NITROX Posted January 17, 2017 Posted January 17, 2017 Hi all o/ I came here to report a problem that happens with many mrgreen, which is the bug of ravebreak and cargame which are pretty much the same...Ravebreak! When starting the Ravebreak! the game crashes and just back to work when the ravebreak time is over, this always happens, but sometimes the game crashes and other times players are kicked from the server as timedout. CarGame The same goes for the cargame, when the game is started, the game crashes and it takes a few seconds for him to come back to normal, this not happens with all players, but is very annoying (besides the cargame be a boring game it crashes) Some players asked me to report these two errors, so I ask the help of Managers of mrgreen so they can help us with these problems, thank you and Merry Christmas to all o/ Micha3lo and MegasXLR 2 Quote
RealJesus Posted January 17, 2017 Posted January 17, 2017 High ping related issues, probably, considering the affected players and the context (timed out and whatnot) Quote
mr.reese Posted January 17, 2017 Posted January 17, 2017 I have normal ping and still got these "crashes". Every cargame start my (and others) game freeze and about 10 sec later i can play again but most of the time I just "wake up" from the freeze and i'm already dead so i think not all of the players get this. Quote
NITROX Posted January 17, 2017 Author Posted January 17, 2017 It happens to many players (not just with those who have high ping), and this bug is already exhausting our patience, I came here to report this error because other players were asking me to try to find a solution to this. Plz Help ! Merry Christmas o/ Quote
besweeet Posted January 17, 2017 Posted January 17, 2017 I personally haven't experienced these issues. If only ravebreak happened more often :). Quote
SDK Posted January 17, 2017 Posted January 17, 2017 I'm pretty sure it's because those things use webbrowser elements to show fancy HUD. We updated our servers from MTA 1.5.2 to 1.5.3 a few days ago, I didn't think it would cause many issues. Is your MTA client up to date? Quote
MegasXLR Posted January 17, 2017 Posted January 17, 2017 Just now, SDK said: We updated our servers from MTA 1.5.2 to 1.5.3 a few days ago Quote
r0cK Posted January 17, 2017 Posted January 17, 2017 15 hours ago, NITROX said: CarGame The same goes for the cargame, when the game is started, the game crashes and it takes a few seconds for him to come back to normal, this not happens with all players, but is very annoying (besides the cargame be a boring game it crashes) NITROX 1 Quote
NITROX Posted January 17, 2017 Author Posted January 17, 2017 3 hours ago, SDK said: I'm pretty sure it's because those things use webbrowser elements to show fancy HUD. We updated our servers from MTA 1.5.2 to 1.5.3 a few days ago, I didn't think it would cause many issues. Is your MTA client up to date? yes 1.5.3 2 hours ago, r0cK said: yes B0SS 1 Quote
MoshPit Posted January 17, 2017 Posted January 17, 2017 Some people in race are have connection problems updating mta seems to help. Quote
Cena Posted January 17, 2017 Posted January 17, 2017 I have started CG few mins ago, and the server crashed. Just took a screenshot, server nearly empty. NITROX and Quad_Tube 2 Quote
NITROX Posted January 19, 2017 Author Posted January 19, 2017 the problem with ravebreak! remains active on the server Quote
SDK Posted January 19, 2017 Posted January 19, 2017 @NITROX If you do /freeravebreak, does it happen too? Quote
NITROX Posted January 19, 2017 Author Posted January 19, 2017 I haven't tried to do that, but I will try later... ty o/ Quote
Cena Posted January 19, 2017 Posted January 19, 2017 2 hours ago, SDK said: @NITROX If you do /freeravebreak, does it happen too? I just tried it, it does happen for me. Quote
NITROX Posted January 19, 2017 Author Posted January 19, 2017 I tried using the /freeravebreak and I was kicked from the server by "timedout" Quote
brasileiro Posted January 20, 2017 Posted January 20, 2017 I agree with the nitro. It's up to me. MegasXLR 1 Quote
Cena Posted January 24, 2017 Posted January 24, 2017 Sometimes it freezes when it starts and sometimes it works just fine (thats for me) NITROX 1 Quote
SDK Posted January 24, 2017 Posted January 24, 2017 I'm trying to fix it but need more info since I don't have the problem myself Like in the other topic was posted, it only happens the second time a CG map is started? Also update to the latest mta version from here https://nightly.multitheftauto.com/ (windows full installer 1.5) Can you open task manager and check what process is using the most CPU when it hangs? Quote
NITROX Posted January 25, 2017 Author Posted January 25, 2017 6 hours ago, SDK said: I'm trying to fix it but need more info since I don't have the problem myself Like in the other topic was posted, it only happens the second time a CG map is started? Also update to the latest mta version from here https://nightly.multitheftauto.com/ (windows full installer 1.5) Can you open task manager and check what process is using the most CPU when it hangs? Yes, it almost always happens when the GC starts, but it never happens with normal SH I have the latest version of MTA (1.5.3 Full Intsaller) Next time I will notice if will happen any change in CPU usage Quote
Micha3lo Posted January 27, 2017 Posted January 27, 2017 On 24.01.2017 at 7:13 PM, SDK said: I'm trying to fix it but need more info since I don't have the problem myself Like in the other topic was posted, it only happens the second time a CG map is started? Also update to the latest mta version from here https://nightly.multitheftauto.com/ (windows full installer 1.5) Can you open task manager and check what process is using the most CPU when it hangs? When CG starts (first one ofc) then i saw that my disk usage goes to almost 100% (normally it goes to much lower) Quote
SDK Posted January 27, 2017 Posted January 27, 2017 For cargame: I moved the loading to the start of the resource so it should stay in memory permanently now Let me know if that helps issues/312 Micha3lo 1 Quote
Micha3lo Posted January 29, 2017 Posted January 29, 2017 On 27.01.2017 at 4:07 PM, SDK said: For cargame: I moved the loading to the start of the resource so it should stay in memory permanently now Let me know if that helps issues/312 Yep, it seems repaired the cg (at least for me) Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.