hausas Posted March 1, 2021 Share Posted March 1, 2021 We want to play Chikennugget1, test1 and Cena 3 Quote Link to comment
Chikennugget1 Posted March 1, 2021 Author Share Posted March 1, 2021 Be patient test1 1 Quote Link to comment
loogiah Posted March 2, 2021 Share Posted March 2, 2021 really hyped for this, I hope it becomes popoular cause I missed weapon progression ZS. I fucking hate point shops lmao brings back old darkergaming vibes, I genuinely am hyped for this test1, SOUR, Chikennugget1 and 1 other 4 Quote Link to comment
Chikennugget1 Posted March 9, 2021 Author Share Posted March 9, 2021 (edited) Time for a quick update, today 09-03-2021 : DONE : - Achievements / achievement system : all the original ones are there + added a shitton of new ones that are earned in different ways (killing, finishing maps, doing specific actions etc). There are around 200 achievements now, and maybe a bunch of new ones could be added later - Reward unlocking system : getting an achievement can unlock a title and/or player icon - Titles implementation - Player icons (in progress, I've got the help of Mansen for the design part) - Added a few other skins / toys in the shop Next TODOs : - Add the icon designs - Polish the existing upgrades / add a few new upgrades - Work on a challenge system (to be defined yet) Edited March 9, 2021 by Chikennugget1 Azae Celestis, Mansen, Quad_Tube and 4 others 6 1 Quote Link to comment
Azae Celestis Posted March 15, 2021 Share Posted March 15, 2021 ༼ つ ◕_◕ ༽つ NUGGET TAKE MY ENERGY ༼ つ ◕_◕ ༽つ Quad_Tube, test1, SOUR and 2 others 3 1 1 Quote Link to comment
loogiah Posted March 22, 2021 Share Posted March 22, 2021 by the way, I'm willing to use my youtube channel to provide exposure to the server (doing it completely on my own, for free, dw) if that's okay for the admins of this project I will gladly do it I got around 2.5k subs since I'm known in another community of another game. If any of the admins wanna add me to talk about it add me on steam (https://steamcommunity.com/id/theactualloogiah) and I'll give you my info, so that I don't spam it here ^^ another "shower thought": I'd really like if the mode was still fast paced and frenetic like those videos in another thread showcasing old ZS gameplay. test1, Chikennugget1, Cena and 1 other 3 1 Quote Link to comment
Chikennugget1 Posted March 22, 2021 Author Share Posted March 22, 2021 3 minutes ago, loogiah said: by the way, I'm willing to use my youtube channel to provide exposure to the server (doing it completely on my own, for free, dw) if that's okay for the admins of this project I will gladly do it I got around 2.5k subs since I'm known in another community of another game. If any of the admins wanna add me to talk about it add me on steam (https://steamcommunity.com/id/theactualloogiah) and I'll give you my info, so that I don't spam it here ^^ another "shower thought": I'd really like if the mode was still fast paced and frenetic like those videos in another thread showcasing old ZS gameplay. No problem with showcasing gameplay during the demos or when the game is released. More visibility is a good thing Also the videos on the other thread are actual videos from the demos, so yeah the gameplay is and will remain fast-paced and such Quad_Tube, test1 and Cena 2 1 Quote Link to comment
riversbox Posted March 26, 2021 Share Posted March 26, 2021 (edited) me when Redeemed Edition is released: 0 Edited March 26, 2021 by riversbox Quad_Tube, test1, Chikennugget1 and 1 other 2 2 Quote Link to comment
Chikennugget1 Posted March 26, 2021 Author Share Posted March 26, 2021 I'm working on the "challenge" system at the moment. I'll unveil the details later although I've posted about it on discord But anyway, if everything goes as fast as I would like, we'll probably have a new demo by the end of April. It may be sooner, or later. Quad_Tube, Cena, Azae Celestis and 1 other 3 1 Quote Link to comment
Chikennugget1 Posted April 15, 2021 Author Share Posted April 15, 2021 (edited) Another quick update as of today 15/04/2021 DONE - Masteries system (what once was called "challenges"), see below. - Icon designs (well, I've got some of them in the game, Mansen is doing the others) - Added the "sometimes I dream about cheese" and other voices for human players - Added a few zombie skins and a few new guns TODO - Polish the masteries and make sure they all work (we will need a demo for this, I'm afraid ) + do a menu for displaying information about them - Admin menu + fix the chat commands - Headcrab fixes - Minor fixes / changes So, what are masteries ? It's basically a weapon / zombie class levelling system. See, humans have to kill to get new guns, that's a vertical levelling. More kills = better guns. With masteries it's an horizontal levelling. You can now improve every weapon to increase