Silver Dot Posted October 10, 2009 Posted October 10, 2009 Post here what you're working on! Videos, GMod posing, mapping, drawings, poems, stories, and all that kind of stuff. Anything really.I picked up my Infected Wars map again.Still working on the fog settings Wow nice, Clavus.You really like buildings in skies, dontchya Currently I'm working on my first IW map, kind of shitty, no pic yet, Quote
Clavus Posted November 3, 2009 Author Posted November 3, 2009 Topic revival!None of the listed items are final. Kuddos to anyone who can find the web address Quote
Lukkie Posted November 3, 2009 Posted November 3, 2009 Topic revival!None of the listed items are final.EPICNESS Quote
EmRA Posted November 3, 2009 Posted November 3, 2009 Awesome Clavus, now make one that turns sv_pure off. Quote
Hundred2 Posted November 3, 2009 Posted November 3, 2009 (edited) Clavus is my god. now.Sorry Ywa (warned me that there was a hat rain :3) and Error.Cant look at this without melting Edited November 3, 2009 by Hundred2 Quote
Botervloot Posted November 3, 2009 Posted November 3, 2009 Need to stop editing peoples quotes.It started with Mr-Green. And L4G is more Gmod based. TF2 is both. Quote
Clavus Posted November 3, 2009 Author Posted November 3, 2009 They need better names yeah, but I don't have a whole design department to back me up so give me some time... Quote
EmRA Posted November 3, 2009 Posted November 3, 2009 [botervloot's Left4Green history class]I know that, I have just got used to call the whole community L4G these days. Quote
Lukkie Posted November 3, 2009 Posted November 3, 2009 The price is really high, you need to play like a whole day to get 3000 pts. Quote
VMR Posted November 3, 2009 Posted November 3, 2009 I'm currently working on getting my fuqin paypal to work >.< Quote
Iulian Posted November 3, 2009 Posted November 3, 2009 The price is really high, you need to play like a whole day to get 3000 pts.So what's the deal you get all the points needed in 1 week then what ? Nothing. Tbh prices should be higher. Quote
Clavus Posted November 3, 2009 Author Posted November 3, 2009 The price is really high, you need to play like a whole day to get 3000 pts.The prices are high so people keep playing, or consider donating. Quote
VMR Posted December 7, 2009 Posted December 7, 2009 I'm trying to find out how you can open a map in Hammer (Please help me with this one guys)I want to make a remake of de_nuke and de_train etc. for iw (iw_nuke iw_train) and I'm trying to figure out how to do it?I've seen several remakes of de_dust2 that is exactly the same map, just extended...(de_dust2_unlimited for example)also working on my avatar (as always)Need ideas XDWas thinking of something like this Quote
EmRA Posted December 8, 2009 Posted December 8, 2009 That fits your name, but I think I'm too used to your norway flag to like it D:Can't help you with mapping, but if you BY ANY CHANSE happen to get interested in posing, I'm glad to help.What do I have in works? Going to first prestige in MW2 :U Quote
Mayco Posted December 8, 2009 Posted December 8, 2009 I'm trying to find out how you can open a map in Hammer (Please help me with this one guys)I want to make a remake of de_nuke and de_train etc. for iw (iw_nuke iw_train) and I'm trying to figure out how to do it?I've seen several remakes of de_dust2 that is exactly the same map, just extended...(de_dust2_unlimited for example)You need the .vmt file (or something like that) to edit maps. Though you can probably decompile them, but I heard that could cause some map problems (might be completely wrong about that, though). Quote
Chikennugget1 Posted December 8, 2009 Posted December 8, 2009 I'm trying to find out how you can open a map in Hammer (Please help me with this one guys)I want to make a remake of de_nuke and de_train etc. for iw (iw_nuke iw_train) and I'm trying to figure out how to do it?I've seen several remakes of de_dust2 that is exactly the same map, just extended...(de_dust2_unlimited for example)You need the .vmt file (or something like that) to edit maps. Though you can probably decompile them, but I heard that could cause some map problems (might be completely wrong about that, though).I have the solution, download Vmex (Google search ) open it, look for the .bsp file of the map (the map itselfs if you want^^) in its folder, then check the decompiling options and launch.Then go to the folder where you chose the bsp and find the .vmt (or .vmf) file of the map, open it under hammer and you can modify it.There is just a detail, some maps have custom textures so they will appear in white. Quote
Clavus Posted December 8, 2009 Author Posted December 8, 2009 Decompiled maps are not perfectly decompiled, and probably contain a lot of small brush errors. That's why decompiled maps should NEVER be recompiled into a new map (I'm looking at you Ywa!), only used for reference.You use VMex for decompiling maps. You'll need a cracked version of it to decompile protected maps though. Quote
Chikennugget1 Posted December 8, 2009 Posted December 8, 2009 Well I need some opinions/advices on what I'm making actually.I'm working on a map called zs_sidewinder, after showing it to Deluvas I would like now to share it with you so I can now what should I do or not,some screens:Plan on part of the map (snowfield+bridges+tower)One of the zombie spawn points, here a bridge.It has walls so humans can't snipe spawning zombies, and these ones can fall on the humans and eat them Part of the snowfield (featuring a big tree and some ice thingys)The little bridges which leads to the tower (it's on top of a precipice, and if you fall in it you die as well )View from the tower (with mini bridge down)Click here to download the mapThis is not the final map,it need fixes, props and some more content but tell me what you think of it please Quote
Botervloot Posted December 8, 2009 Posted December 8, 2009 Textures look extremely streched.And lots of other things. But I guess it's ok. Quote
Chikennugget1 Posted December 8, 2009 Posted December 8, 2009 Hl2's textures (I don't know how to import custom textures and I don't have photoshop anyways )But I will add lights, and in-game there will be a game of darkness and fog, so only the ground, the structures and what has to be shown will be lightened . Quote
EmRA Posted December 9, 2009 Posted December 9, 2009 Nice map nugget!You should make the other cliff more cliffish too, and possibly think about changing or removing the tree, it doesn't look that fitting in that kind of landscape. (atleast, the picture I got from it was that it's at some high mountain kind of place.Oh, and if you can, don't use the same texture too much, it makes the map look somewhat weird imo.But then again, I'm not the one to say as I don't know much about mapping. Quote
Njittie Posted December 9, 2009 Posted December 9, 2009 Working on a song, still need some bridges and an outro. Quote
Chikennugget1 Posted December 14, 2009 Posted December 14, 2009 (edited) For Deluvas, I've put my map version (told ya on steam for the recovery) download it and keep it ^^Don't download it you others! zs_sidewinder.zip Edited December 14, 2009 by Chikennugget1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.