Clavus Posted August 31, 2009 Share Posted August 31, 2009 New crossword spray, due to being spammed about re-doing it :/With this one, I've colour-coded the admin levels (It did end up too small, and I couldnt be bothered to re-size everything, so thats why there's a massive title )Didn't know we had an admin named Aiurk. Quote Link to comment
Darkstar Posted August 31, 2009 Author Share Posted August 31, 2009 (edited) Didn't know we had an admin named Aiurk.The R and K on the crossword I did from the generator were a space apart, but something happened with the above version.GAWD.Everyone's a critic Edited August 31, 2009 by ERROR 401 Quote Link to comment
Hundred2 Posted August 31, 2009 Share Posted August 31, 2009 (edited) You can easily put Hundred2 in it..The U goes tru cowchucker.O well, its a Admin crossword. not a Admin+Green crossword Im in need of good sprays, but each time when i import one. it doesnt work.Or it says Cant import spray, how do i do it myself? Edited August 31, 2009 by Hundred2 Quote Link to comment
Kniight Posted August 31, 2009 Share Posted August 31, 2009 Put it in materials/VGUI/logos. Quote Link to comment
bastardman Posted August 31, 2009 Share Posted August 31, 2009 Always my name missing huh Quote Link to comment
Darkstar Posted August 31, 2009 Author Share Posted August 31, 2009 Always my name missing huhEdited.:3 Quote Link to comment
VMR Posted August 31, 2009 Share Posted August 31, 2009 New crossword spray, due to being spammed about re-doing it :/With this one, I've colour-coded the admin levels (It did end up too small, and I couldnt be bothered to re-size everything, so thats why there's a massive title )Didn't know we had an admin named Aiurk.Never heard of Dbrgsacrifical either O.oStrange...Another nice crossword Error ^^ Quote Link to comment
stalker-dude(nl) Posted August 31, 2009 Share Posted August 31, 2009 New crossword spray, due to being spammed about re-doing it :/With this one, I've colour-coded the admin levels (It did end up too small, and I couldnt be bothered to re-size everything, so thats why there's a massive title )That looks really awesome just like the other one! Quote Link to comment
VMR Posted August 31, 2009 Share Posted August 31, 2009 What do you need the VTF and VMT for? (what is it used for, isnt it some kind of valve picture thingy?)I was using some program to convert to VMT or VMF when i was trying to add spray adds in my maps on my server Quote Link to comment
Darkstar Posted August 31, 2009 Author Share Posted August 31, 2009 VTF - Valve Texture File Quote Link to comment
VMR Posted August 31, 2009 Share Posted August 31, 2009 VTF - Valve Texture FileYeah, i know that, but what do we/you need them for? Quote Link to comment
Botervloot Posted August 31, 2009 Share Posted August 31, 2009 (edited) VTF - Valve Texture FileYeah, i know that, but what do we/you need them for? It's the texture itself.Without it, you won't see anything. Like if you have made a concrete wall texture, you will see the concrete texture. It's simple.VMT = Valve Material Texture.That defines what properties it has. Is it concrete, does it glow, what bumbmap does it have, folder specification.Simply, you need them both. Edited August 31, 2009 by Botervloot Quote Link to comment
VMR Posted August 31, 2009 Share Posted August 31, 2009 (edited) Dupple post for some reason-------------Ignore this------------- Edited August 31, 2009 by Sacrifical Quote Link to comment
Botervloot Posted August 31, 2009 Share Posted August 31, 2009 VTF - Valve Texture FileYeah, i know that, but what do we/you need them for? De ja vu. Quote Link to comment
VMR Posted August 31, 2009 Share Posted August 31, 2009 VTF - Valve Texture FileYeah, i know that, but what do we/you need them for? It's the texture itself.Without it, you won't see anything. Like if you have made a concrete wall texture, you will see the concrete texture. It's simple.VMT = Valve Material Texture.That defines what properties it has. Is it concrete, does it glow, what bumbmap does it have, folder specification.Simply, you need them both.Yes i understood that. Its a material file, but what do we need them for? make walls covered in admin crosswords? (omg i just realized how awesome that must've been) Quote Link to comment
Botervloot Posted August 31, 2009 Share Posted August 31, 2009 (edited) VTF - Valve Texture FileYeah, i know that, but what do we/you need them for? It's the texture itself.Without it, you won't see anything. Like if you have made a concrete wall texture, you will see the concrete texture. It's simple.VMT = Valve Material Texture.That defines what properties it has. Is it concrete, does it glow, what bumbmap does it have, folder specification.Simply, you need them both.Yes i understood that. Its a material file, but what do we need them for? make walls covered in admin crosswords? (omg i just realized how awesome that must've been)That's the VTF. Like this:This is a wooden floor texture. You just make it a .tga *saves quality* and convert it to a .vtf.If you want to have something like that on it, you simply draw it on it:It's that simple. You can just do that in Gimp, photoshop ect. You have to do this in the VTF.With the VMT, however, is something different.The VMT produces the effects that come off it. Say, you make it "feel", and "act" like wood, you make a wooden command in the VMT. Or you want it to glow, then you add $selfillum. Or if you want it to blend ect. The VMT is actually the rest. The texture itself is always the VTF. Edited August 31, 2009 by Botervloot Quote Link to comment
