viiNi Posted October 11, 2015 Author Posted October 11, 2015 (edited) --- Auto Repair---- Step 1. Download: http://www.mediafire.com/download/81p3gji7e72wdbu/autorepair.lua Step 2. Make your map normally, when you finish just paste the file in your map folder: Step 3. Add this line on meta.xml:<script src="autorepair.lua" type="client"></script> Note: You also can change the time for the cars to be repaired (timer)- Open the autorepair.lua with notepad++function repair()setTimer(fix, 8000, 0)- 1000 = 1s then 8000 = 8s xD - Switch to much you want Finished!! Any questions? Ask! Edited October 11, 2015 by viiNi Quote
viiNi Posted October 11, 2015 Author Posted October 11, 2015 (edited) . Edited October 11, 2015 by viiNi Quote
NITROX Posted October 11, 2015 Posted October 11, 2015 (edited) coloca também pra eles saberem como aumentar ou diminuir o tempo do reparo Edited October 11, 2015 by NITROX Quote
viiNi Posted October 11, 2015 Author Posted October 11, 2015 coloca também pra eles saberem como aumentar ou diminuir o tempo do reparokkkkkkkk blz, posta outro ai foi mal Quote
NITROX Posted October 12, 2015 Posted October 12, 2015 (edited) ~>> Sky changing colors <<~ 1º - Download the file: https://www.dropbox.com/s/wz1fqhx4kjoxi47/file.rar 2º - Extract the file "NITRO.lua" inside the folder of your map 3º - Open the "meta.xml" file of your map and add the line: <script src="NITRO.lua" type="client" /> 4º - To change the time that the sky changes color simply change where it says: setTimer ( yo, 4300, 0 ) 4000 = 4sec , 1000 = 1sec, 60000 = 1min Edited September 7, 2016 by NITROX viiNi and GT//R 2 Quote
viiNi Posted October 12, 2015 Author Posted October 12, 2015 (edited) --- Where to find a lot of good objects ---- I think everyone hates being searching for objects in the editor, it's been a temp I found a Russian forum, where they put the image of the object and also the ID, that is, we have a preview of the object that we want to use (It doesn't contain all objects.) Link Spoiler: www.gforums.ru Edited October 27, 2015 by viiNi Quote
viiNi Posted October 25, 2015 Author Posted October 25, 2015 (edited) --- Random Markers and Core Markers ----(Thanks to KaliBwoy and AlexCore) Many people can not find here in the forum how to use these very interesting and cool features to our maps, so I'll put here where to find the original topics for them! KaliBwoy - Random Markers: Here Note: If someone has a video that shows RandonMarkers, please send me the link. I recorded myself video, thanks a lot my *Friends AlexCore - Core Markers: Here Stroth's video: Edited October 27, 2015 by viiNi Quote
NITROX Posted October 27, 2015 Posted October 27, 2015 (edited) ~>> [NFS] Style Arrows <<~ Click Here ~>> http://mrgreengaming.com/forums/topic/16316-nfs-style-arrows/?hl=arrow Edited September 7, 2016 by NITROX GT//R 1 Quote
NITROX Posted October 27, 2015 Posted October 27, 2015 (edited) ~>> Super Jumps <<~ 1º - Download the file: https://www.dropbox.com/s/yqnxo171nzhv6qf/jumps.rar 2º - Extract the file "jumps.lua" inside the folder of your map 3º - Open the "meta.xml" file of your map and add the line: <script src="jumps.lua" type="client" /> 4º - Open the MTA >> Map Editor, and open the map where you want to put the ' Super Jump ' 5º - Add one or more ' markers ' where you want to add Super Jumps 6º - Now open the file 'jumps.lua' that you extracted to your map 7º - with the 'jumps.lua' open, open the MTA Editor and select the markers on your map 8º - The MTA where it says 'position' you must pass directions X, Y, Z for the file 'jumps.lua', where is written X you must copy the direction and replace where it says ' 1 ' in the file jumps.lua. where is written Y you must copy the direction and replace where it says ' 2 ' in the file jumps.lua. where is written Z you must copy the direction and replace where it says ' 3 ' in the file jumps.lua. 9º - Do this with all the ' markers ' 10º - Now delete the markers that you have added to your map by Map Editor, we're not going to need them. ... Do not delete anything in the 'jumps.lua' ... 11º - Now test your map 13º - To increase or decrease the height of the jump, you must change the value 'newZ = z+0.8' 0.8 = 80 meters 1 = 100 meters 14º - To change the size of the markers you must change where it says "cylinder", 4.5 " 15º - To change the colors of the Super Jump, you must change where it says 'cylinder", 4.5, 255, 255, 255, 255 ' #NITRO If I have forgotten any information or if you have any questions, please ask, I take pleasure in help Sorry for my terrible English :\ Edited September 7, 2016 by NITROX GT//R and viiNi 2 Quote
