watch?v=w6pg18bJt-AI was wondering where THE REST OF THE WORLD WAS! Link to comment
terminator Posted June 20, 2012 Share Posted June 20, 2012 What about you transport the original Never The Same from the Race server to The Second Server. We won't have to worry about getting players for The Second Server anymore, and the n00bs will leave the Race Server as well, leaving only the players there that actually want to race.YOSHI WHERE HAVE YOU BEEN??? WE WERE ALL VERY WORRIED ABOUT YOU!!! WHAT DO YOU HAVE TO SAY FOR YOURSELF YOUNGMAN??I was celebrating Halloween inhttp://www.youtube.com/watch?v=w6pg18bJt-AI was wondering where THE REST OF THE WORLD WAS!DAMN YOSHI Y U NO TAKE ME WIF U!?!? Link to comment
Guest AleksCore Posted June 20, 2012 Share Posted June 20, 2012 1st NTS map by me P.S. can't wait to play thisnts-1stntsbyalekscore.zip Link to comment
BinSlayer Posted June 20, 2012 Author Share Posted June 20, 2012 (edited) both rtf maps were accepted but Haig, your surprise wasn't working well so I removed it. Sorry, but very nice rtf.NTS map has been acceptedKeep em comingWe now have 9 NTS maps. Edited June 20, 2012 by BinSlayer Link to comment
Haig Posted June 20, 2012 Share Posted June 20, 2012 both rtf maps were accepted but Haig, your surprise wasn't working well so I removed it. Sorry, but very nice rtf.NTS map has been acceptedKeep em comingWe now have 9 NTS maps.k thanks bin, can you give us a count on the amount of maps per gametype? Link to comment
BinSlayer Posted June 20, 2012 Author Share Posted June 20, 2012 19 ctf27 manhunt18 rtf9 nts Link to comment
Haig Posted June 21, 2012 Share Posted June 21, 2012 I made a simple NTS map in Vinewood.nts-vinewood.zip Quad_Tube 1 Link to comment
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