VMR Posted August 31, 2009 Share Posted August 31, 2009 (edited) VTF - Valve Texture FileYeah, i know that, but what do we/you need them for? It's the texture itself.Without it, you won't see anything. Like if you have made a concrete wall texture, you will see the concrete texture. It's simple.VMT = Valve Material Texture.That defines what properties it has. Is it concrete, does it glow, what bumbmap does it have, folder specification.Simply, you need them both.Yes i understood that. Its a material file, but what do we need them for? make walls covered in admin crosswords? (omg i just realized how awesome that must've been)That's the VTF. Like this:This is a wooden floor texture. You just make it a .tga *saves quality* and convert it to a .vtf.If you want to have something like that on it, you simply draw it on it:It's that simple. You can just do that in Gimp, photoshop ect. You have to do this in the VTF.With the VMT, however, is something different.The VMT produces the effects that come off it. Say, you make it "feel", and "act" like wood, you make a wooden command in the VMT. Or you want it to glow, then you add $selfillum. Or if you want it to blend ect. The VMT is actually the rest. The texture itself is always the VTF.I dont think you get what I'm asking...What are we supposed to do with the admin vmt & vtf files?Why post them? What interests do mappers have in the admin crossword vmt & vtf files?(My original question was actually if only mappers need them, or if its anything we can do with them aswell as make maps) Edited August 31, 2009 by Sacrifical Quote Link to comment
Botervloot Posted August 31, 2009 Share Posted August 31, 2009 VTF - Valve Texture FileYeah, i know that, but what do we/you need them for? It's the texture itself.Without it, you won't see anything. Like if you have made a concrete wall texture, you will see the concrete texture. It's simple.VMT = Valve Material Texture.That defines what properties it has. Is it concrete, does it glow, what bumbmap does it have, folder specification.Simply, you need them both.Yes i understood that. Its a material file, but what do we need them for? make walls covered in admin crosswords? (omg i just realized how awesome that must've been)That's the VTF. Like this:This is a wooden floor texture. You just make it a .tga *saves quality* and convert it to a .vtf.If you want to have something like that on it, you simply draw it on it:It's that simple. You can just do that in Gimp, photoshop ect. You have to do this in the VTF.With the VMT, however, is something different.The VMT produces the effects that come off it. Say, you make it "feel", and "act" like wood, you make a wooden command in the VMT. Or you want it to glow, then you add $selfillum. Or if you want it to blend ect. The VMT is actually the rest. The texture itself is always the VTF.I dont think you get what I'm asking...What are we supposed to do with the admin vmt & vtf files?Ask the one who made them.Or do you want to know where to put them? Quote Link to comment
Darkstar Posted August 31, 2009 Author Share Posted August 31, 2009 I only supplied them because Ywa asked to earlier in this threadGAWD!Read the thread properly guise :3 Quote Link to comment
VMR Posted August 31, 2009 Share Posted August 31, 2009 Ask the one who made them.Or do you want to know where to put them?No thanks, i already know that...What i wondered was if it was any other use for them than using it as an material when mapping.. Quote Link to comment
Botervloot Posted August 31, 2009 Share Posted August 31, 2009 Ask the one who made them.Or do you want to know where to put them?No thanks, i already know that...What i wondered was if it was any other use for them than using it as an material when mapping..High Quality SprayAnd al general texture. Nothing more really. Quote Link to comment
Kniight Posted September 1, 2009 Share Posted September 1, 2009 Tl;dr You don't need a vmt to use it as a spray. You don't even need it in vtf.However if you did need a vmt. Just use vtf edit and make it auto-generate a vmt. You could then edit it to your liking.Something like:LightmappedGeneric{ "$basetexture" "random crap\Errors crossword" "$translucent" "1" "$decal" "1" "$decalscale" "0.250"} Quote Link to comment
Darkstar Posted September 1, 2009 Author Share Posted September 1, 2009 (edited) -Fail Post- Edited September 2, 2009 by ERROR 401 Quote Link to comment
Darkstar Posted September 2, 2009 Author Share Posted September 2, 2009 Ywa, why did you want the vtf and vmt anyway? Quote Link to comment
bastardman Posted September 2, 2009 Share Posted September 2, 2009 You could just save it as targa (.tga) and you automatically get a .vtf/.vmt file in your garrysmod\garrysmod\materials\vgui\logos folder Quote Link to comment
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