Chikennugget1 Posted July 6, 2009 Share Posted July 6, 2009 Sneed >>> Maybe it can be an upgrade to buy on the green shop,but it's better letting it as it is actually. Quote Link to comment
Dusty Posted July 6, 2009 Share Posted July 6, 2009 Will ventilation be put back up once changes to the room that no-one actually knew about are done?I'm gonna miss lifescience, it was a personal favouite, and I didn't believe it was massively unbalanced. Ah well Quote Link to comment
Danni Posted July 6, 2009 Share Posted July 6, 2009 Delete ammo regen? That's properly the worst I've heard so far. We need the ammo regens. Really funny to be caded in a room with auto shotty and 30 shots, then... damn out of ammo and; "Zombies have won the round" Quote Link to comment
Sneed Posted July 6, 2009 Share Posted July 6, 2009 Delete ammo regen? That's properly the worst I've heard so far. We need the ammo regens. Really funny to be caded in a room with auto shotty and 30 shots, then... damn out of ammo and; "Zombies have won the round"not that little ammo like 70 or something and it will give a better feeling for zombie survival that you need to spare ammo Quote Link to comment
Chikennugget1 Posted July 7, 2009 Share Posted July 7, 2009 Delete ammo regen? That's properly the worst I've heard so far. We need the ammo regens. Really funny to be caded in a room with auto shotty and 30 shots, then... damn out of ammo and; "Zombies have won the round"not that little ammo like 70 or something and it will give a better feeling for zombie survival that you need to spare ammo It will overall makes you angry and you'll want to see on otherd servers.. Quote Link to comment
Nico Posted July 7, 2009 Share Posted July 7, 2009 But when nobody fires his ammo at the zombies we can't killsteal.Everybody would wait Quote Link to comment
Chikennugget1 Posted August 13, 2009 Share Posted August 13, 2009 (edited) I finally found the map I told you once,zs_rabidtransit.I didn't played it for ages because it was on Garry's mod 9's Zombie Survival and I didn't see it on the Mr.green server, but I remember it and it was a funny map,with the trains Link (sorry,there are no screenshots and my Garrysmod.com's account has been deleted...) > http://www.filefront.com/14275179/zs_rabidtransit_b3.bspThere should be more old school maps like that one,in the old times it was really funny Edited August 13, 2009 by Chikennugget1 Quote Link to comment
Clavus Posted August 13, 2009 Author Share Posted August 13, 2009 I finally found the map I told you once,zs_rabidtransit.I didn't played it for ages because it was on Garry's mod 9's Zombie Survival and I didn't see it on the Mr.green server, but I remember it and it was a funny map,with the trains Link (sorry,there are no screenshots and my Garrysmod.com's account has been deleted...) > http://www.filefront.com/14275179/zs_rabidtransit_b3.bspThere should be more old school maps like that one,in the old times it was really funny I remember that one. We had it on the server in the early days. Thing is, the map lacks real hiding spots and people could glitch the trains. Quote Link to comment
Chikennugget1 Posted August 13, 2009 Share Posted August 13, 2009 I finally found the map I told you once,zs_rabidtransit.I didn't played it for ages because it was on Garry's mod 9's Zombie Survival and I didn't see it on the Mr.green server, but I remember it and it was a funny map,with the trains Link (sorry,there are no screenshots and my Garrysmod.com's account has been deleted...) > http://www.filefront.com/14275179/zs_rabidtransit_b3.bspThere should be more old school maps like that one,in the old times it was really funny I remember that one. We had it on the server in the early days. Thing is, the map lacks real hiding spots and people could glitch the trains.I can maybe try to improve it a bit ? Quote Link to comment
Danni Posted August 16, 2009 Share Posted August 16, 2009 (edited) With this new update, some maps need to be removed. well alot. All the small maps that were suited for 15 people needs to be removed. we need maps like outpost and other big open maps, like them.. Zombie panic maps. It's higly unbalanced when playing the small maps with 30-40 players. Zombies just rush in and humans have shitty melee weapons. Thank you. Edited August 16, 2009 by Danni Quote Link to comment
Botervloot Posted August 16, 2009 Share Posted August 16, 2009 Seen this on the server, it was really unbalanced indeed.What do you suggest to be removed? Quote Link to comment
Hundred2 Posted August 16, 2009 Share Posted August 16, 2009 With this new update, some maps need to be removed. well alot. All the small maps that were suited for 15 people needs to be removed. we need maps like outpost and other big open maps, like them.. Zombie panic maps. It's higly unbalanced when playing the small maps with 30-40 players. Zombies just rush in and humans have shitty melee weapons. Thank you.Jesh! exactly what i thought.maps like: Junkyard,Outpost,Lost City and all those big maps are great for this. (Some small maps are also good tho)More searching for weapons style Quote Link to comment
