The Lazy Peon Posted February 24, 2010 Posted February 24, 2010 Looks like a nice map!And the NPCS? Well, i dunno. Sounds like a change. From the looks of it, i'd love to see it in the rotation! Quote
Mr. Darkness Posted February 24, 2010 Posted February 24, 2010 (edited) and details in it that makes it run slower in Gmod. Gmod = FPS killer.Oh GOD.You are right. My FPS today was 14. My normal is 60 or 35.But 14 is something new...Weird that it was showing my ping as <62. Edited February 24, 2010 by Mr.Darkness Quote
Stelk Posted February 24, 2010 Author Posted February 24, 2010 You can always test your fps by playing a simple hl2 map in gmod and then play the same map in hl2 and make the difference. Quote
Pufulet Posted February 25, 2010 Posted February 25, 2010 how did you get teh headcrab canisters and the timing? Quote
Stelk Posted February 26, 2010 Author Posted February 26, 2010 how did you get teh headcrab canisters and the timing?Very simple. Make entity with the following name, env_headcrabcanister - place it in the ground where you want it to land and edit the settings by your choice. You can activate it by several ways. I did mines with trigger_once. Just make the trigger where you want to to fire the canisters. Put these O/I'sOnTrigger /// *CanisterName* /// FireCanister and make sure to fire it once.by *CanisterName* put the name of the entity. You can also use button to fire the canister. Its the same outpurs except OnTrigger you gonna use OnPress. Quote
Silver Dot Posted February 27, 2010 Posted February 27, 2010 An amazing job once again, Stelk, as always.Why all mappers for zs UBER PRO Its only one mapper for Iw except clavus, and he still work on his first mapZombie Survival Mappers require a lot of skill on placing objects, getting the theme right, displacements, props, textures, decals and such, to make it look suitable for a ZS map, so that's why. Quote
Pufulet Posted February 27, 2010 Posted February 27, 2010 An amazing job once again, Stelk, as always.Why all mappers for zs UBER PRO Its only one mapper for Iw except clavus, and he still work on his first mapZombie Survival Mappers require a lot of skill on placing objects, getting the theme right, displacements, props, textures, decals and such, to make it look suitable for a ZS map, so that's why.true true true! Quote
stalker-dude(nl) Posted March 11, 2010 Posted March 11, 2010 (edited) Hopefully someone can help me with this, I hope you stelk How do you get water too kill or hurt you ???I've tried everything: you can't put entities inside a water brushthere are no textures for watertriggerhurtand the Lod_watercontrol doesnt help eitherSo? Edited March 11, 2010 by stalker-dude(nl) Quote
Pufulet Posted March 11, 2010 Posted March 11, 2010 Hopefully someone can help me with this, I hope you stelk How do you get water too kill or hurt you ???I've tried everything: you can't put entities inside a water brushthere are no textures for watertriggerhurtand the Lod_watercontrol doesnt help eitherSo?theres a texture called Trigger you then make it env_hurt or whatever that trigger was called and you put it in the water--out of memory-- Quote
Botervloot Posted March 11, 2010 Posted March 11, 2010 The fellow mapper asks me?Yes. Very likely. Quote
Mazay Posted April 7, 2010 Posted April 7, 2010 (edited) How can I get there? Edited April 7, 2010 by Mazay Quote
Mazay Posted April 7, 2010 Posted April 7, 2010 I've tryed for hours, but...Describe the details of jump, please. Quote
CyriusG Posted April 7, 2010 Posted April 7, 2010 Nice map you have done there, i like the lightning inside the house. Quote
Clavus Posted April 7, 2010 Posted April 7, 2010 I've tryed for hours, but...Describe the details of jump, please. Equip melee weapon (makes you move slightly faster, which is bullshit normally but ok).Run and duck-jump. Quote
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