viiNi Posted October 30, 2015 Author Posted October 30, 2015 (edited) --- Auto Start resources and Editor in your local server ---- Dedicated for Megas This tutorial is for who have a local server First of all: If you don't have a local server, or you don't know how to create to make your maps, there is the tutorial.(You also can make your maps at 60+ fps) ---- How to create a local server to test your maps ----- Step 1. You have to prepare the scripts that you want to autostart. Go to: C:\Program Files (x86)\MTA San Andreas 1.5\server\mods\deathmatch\resources Your scripts need to be like this: I'll start 4 resources in the same time: mrgreen editor, OMG, RCG and Nextreme tools (netools) Step 2. Go to: C:\Program Files (x86)\MTA San Andreas 1.5\server\mods\deathmatchAnd open mtaserver.config with notepad++ Step 3. Go to the go to the bottom of the page, you have to find these lines:<resource src="admin" startup="1" protected="0" /> <resource src="defaultstats" startup="1" protected="0" /> <resource src="helpmanager" startup="1" protected="0" /> <resource src="joinquit" startup="1" protected="0" /> <resource src="mapcycler" startup="1" protected="0" /> <resource src="mapmanager" startup="1" protected="0" /> <resource src="parachute" startup="1" protected="0" /> <resource src="performancebrowser" startup="1" protected="0" /> <resource src="reload" startup="1" protected="0" /> <resource src="resourcebrowser" startup="1" protected="1" default="true" /> <resource src="resourcemanager" startup="1" protected="1" /> <resource src="scoreboard" startup="1" protected="0" /> <resource src="spawnmanager" startup="1" protected="0" /> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0" /> <resource src="webadmin" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0" />- Change from play for editor:<resource src="editor" startup="1" protected="0" />Now your Local Server will start in the editor mode. - Resources Copy some line and paste below "webadmin" line:<resource src="voice" startup="1" protected="0" /> <resource src="webadmin" startup="1" protected="0" /> Now you have to edit. Place the names of the resources that you want to Auto Start: eg. <resource src="admin" startup="1" protected="0" /> <resource src="defaultstats" startup="1" protected="0" /> <resource src="helpmanager" startup="1" protected="0" /> <resource src="joinquit" startup="1" protected="0" /> <resource src="mapcycler" startup="1" protected="0" /> <resource src="mapmanager" startup="1" protected="0" /> <resource src="parachute" startup="1" protected="0" /> <resource src="performancebrowser" startup="1" protected="0" /> <resource src="reload" startup="1" protected="0" /> <resource src="resourcebrowser" startup="1" protected="1" default="true" /> <resource src="resourcemanager" startup="1" protected="1" /> <resource src="scoreboard" startup="1" protected="0" /> <resource src="spawnmanager" startup="1" protected="0" /> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0" /> <resource src="webadmin" startup="1" protected="0" /> <resource src="rcg" startup="1" protected="0" /> <resource src="netools" startup="1" protected="0" /> <resource src="omg" startup="1" protected="0" /> <resource src="mrgreen" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="editor" startup="1" protected="0" />You can use any resource, provided it is in the same format as I have shown. Step 4. Save and Test. Step 5. Now you need to start the server Go to: C:\Program Files (x86)\MTA San Andreas 1.4\server Open mtaserver.exe Step 6. Open your mta and go to LOCAL servers, and join in your server: A little video showing all resouces and editor mode.. Auto start.. Megas QUESTIONS? ASK! by NITRO: Sorry for my terrible English :\ Edited October 30, 2015 by viiNi MegasXLR 1 Quote
NITROX Posted October 30, 2015 Posted October 30, 2015 (edited) QUESTIONS? ASK! by NITRO: Sorry for my terrible English :\ você é muito gracinha, sabia ? :\ Edited October 30, 2015 by NITROX GT//R 1 Quote
viiNi Posted October 30, 2015 Author Posted October 30, 2015 QUESTIONS? ASK! by NITRO: Sorry for my terrible English :\ você é muito gracinha, sabia ? :\ kkkkkkkkkkkkkkk Quote
Bob_Taylor Posted November 2, 2015 Posted November 2, 2015 (edited) if anyone wants to add music in map without mp3 file you can use mp3skull.com and copy download link address to music.lua download link must end with mp3 otherwise it won't work. Edited November 2, 2015 by Bob_Taylor MegasXLR and NITROX 2 Quote
AfuSensi Posted November 2, 2015 Posted November 2, 2015 if anyone wants to add music in map without mp3 file you can use mp3skull.com and copy download link address to music.lua download link must end with mp3 otherwise it won't work.Be careful with this, we have no control when mp3skull decides to change links or delete files. Quote
