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Guest AleksCore

Hi again, second map:

capture the flag

i have to add, its a pain in the ass to place all the spawnpoints, this because i have to put the 1st and go other side of the map and put the 2nd and so on xD tell me if theres an easier method plox

agree with you

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Hi again, second map:

capture the flag

i have to add, its a pain in the ass to place all the spawnpoints, this because i have to put the 1st and go other side of the map and put the 2nd and so on xD tell me if theres an easier method plox

You can place all the red spawnpoints first, then the blue ones, and then open the .map file in Notepad and rename the spawnpoints so it looks like this:

<spawnpoint id="spawnpoint (Turismo) (1)" vehicle="451" posX="2478.1000976563" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (3)" vehicle="451" interior="0" posX="2481.8999023438" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (5)" vehicle="451" interior="0" posX="2485.3000488281" posY="-1678.0999755859" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (7)" vehicle="451" interior="0" posX="2489.1999511719" posY="-1678.4000244141" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (9)" vehicle="451" interior="0" posX="2492.8000488281" posY="-1678.0999755859" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (2)" vehicle="451" interior="0" posX="2649.8999023438" posY="-1402.3000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (4)" vehicle="451" interior="0" posX="2653.3999023438" posY="-1402.8000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (6)" vehicle="451" interior="0" posX="2656.5" posY="-1402.4000244141" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (8)" vehicle="451" interior="0" posX="2659.6000976563" posY="-1402.5" posZ="30.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (10)" vehicle="451" interior="0" posX="2662.8999023438" posY="-1402.3000488281" posZ="30.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

1, 3, 5, 7, 9 etc is red and 2, 4, 6, 8, 10 etc is blue.

Edit: Actually, you might have to rearrange the spawns (cut and paste) so it's in this order:

<spawnpoint id="spawnpoint (Turismo) (1)" vehicle="451" posX="2478.1000976563" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (2)" vehicle="451" interior="0" posX="2649.8999023438" posY="-1402.3000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint>

<spawnpoint id="spawnpoint (Turismo) (3)" vehicle="451" interior="0" posX="2481.8999023438" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>

etc

Edited by Nitronica
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Guest AleksCore

uploaded

why is it laggy? or is it just me?

anyway

the server is online

join the race server and type !redirect

water_s.lua. Too small setTimer. (100). I can make it 1000 but not sure it will be works. Maybe I must try to use onClientRender function
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Guest AleksCore

uploaded

why is it laggy? or is it just me?

anyway

the server is online

join the race server and type !redirect

water_s.lua. Too small setTimer. (100). I can make it 1000 but not sure it will be works. Maybe I must try to use onClientRender function
Link to comment
Guest AleksCore

uploaded

why is it laggy? or is it just me?

anyway

the server is online

join the race server and type !redirect

water_s.lua. Too small setTimer. (100). I can make it 1000 but not sure it will be works. Maybe I must try to use onClientRender function

P.S. omg my message 3 times. delete please

Edited by AleksCore
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Well, i finished another "Manhunt" map called Chilliad Battle, here some pics.

Here, the "Victim" will start with a Sandking, and he MUST have to go for the little coaster.

gtasa2012051919385370.jpg

The Rammers will start here

gtasa2012051919391216.jpg

Ok, when the sandking finishes the little loop, will be here and it converts into a dozer

gtasa2012051919394401.jpg

Well, the dozer have to push the barrels and drop them into the "karts" it supposed that the rammers will stay down

gtasa2012051919395343.jpg

These are the results

gtasa2012051919421403.jpg

PD: sry I made this a loong post :)

manhunt-chilliad battle.zip

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