ALV Posted May 15, 2012 Posted May 15, 2012 Hi again, second map:capture the flagi have to add, its a pain in the ass to place all the spawnpoints, this because i have to put the 1st and go other side of the map and put the 2nd and so on xD tell me if theres an easier method ploxalv2.zip Quad_Tube 1
Guest AleksCore Posted May 16, 2012 Posted May 16, 2012 Hi again, second map:capture the flagi have to add, its a pain in the ass to place all the spawnpoints, this because i have to put the 1st and go other side of the map and put the 2nd and so on xD tell me if theres an easier method ploxagree with you
nitronica Posted May 16, 2012 Posted May 16, 2012 (edited) Hi again, second map:capture the flagi have to add, its a pain in the ass to place all the spawnpoints, this because i have to put the 1st and go other side of the map and put the 2nd and so on xD tell me if theres an easier method ploxYou can place all the red spawnpoints first, then the blue ones, and then open the .map file in Notepad and rename the spawnpoints so it looks like this:<spawnpoint id="spawnpoint (Turismo) (1)" vehicle="451" posX="2478.1000976563" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (3)" vehicle="451" interior="0" posX="2481.8999023438" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (5)" vehicle="451" interior="0" posX="2485.3000488281" posY="-1678.0999755859" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (7)" vehicle="451" interior="0" posX="2489.1999511719" posY="-1678.4000244141" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (9)" vehicle="451" interior="0" posX="2492.8000488281" posY="-1678.0999755859" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (2)" vehicle="451" interior="0" posX="2649.8999023438" posY="-1402.3000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (4)" vehicle="451" interior="0" posX="2653.3999023438" posY="-1402.8000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (6)" vehicle="451" interior="0" posX="2656.5" posY="-1402.4000244141" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (8)" vehicle="451" interior="0" posX="2659.6000976563" posY="-1402.5" posZ="30.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (10)" vehicle="451" interior="0" posX="2662.8999023438" posY="-1402.3000488281" posZ="30.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>1, 3, 5, 7, 9 etc is red and 2, 4, 6, 8, 10 etc is blue.Edit: Actually, you might have to rearrange the spawns (cut and paste) so it's in this order:<spawnpoint id="spawnpoint (Turismo) (1)" vehicle="451" posX="2478.1000976563" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (2)" vehicle="451" interior="0" posX="2649.8999023438" posY="-1402.3000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint><spawnpoint id="spawnpoint (Turismo) (3)" vehicle="451" interior="0" posX="2481.8999023438" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>etc Edited May 17, 2012 by Nitronica Quad_Tube 1
Guest AleksCore Posted May 17, 2012 Posted May 17, 2012 (edited) * 16/20 maps for CTF* 14/20 maps for RTF* 18/20 maps for ManHunt??? 12 more maps and we can open the server Let's do it!!!mh-countrymoshpit.zipmh-lvrobbers.zipctf-desertfight.zip Edited May 18, 2012 by AleksCore
BinSlayer Posted May 18, 2012 Author Posted May 18, 2012 All maps approved except:ctf-desertfight: Bad spawnpoints. Please make sure the first spawnpoint is set as RED. The next one as BLUE and so on.
BinSlayer Posted May 19, 2012 Author Posted May 19, 2012 uploadedwhy is it laggy? or is it just me?anywaythe server is onlinejoin the race server and type !redirect
Veledrome Posted May 19, 2012 Posted May 19, 2012 So here is my first Manhunt map I think this map is so cool! manhunt-crash.zip Quad_Tube 1
Guest AleksCore Posted May 19, 2012 Posted May 19, 2012 uploadedwhy is it laggy? or is it just me?anywaythe server is onlinejoin the race server and type !redirectwater_s.lua. Too small setTimer. (100). I can make it 1000 but not sure it will be works. Maybe I must try to use onClientRender function
Guest AleksCore Posted May 19, 2012 Posted May 19, 2012 uploadedwhy is it laggy? or is it just me?anywaythe server is onlinejoin the race server and type !redirectwater_s.lua. Too small setTimer. (100). I can make it 1000 but not sure it will be works. Maybe I must try to use onClientRender function
Guest AleksCore Posted May 19, 2012 Posted May 19, 2012 (edited) uploadedwhy is it laggy? or is it just me?anywaythe server is onlinejoin the race server and type !redirectwater_s.lua. Too small setTimer. (100). I can make it 1000 but not sure it will be works. Maybe I must try to use onClientRender functionP.S. omg my message 3 times. delete please Edited May 23, 2012 by AleksCore
Veledrome Posted May 19, 2012 Posted May 19, 2012 Here is another manhunt!manhunt-crash2.zip Quad_Tube 1
nitronica Posted May 19, 2012 Posted May 19, 2012 Manhunt on a farmmanhunt-hillbillyhunting.zip Quad_Tube and Gametaff 2
Veledrome Posted May 19, 2012 Posted May 19, 2012 new manhunt by crash! manhunt-crash3.zip Quad_Tube 1
Guest AleksCore Posted May 19, 2012 Posted May 19, 2012 uploadedwhy is it laggy? or is it just me?fixedrtf-slamvanrush.zip
Gametaff Posted May 19, 2012 Posted May 19, 2012 (edited) Hey Bin! I've finished my first Manhunt Map, here it is heremanhunt-victim's revolution.zip Edited May 19, 2012 by Gametaff nitronica and Quad_Tube 2
Veledrome Posted May 19, 2012 Posted May 19, 2012 another manhunt by crash manhunt-crash4.rar Quad_Tube 1
Gametaff Posted May 20, 2012 Posted May 20, 2012 Well, i finished another "Manhunt" map called Chilliad Battle, here some pics.Here, the "Victim" will start with a Sandking, and he MUST have to go for the little coaster.The Rammers will start hereOk, when the sandking finishes the little loop, will be here and it converts into a dozerWell, the dozer have to push the barrels and drop them into the "karts" it supposed that the rammers will stay downThese are the resultsPD: sry I made this a loong post manhunt-chilliad battle.zip Quad_Tube 1
Gametaff Posted May 20, 2012 Posted May 20, 2012 Here! my first "rtf" map. It's called Rainy Day.Rainy Day.zip Quad_Tube 1
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