Clavus Posted January 4, 2013 Posted January 4, 2013 Enderpearls ruined faction base building. I remember the time you could just make a decent water wall and it'd be solid against creeper and TNT attacks. Now you have to make ugly looking watercubes in order to build something safe on the surface. Quote
Mathijs1996 Posted January 4, 2013 Author Posted January 4, 2013 Enderpearls ruined faction base building. I remember the time you could just make a decent water wall and it'd be solid against creeper and TNT attacks. Now you have to make ugly looking watercubes in order to build something safe on the surface. You can easily raise your tnt cannon of the ground to shoot over the wall ...Waterwalls never were enough to protect yourself Quote
hulpje Posted January 4, 2013 Posted January 4, 2013 We pretty much build our base around the watercube, cus the watercube is ugly. Most bases are to safe to raid, making walking to it a big waste of time Quote
awesomeo_5000 Posted January 4, 2013 Posted January 4, 2013 As much as it sucks getting your shit blown up, being raided is one of the funnest parts of PvP. All these people building impenetrable cubes and then complaining the server needs a pvp arena or extra stuff to make it more interesting are only ruining their own enjoyment. Quote
hulpje Posted January 4, 2013 Posted January 4, 2013 would be cool if TNT could blow up waterwalls or something Quote
Clavus Posted January 4, 2013 Posted January 4, 2013 would be cool if TNT could blow up waterwalls or something Actually there's already a setting for that. New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item. TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. It's just disabled at the moment. I'm thinking the following things: * Re-enable creeper destruction when other faction is offline.* Enable the TNT waterlog setting.* Re-purpose enderpearls. This way assaulting bases will be a bit more interesting again. Quote
Mathijs1996 Posted January 4, 2013 Author Posted January 4, 2013 would be cool if TNT could blow up waterwalls or something Actually there's already a setting for that. New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item. TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. It's just disabled at the moment. I'm thinking the following things: * Re-enable creeper destruction when other faction is offline.* Enable the TNT waterlog setting.* Re-purpose enderpearls. This way assaulting bases will be a bit more interesting again. This is going to end in tears .. Quote
Balmung Posted January 4, 2013 Posted January 4, 2013 I agree, It's unfair for those who can't be on 24/7 to protect their base, I remember being frustrated with the server once when I left to go to bed for the night and woke up with creeper holes all over my base. Enabling creeper explosions in Faction bases will just encourage people to leave. Quote
hulpje Posted January 4, 2013 Posted January 4, 2013 ye, attacking someone's base if they'r not there is lame maybe 20 mins after last member went offline or something is fair Quote
Kodauer Posted January 4, 2013 Posted January 4, 2013 Enderpearls ruined faction base building. I remember the time you could just make a decent water wall and it'd be solid against creeper and TNT attacks. Now you have to make ugly looking watercubes in order to build something safe on the surface. There's an easy way to tnt through any water defense in vanilla mine craft. Only a few know about it on the server, including myself. Don't enable tnting through water (without the method).... or creeper explosions Quote
CodeExtreme Posted January 4, 2013 Posted January 4, 2013 (edited) I know how :3 The name start with the H and FInish with D :3 Edited January 4, 2013 by CodeExtreme Quote
RedGander Posted January 4, 2013 Posted January 4, 2013 (edited) Shutup Code, keep it secret! But yeah, water isn't safe... Edited January 4, 2013 by RedGander Quote
CodeExtreme Posted January 4, 2013 Posted January 4, 2013 HIHIIHIHIHII Now those letters are small and hard to see :3 Quote
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