Albzi Posted May 6, 2010 Share Posted May 6, 2010 The texture for the plant holder is totally gayer than the toilet textures. Quote Link to comment
Botervloot Posted May 6, 2010 Share Posted May 6, 2010 (edited) Why is there a HUGE plant in the middle of the restroom? Edited May 6, 2010 by Botervloot Quote Link to comment
Deluvas Posted May 6, 2010 Share Posted May 6, 2010 HOLY FUCKING SHIT FUCKS...Keep up the good work Quote Link to comment
Chikennugget1 Posted May 6, 2010 Share Posted May 6, 2010 Why is there a HUGE plant in the middle of the restroom?I guess thats for doing huge things behind it Quote Link to comment
Mayco Posted May 6, 2010 Share Posted May 6, 2010 Goddamn that looks nice, can't wait to play in it! Quote Link to comment
Clavus Posted May 6, 2010 Share Posted May 6, 2010 The restroom with the plant is only accessible from VIP level. Those have fancy useless stuff.Lots of work still to be done to the lobby and outside, but the theatre itself is pretty far now. Quote Link to comment
Deluvas Posted May 6, 2010 Share Posted May 6, 2010 The restroom with the plant is only accessible from VIP level. Those have fancy useless stuff.Lots of work still to be done to the lobby and outside, but the theatre itself is pretty far now.I will be using a func_brush that seals the door to VIP. That brush should contain a keyvalue like "type" = "vipaccess" or something. I'll be using ShouldCollide to set up rules for VIP/Normal players. Quote Link to comment
Clavus Posted May 6, 2010 Share Posted May 6, 2010 The restroom with the plant is only accessible from VIP level. Those have fancy useless stuff.Lots of work still to be done to the lobby and outside, but the theatre itself is pretty far now.I will be using a func_brush that seals the door to VIP. That brush should contain a keyvalue like "type" = "vipaccess" or something. I'll be using ShouldCollide to set up rules for VIP/Normal players.I discovered that ShouldCollide isn't called when colliding with brush entities. What I do now, is I have a 'rebound' spot near the VIP / admin only brushes, and once people touch the brushes, they get teleported to the nearest rebound spot. Quote Link to comment
deathbycrowbar Posted May 6, 2010 Share Posted May 6, 2010 This looks so awesome. Quote Link to comment
Albzi Posted May 6, 2010 Share Posted May 6, 2010 Clavus, it does work. Or so it does in a server that I go on and they used func_brush and ShouldCollide, so it should work fine. Quote Link to comment
Ywa Posted May 7, 2010 Author Share Posted May 7, 2010 @ Clavus screens: I came buckets Quote Link to comment
QTesla Posted May 7, 2010 Share Posted May 7, 2010 I still don't think the VIP seats really fit :/ Quote Link to comment
CyriusG Posted May 7, 2010 Share Posted May 7, 2010 That looks great Clavus! Can't wait to be able to play it. Quote Link to comment
VMR Posted May 7, 2010 Share Posted May 7, 2010 Holy shit Clavus Bathrooms available for greens aswell? Quote Link to comment
Clavus Posted May 7, 2010 Share Posted May 7, 2010 Holy shit Clavus Bathrooms available for greens aswell?Still need to make a separate bathroom in the lobby. Quote Link to comment
Clavus Posted May 8, 2010 Share Posted May 8, 2010 Mirror in the public bathroom.Sadly it fucks up for some reason when looking at it from a different angle Quote Link to comment
Albzi Posted May 8, 2010 Share Posted May 8, 2010 (edited) Nice ability to gain invisibilty.That'd be for VIP's too right? yus it was a joke Edited May 8, 2010 by BeatAlex Quote Link to comment
Clavus Posted May 8, 2010 Share Posted May 8, 2010 Time to make a build, create cubemaps, and pakrat all the content. Quote Link to comment
Navo Posted May 8, 2010 Share Posted May 8, 2010 So how do you manage to be VIP? Quote Link to comment
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