Chikennugget1 Posted August 16, 2009 Share Posted August 16, 2009 well,once I asked that zs_thecity should be included,the answer was"too big",but now it's suited for that huge amount of players.Also:-zs_insane asylum-zs_reactor15 Quote Link to comment
Hundred2 Posted August 16, 2009 Share Posted August 16, 2009 i think i played asylum on a other server (mr green server was down )Its a pretty good map and large. Quote Link to comment
Clavus Posted August 16, 2009 Author Share Posted August 16, 2009 asylum was a bit too big too. Large open areas are a bad thing in ZS. Quote Link to comment
Chikennugget1 Posted August 17, 2009 Share Posted August 17, 2009 asylum was a bit too big too. Large open areas are a bad thing in ZS.Not always, it's really cool when you have 40 players, and it changes from the classic houses (well, except storm which has a good outside and zs_ tunnels, termites,pub,greenpub,shittyhouse... Are little houses map not really fit for 40 players.) Quote Link to comment
Hundred2 Posted August 17, 2009 Share Posted August 17, 2009 Yesh. little house maps end in slaughters. Zombies can rush in and kill humans with melee weapons easily, maps like clav_segments are good.You must enter the maze and risk of getting lost in the search for guns instead of camping in the hatch room. Quote Link to comment
Chikennugget1 Posted August 17, 2009 Share Posted August 17, 2009 I just played another old map, zs_placid and I think it can be good, a small house but an opened space around with water,hills etc.. It can be good for running away Quote Link to comment
Hundred2 Posted September 20, 2009 Share Posted September 20, 2009 (edited) I have 4 bad maps that have to be removed.zs_nastierhouse_v3 (with the hopper-mines outside)zs_raunchyhouse (its the one with the double door-Couch barricade.)zs_shityhouse (i think its the one with the garage, with the car in it, you know. the famous redeem spot)zs_idontknowthename but the one with the Elevator Of DOOMToo small and too easy for zombiesI know, they are classic maps. but they dont work in this gamemode Edited September 20, 2009 by Hundred2 Quote Link to comment
Google Hoops Posted September 20, 2009 Share Posted September 20, 2009 LOL. Bit of a bump there Hundy but I agree with you i haven't played ZS much but zs_raunchyhouse and zs_nastierhouse_v3 I have played and I thought they were either too easy for humans or just shit. Quote Link to comment
Chikennugget1 Posted September 20, 2009 Share Posted September 20, 2009 Hundy,it's not shity_house but village house Quote Link to comment
Dusty Posted September 20, 2009 Share Posted September 20, 2009 I have 4 bad maps that have to be removed.zs_nastierhouse_v3 (with the hopper-mines outside)zs_raunchyhouse (its the one with the double door-Couch barricade.)zs_shityhouse (i think its the one with the garage, with the car in it, you know. the famous redeem spot)zs_idontknowthename but the one with the Elevator Of DOOMToo small and too easy for zombiesI know, they are classic maps. but they dont work in this gamemodeI'm guessing you mean zs_thevillage (I think) with the Elevator of doom in it.It's a good map and it's possible to win with humans in it, I personally have done it anyway.zs_raunchyhouse_v4 is a brilliant map, I see where you get the fact it's bad for running around and picking weapons up, as it is. People will complain if it's removed though.Other two maps, I wouldn't mind if they're kept or removed. Quote Link to comment
Hundred2 Posted September 20, 2009 Share Posted September 20, 2009 Maps are designed to be winnable without comeback shotgun camp spam.Villagehouse, only time when someone wins is because of the elevator or they have a shotgun. Quote Link to comment
Corby Posted September 20, 2009 Share Posted September 20, 2009 remove zs_clav_massive - too dark and annoyingre-add that old school map with the swamp and the pit that if you fall in you die thats at zombie spawn. re-add that one thats a massive cube house and everyone goes to camp on the open top roof, that map is classicre-add that map that is two houses, a river, one shed in the corner, i think its green pub or something. It also has a breakable secret wall in one of the zombie spawning houses, wheere you can break into the roof too, that map was great. remove zs_nastierhouse_v3I will have lots of suggestions though to come too. Quote Link to comment
Hundred2 Posted June 18, 2010 Share Posted June 18, 2010 Maps to be removed:ZS_Segments_part1 -Zombies spawn on the part where they cant get out, (The part with the sewer + wooden bridge and the ladder) creating MANY spawns wich you cant escape and are just a free kill.zs_shityhouse (or was it villagehouse)??- just doesnt work with this zs, to small and humans are massacred.(Yes this is old thread,No i dont want to create a new one.) Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.