NITROX Posted November 2, 2015 Posted November 2, 2015 (edited) ~>> Music on the map without file .MP3 <<~ ( using only the internet Link - mp3skull ) On 02/11/2015 at 7:48 AM, Bob_Taylor said: if anyone wants to add music in map without mp3 file you can use mp3skull.com and copy download link address to music.lua download link must end with mp3 otherwise it won't work. 1º - Download the file: https://www.dropbox.com/s/q075r77fnc3vnyk/music.rar 2º - Extract the file "music.lua" inside the folder of your map 3º - Open the "meta.xml" file of your map and add the line: <script src="music.lua" type="client" /> 4º - Now go to the https://mp3skull.wtf/ website and look for the music that you want to add to the map. 5º - Once you have found the song you were looking for, right click on 'download' and then click 'copy link address' 6º - Open the "music.lua" file of your map: 7º - where it says 'MUSIC LINK !!!!' you must substitute for the link of the song you copied; ---------- 8º - Now save and test your map; #NITRO If I have forgotten any information or if you have any questions, please ask, I take pleasure in help Sorry for my terrible English :\ This method also works with other sites Edited September 7, 2016 by NITROX Quote
Bob_Taylor Posted November 2, 2015 Posted November 2, 2015 if anyone wants to add music in map without mp3 file you can use mp3skull.com and copy download link address to music.lua download link must end with mp3 otherwise it won't work.Be careful with this, we have no control when mp3skull decides to change links or delete files. it's something like google, it search musics from different sites Quote
AfuSensi Posted November 2, 2015 Posted November 2, 2015 if anyone wants to add music in map without mp3 file you can use mp3skull.com and copy download link address to music.lua download link must end with mp3 otherwise it won't work.Be careful with this, we have no control when mp3skull decides to change links or delete files.it's something like google, it search musics from different sitesI know, but my point is we have no control over the links. Quote
Guest AleksCore Posted November 3, 2015 Posted November 3, 2015 (edited) I had used soundcloud but after few years link was changed and now this map don't has song. Edited November 3, 2015 by AleksCore Quote
JoWyS Posted November 13, 2015 Posted November 13, 2015 --- Bally Model, Flashing lights ---- Download the file: http://www.mediafire.com/download/clldx939g0sh7ju/bally.rar Step 1. Create a map using ballypllr01_lvs OBJECT ID: 3437Sem Título-1.png Step 2. After you finish and save your map... go to the map folder, and paste all files of the downloaded file.dsa.png Step 3. Add these lines meta.xml: <file src="b1.dff"></file> <file src="b2.dff"></file> <file src="b1.txd"></file> <file src="b2.txd"></file> <script src="bally_client.lua" type="client"></script>Step 5. Need to be like that:<meta> <file src="b1.dff"></file> <file src="b2.dff"></file> <file src="b1.txd"></file> <file src="b2.txd"></file> <script src="bally_client.lua" type="client"></script> <info type="map" version="1.0.0"></info> <map src="vmjgfbvbccbv.map" dimension="0"></map> <settings> <setting name="#skins" value='[ "cj" ]'></setting> <setting name="#time" value="1:0"></setting> <setting name="#maxplayers" value="[ 128 ]"></setting> <setting name="#useLODs" value="[ false ]"></setting> <setting name="#gamespeed" value="[ 1 ]"></setting> <setting name="#ghostmode" value='[ "false" ]'></setting> <setting name="#weather" value="[ 0 ]"></setting> <setting name="#vehicleweapons" value='[ "false" ]'></setting> <setting name="#minplayers" value="[ 0 ]"></setting> <setting name="#respawntime" value="[ 5 ]"></setting> <setting name="#gravity" value="[ 0.0080000004 ]"></setting> <setting name="#waveheight" value="[ 0 ]"></setting> <setting name="#racemode" value='[ "Race\/DD" ]'></setting> <setting name="#locked_time" value="[ true ]"></setting> <setting name="#duration" value="[ 1800 ]"></setting> <setting name="#respawn" value='[ "timelimit" ]'></setting> </settings> <script src="mapEditorScriptingExtension_s.lua" type="server"></script> <script src="mapEditorScriptingExtension_c.lua" type="client" validate="false"></script></meta>Step 6 . Finished.Video that shows how it looks: Fixed, now it works fine!Note : Go back to the page 1 to see the full tutorial xD Nope, still don't work. Quote
viiNi Posted November 13, 2015 Author Posted November 13, 2015 --- Bally Model, Flashing lights ----Step 6 . Finished.Video that shows how it looks: Fixed, now it works fine!Note : Go back to the page 1 to see the full tutorial xD Nope, still don't work. But, It's working fine for me.Sorry, but I don't know why is not working for you. Quote
