A Random Hobo Posted February 13, 2009 Share Posted February 13, 2009 Hm, that caused problems on other servers... Quote Link to comment
Clavus Posted February 13, 2009 Author Share Posted February 13, 2009 Update Replaced zs_darkvilla with zs_darkvilla_v1 (creator removed teleporters) Quote Link to comment
Clavus Posted February 25, 2009 Author Share Posted February 25, 2009 Added zs_subversiveKeep making maps Stelk Quote Link to comment
Johnathan Pewtershmitz Posted February 25, 2009 Share Posted February 25, 2009 Making mine. Hold on list! Quote Link to comment
Clavus Posted February 27, 2009 Author Share Posted February 27, 2009 Update zs_subversive_v1 now Quote Link to comment
Chikennugget1 Posted February 27, 2009 Share Posted February 27, 2009 You should add zs_rabidtransit (I don't remember if it's the right name) and zs_hamlet->download link here . The only visible bug is that the skybox hides some parts of map when you're moving(only the vision radius is clean) but it's a nice map. Quote Link to comment
Damien Posted March 6, 2009 Share Posted March 6, 2009 zs_outpost is great, only outside is a bit demanding from hardware. Quote Link to comment
Mr. Darkness Posted March 6, 2009 Share Posted March 6, 2009 I want my map to be on the server too ;( Quote Link to comment
Clavus Posted March 9, 2009 Author Share Posted March 9, 2009 Updated zs_outpost to zs_outpost_v1 Quote Link to comment
Clavus Posted March 11, 2009 Author Share Posted March 11, 2009 There's no stopping Stelk.Added zs_subversive_v2zs_subversive_v2 is not a new version of zs_subversive_v1, but rather a continuation of the map (much like the maps in singeplayer HL2 are build up). Which is pretty awesome. Great work yet again! Quote Link to comment
Danni Posted March 11, 2009 Share Posted March 11, 2009 When can we have clav_oblivion back? Quote Link to comment
Clavus Posted March 11, 2009 Author Share Posted March 11, 2009 When can we have clav_oblivion back?No. The optimization is terrible. Quote Link to comment
Stelk Posted March 12, 2009 Share Posted March 12, 2009 Alright Clavus. I have finaly made fix of outpost, its called zs_outpost_finalChanges:- Removed the outside grass area.- Grass area replaced with stone walls.- Removed almost all outside props.- Removed displacements ( the biggest reason for FPS drop ).- Added some ground nodes for npc's. Maybe you'll ask me why? Well I dont know either..- Added closed area with 4 entrances as zombie spawn, all entrances has trigger_push so no human can get inside and spawn kill.- Added some more nodraw faces.=======================The FPS should be stable now. The quality of the map wont be the same as before. I mean this time it will be crappy because of those walls but at least the map is playable now.Link: http://garrysmod.org/downloads/?a=view&id=64274Screens are included at the link above.PS. Alot more quality maps will come from me :>PS2. Btw Clavus if you want you can give me the vmf of oblivion and try to optimize it.PS3. Sry for posting the release here >.< Quote Link to comment
Clavus Posted March 12, 2009 Author Share Posted March 12, 2009 Knock yourself out. It was my first Source map so expect it to be somewhat amateurish.zs_clav_oblivion_v2.zip Quote Link to comment
Danni Posted March 12, 2009 Share Posted March 12, 2009 Knock yourself out. It was my first Source map so expect it to be somewhat amateurish.zs_clav_oblivion_v2.zipwell, it sure was nice to camp in them houses in water, damn you get alot of kills there Quote Link to comment
Bean Posted March 12, 2009 Share Posted March 12, 2009 Somes of the maps above are totally unbalanced.. would be great if they get remove..- zs_lifescience- zs_overandunderground_v2 (Ppl use to go in the bug place)- zs_tug_hut (no way that zombies can win this one)- zs_bog_pubremake (Well hidden like in this one is completly unfair) Quote Link to comment
Damien Posted March 12, 2009 Share Posted March 12, 2009 You shouldn't remove maps, either make them better Quote Link to comment
Danni Posted March 12, 2009 Share Posted March 12, 2009 Somes of the maps above are totally unbalanced.. would be great if they get remove..- zs_lifescience- zs_overandunderground_v2 (Ppl use to go in the bug place)- zs_tug_hut (no way that zombies can win this one)- zs_bog_pubremake (Well hidden like in this one is completly unfair)Tug_hut is the best map ever, zombies have won before, and tehy will if they use fast zombie Quote Link to comment
A Random Hobo Posted March 12, 2009 Share Posted March 12, 2009 doesnt tug_hut have over 9000 secret rooms, and 50 healthchargers? Quote Link to comment
Mr. Darkness Posted March 12, 2009 Share Posted March 12, 2009 - zs_bog_pubremake (Well hidden like in this one is completly unfair)Bean? why zs_bog_pubremake? I, only I killed 5 ppl there in the secret room buy a stupid prop and poision zombie!The tug_hut has too many healthcharers, also its annoying, when you play as a zombie. If there would be only 2 health chargers, it would be ok, but over 8... also on the roof, where you can easylly kill a human as a fast zombie, but this stupid health charger ruins it all!I'd vote for zs_bog_pubremake to stay! Quote Link to comment
Darkstar Posted March 12, 2009 Share Posted March 12, 2009 Somes of the maps above are totally unbalanced.. would be great if they get remove..- zs_lifescience- zs_overandunderground_v2 (Ppl use to go in the bug place)- zs_tug_hut (no way that zombies can win this one)- zs_bog_pubremake (Well hidden like in this one is completly unfair)but how many zombie-biased maps are there in comparison?(i cant remember the names of most of them, just by screenshots ) Quote Link to comment
Mr. Darkness Posted March 12, 2009 Share Posted March 12, 2009 But you remember some names? right? Quote Link to comment
Bean Posted March 12, 2009 Share Posted March 12, 2009 Really, everytime I was human on zs_tug_hut zombies have never ever win that map Secret room based map are BORING. Quote Link to comment
Deluvas Posted March 13, 2009 Share Posted March 13, 2009 Very well, i will try to balance zs_bog_pubremake for you, bean ! Just tell me what to do (PM) Quote Link to comment
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