some of their stats (damage, firing rate, amount of ammo regen and such) and unlock a "unique" bonus, depending on the weapon (well, some weapons currently share similar bonuses, but this could be changed later). The same goes for the zombies. Each class can be improved to increase some stats (health, speed, damage etc) and they get a specific perk at the end. The stats aren't changed that much, we're talking about small numbers. It's not supposed to be gamebreaking, but it will help players that have difficults getting new weapons or that would like to stick with specific ones. Also, the stats increase and perks are weapon-dependent. You need to equip the weapon to have the stats and perks active. Weapons and classes have a maximum of 5 levels. When getting a weapon or picking a zombie class for the first time, you start at level 1. Levels aren't permanent, starting a new game/map will reset everything to zero. It's like a MOBA where you have to level up your character. Earning XP is usually done by killing players, but for the sake of accessibility, it can also be earned through damaging others : damaging a player gives you a small amount of XP. Killing a player gives you a fixed amount of XP + the XP earned from damaging them. Zombies can also earn XP by damaging/breaking func_breakable props (breakable walls, planks), and they get a few XP whenever a human dies. It's still work in progress so this may change a bit, but you see the point. Just a few examples of masteries, to give you an idea : Usp45 : Lvl2 = precision increase, lvl3 = damage increase. lvl4 = more ammo from ammo regen, lvl 5 = heals you 5 HP when you kill a zombie Mp5 : Lvl2 = Precision increase, lvl3 = firing rate increase, lvl4 = damage increase, lvl5 = You have a 15% damage resistance when infliction is over 75% Zombie : Lvl2 = health increase, lvl3 = speed increase, lvl4 = propkill force increased, lvl5 = 30% chances to respawn on your death spot, maximum twice (this was in the original ZS but for some reason it got removed, so I brought it back here ) Fast Headcrab : lvl 2 & 3 = health increase, lvl4 = speed increase, lvl5 = perma regeneration (2HP / second) When is the next demo ? Hopefully soon I wanted to do this at the end of the month but this is going to be tight, I'll post about it whenever the game will be ready for a demo. Edited April 15, 2021 by Chikennugget1 test1, Quad_Tube, Duby and 4 others 4 3 Quote Link to comment
SOUR Posted May 6, 2021 Share Posted May 6, 2021 Quad_Tube, Chikennugget1, lame shot and 1 other 3 1 Quote Link to comment
hausas Posted May 9, 2021 Share Posted May 9, 2021 (edited) Some youtuber used old server gameplay in his video -------------------------------------------------------------------------------- TODO - Polish the masteries and make sure they all work (we will need a demo for this, I'm afraid ) + do a menu for displaying information about them - Admin menu + fix the chat commands - Headcrab fixes - Minor fixes / changes - Buttcramps Edited May 9, 2021 by hausas Quad_Tube and riversbox 1 1 Quote Link to comment
Chikennugget1 Posted May 10, 2021 Author Share Posted May 10, 2021 On 5/9/2021 at 12:57 PM, hausas said: Some youtuber used old server gameplay in his video -------------------------------------------------------------------------------- TODO - Polish the masteries and make sure they all work (we will need a demo for this, I'm afraid ) + do a menu for displaying information about them - Admin menu + fix the chat commands - Headcrab fixes - Minor fixes / changes - Buttcramps Noes :< Else you can say adios to zs_lifescience :< I haven't posted but the last TODOs are somewhat done, minus the headcrab fix for which I have trouble seeing what's really wrong with its hitbox :< I'll make a new topic for the public demo soon Quad_Tube 1 Quote Link to comment
Azae Celestis Posted June 23, 2021 Share Posted June 23, 2021 I miss you guys. Chikennugget1 and Quad_Tube 1 1 Quote Link to comment
Chikennugget1 Posted June 23, 2021 Author Share Posted June 23, 2021 I haven't had time to work on ZS recently, the dev is a bit slowed down because of my job but I'm working on the daily missions at the moment, and I'll plug the Mr Green API after that. Quad_Tube and Cena 1 1 Quote Link to comment
Chikennugget1 Posted August 5, 2021 Author Share Posted August 5, 2021 (edited) It's been quite some time since the last update. Done : - Daily missions system - Small UI rework TODO : - Mr Green account linking I will have other stuff to do, but I think I can consider the mod ready for a release after I'm done with the account linking. Future developments / changes will be released on the live mod. Edited August 5, 2021 by Chikennugget1 SOUR, Zoidberg_Reborn, Mansen and 3 others 1 1 4 Quote Link to comment
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