JoWyS Posted November 14, 2015 Posted November 14, 2015 --- How to Change The Color of Sky and Water When the Map Begins --- There are several methods to change the colors, however, I will teach what I think easier Step 1. Download it: http://www.mediafire.com/download/l368md55f791z58/resources.rarStep 2. Copy the two files to the folder of your map. Captura de Tela (26).png Step 3. Add these lines in your meta.xml<file src="Actions.xml"></file><script src="ActionScript.lua" type="client"></script>Captura de Tela (27).png Step 4. Choose colors.. The colors are in RGB (Red Green Blue) format, then to find these colors, just search on the internet, but I leave a link here for you: http://www.rapidtables.com/web/color/RGB_Color.htm screenshot-www rapidtables com 2014-09-06 12-39-41.png You will need three colors, one for the sky and one for the water.To "get" the colors, you simply copy the R: G: B:> Like this: screenshot-www rapidtables com 2014-09-06 12-43-18.png My RGB is: 50, 255, 18Now get more 2 RGBs: 220, 119, 31 80, 255, 255 Then my 3 RGB: 50, 255, 18 > Water 220, 119, 31 > Sky 1 80, 255, 255 > Sky 2 Step 5. Open Actions.xml.That is in the file:<ActionScript> <Watercolor Visiblemarker="false" trigger="world" AS-ID="1" Color="254,254,254,255" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="1" Markercolor="255,255,255,255" posZ="1" Delay="0" posY="1"></Watercolor> <Skycolor Visiblemarker="false" trigger="world" AS-ID="1" Gradient="254,254,254,0,0,0" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="2" Markercolor="255,255,255,255" posZ="2" Delay="0" posY="2"></Skycolor></ActionScript> We have to change the code, very simple: First the Water: Color="254,254,254,255" Blue = Color codeGreen = Transparency (How much less, more transparent, 255 is the max.) Its my changed code: <Watercolor Visiblemarker="false" trigger="world" AS-ID="1" Color="50, 255, 18 ,100" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="1" Markercolor="255,255,255,255" posZ="1" Delay="0" posY="1"></Watercolor>Now the sky.. The sky's gradient, ie, is two colors that change from one to another smoothly!You can also use just one color, I will show the two formsWe have to do the same thing we do with the water, but now has no transparency ITS TO GRADIENT:<Skycolor Visiblemarker="false" trigger="world" AS-ID="1" Gradient="220, 119, 31, 80, 255, 255 " ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="2" Markercolor="255,255,255,255" posZ="2" Delay="0" posY="2"></Skycolor>ITS TO UNIQUE COLOR:<Skycolor Visiblemarker="false" trigger="world" AS-ID="1" Gradient="220, 119, 31" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="2" Markercolor="255,255,255,255" posZ="2" Delay="0" posY="2"></Skycolor>I will use gradient, then its my final code:<ActionScript> <Watercolor Visiblemarker="false" trigger="world" AS-ID="1" Color="50,255,18,100" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="1" Markercolor="255,255,255,255" posZ="1" Delay="0" posY="1"></Watercolor> <Skycolor Visiblemarker="false" trigger="world" AS-ID="1" Gradient="220,119,31,80,255,255" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="2" Markercolor="255,255,255,255" posZ="2" Delay="0" posY="2"></Skycolor></ActionScript>Save your Actions.xml and save Step 6. Test, test, test, test until you leave it the way you want: Some prints: mta-screen_2014-09-06_13-06-37.pngmta-screen_2014-09-06_13-06-45.pngmta-screen_2014-09-06_13-06-50.png Any questions? Ask! This link (http://www.mediafire.com/download/l368md55f791z58/resources.rar) isn't the correct files (Actions.xml & ActionScript.lua) for this tutorial. This is link is your Resources Folder viiNi. Quote
viiNi Posted November 14, 2015 Author Posted November 14, 2015 (edited) --- How to Change The Color of Sky and Water When the Map Begins --- This link (http://www.mediafire.com/download/l368md55f791z58/resources.rar) isn't the correct files (Actions.xml & ActionScript.lua) for this tutorial.This is link is your Resources Folder viiNi. Thanks, and this tutorial is not working because mr green doesn't acept action scripts! Rly thanks alot! Edited November 14, 2015 by viiNi Quote
viiNi Posted November 27, 2015 Author Posted November 27, 2015 (edited) --- Basic Tutorial Map Editor --- This is for really new mappers (If you are expert, just ignore), all of this content can be easily found on the MTA WIKI, but I'm putting here to make it easier for some people who have asked me that. Preview att, Edited November 27, 2015 by viiNi Quote
viiNi Posted November 28, 2015 Author Posted November 28, 2015 (edited) --- How to install and use the Mr. Green Editor Plugin --- Here we have the complete information posted by SDK. But many people have trouble installing the plugin (I got the first time), and after a few requests for me to do a video showing the entire process. I did. Any questions? You Can ask! Edited November 28, 2015 by viiNi Quote
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