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Mr. Green Gaming

Mr. Green Cinema


Ywa

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The restroom with the plant is only accessible from VIP level. Those have fancy useless stuff.

Lots of work still to be done to the lobby and outside, but the theatre itself is pretty far now.

Posted

The restroom with the plant is only accessible from VIP level. Those have fancy useless stuff.

Lots of work still to be done to the lobby and outside, but the theatre itself is pretty far now.

I will be using a func_brush that seals the door to VIP. That brush should contain a keyvalue like "type" = "vipaccess" or something. I'll be using ShouldCollide to set up rules for VIP/Normal players.

Posted

The restroom with the plant is only accessible from VIP level. Those have fancy useless stuff.

Lots of work still to be done to the lobby and outside, but the theatre itself is pretty far now.

I will be using a func_brush that seals the door to VIP. That brush should contain a keyvalue like "type" = "vipaccess" or something. I'll be using ShouldCollide to set up rules for VIP/Normal players.

I discovered that ShouldCollide isn't called when colliding with brush entities. What I do now, is I have a 'rebound' spot near the VIP / admin only brushes, and once people touch the brushes, they get teleported to the nearest rebound spot.

Posted

Clavus, it does work. Or so it does in a server that I go on and they used func_brush and ShouldCollide, so it should work fine.

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