Pufulet Posted June 12, 2010 Share Posted June 12, 2010 (edited) Heres a quick photo to show you what im up to..still tweaking fog, env_environment, might change skybox working on 3d skybox and building architect at the moment Edited June 12, 2010 by Pufulet Quote Link to comment
Chikennugget1 Posted June 12, 2010 Share Posted June 12, 2010 Just a quick screen of what I've actually done.Yeah it looks weird, but it's just a beginning. Quote Link to comment
Balmung Posted June 12, 2010 Share Posted June 12, 2010 I scrapped my original Map ZS_Zepplin due to it continuously fucking up when I tried to change some Vertexes and moved on to a map more suited for my skill level.It's eitehr gonig to be called ZS_Nucleus or ZS_Core Quote Link to comment
Pufulet Posted June 12, 2010 Share Posted June 12, 2010 I scrapped my original Map ZS_Zepplin due to it continuously fucking up when I tried to change some Vertexes and moved on to a map more suited for my skill level.It's eitehr gonig to be called ZS_Nucleus or ZS_Core shiny ball3 Words to describe the map so far: Warped Demonic ShitholeWorking on the 3d skybox fog. working on the light_environment. fixing some decals, lighting and finishing off the basic structure Quote Link to comment
Clavus Posted June 12, 2010 Share Posted June 12, 2010 Pufulet, I suggest you fix your fog a bit, it doesn't quite fit with your skybox. Quote Link to comment
Pufulet Posted June 13, 2010 Share Posted June 13, 2010 would a red orange work? Quote Link to comment
Pufulet Posted June 13, 2010 Share Posted June 13, 2010 (edited) Got some more pics.. as you see i am still making the basics and still tweaking 3dskybox and fog atm fps is 60+ no optimizing Edited June 13, 2010 by Pufulet Quote Link to comment
Pufulet Posted June 13, 2010 Share Posted June 13, 2010 Some more pics... getting towards the final Quote Link to comment
Clavus Posted June 13, 2010 Share Posted June 13, 2010 Tweaked the fog so that bigger rooms (like this one) look better. Quote Link to comment
Botervloot Posted June 13, 2010 Author Share Posted June 13, 2010 (edited) What in gods name are you makingAlso Clavus, is it possible for the contesters to give their map to you once it's done (before the ultimate deadline), for testing on Mr-green? Edited June 13, 2010 by Botervloot Quote Link to comment
Clavus Posted June 13, 2010 Share Posted June 13, 2010 What in gods name are you makingThat's exactly what I ask myself halfway the mapping process My ZS maps tend to be slightly surreal. Quote Link to comment
QTesla Posted June 13, 2010 Share Posted June 13, 2010 What in gods name are you makingThat's exactly what I ask myself halfway the mapping process My ZS maps tend to be slightly surreal.Lol @ slightly. Quote Link to comment
Pufulet Posted June 13, 2010 Share Posted June 13, 2010 What in gods name are you makingThat's exactly what I ask myself halfway the mapping process My ZS maps tend to be slightly surreal.Lol @ slightly.heh look at mine Quote Link to comment
Chikennugget1 Posted June 13, 2010 Share Posted June 13, 2010 Can we make weird maps, getting out of the "realistic" context? (Bah, Clavus makes huge towers, long mazes with barrel stocks and a big structure with corridors So why not? ) Quote Link to comment
Botervloot Posted June 13, 2010 Author Share Posted June 13, 2010 Can we make weird maps, getting out of the "realistic" context? (Bah, Clavus makes huge towers, long mazes with barrel stocks and a big structure with corridors So why not? )That doesn't really matter. Although it IS a rather cheap way to make something imo. Quote Link to comment
Clavus Posted June 13, 2010 Share Posted June 13, 2010 Can we make weird maps, getting out of the "realistic" context? (Bah, Clavus makes huge towers, long mazes with barrel stocks and a big structure with corridors So why not? )That doesn't really matter. Although it IS a rather cheap way to make something imo.No it's not I have a lot more fun with mapping when I go for a surrealistic style. Quote Link to comment
Botervloot Posted June 13, 2010 Author Share Posted June 13, 2010 Can we make weird maps, getting out of the "realistic" context? (Bah, Clavus makes huge towers, long mazes with barrel stocks and a big structure with corridors So why not? )That doesn't really matter. Although it IS a rather cheap way to make something imo.No it's not I have a lot more fun with mapping when I go for a surrealistic style.What I mean is, the lay-out makes no sense, and doesn't have a story behind it. You just make it. That's why it's in that way "cheap". Anyone can do it.Although gameplay > story Quote Link to comment
Clavus Posted June 13, 2010 Share Posted June 13, 2010 There's always a story behind my map! A really fucked up one. That's why the map makes no sense. Quote Link to comment
Pufulet Posted June 14, 2010 Share Posted June 14, 2010 There's always a story behind my map! A really fucked up one. That's why the map makes no sense.can u tell me one of the fucked up stories? Quote Link to comment
QTesla Posted June 14, 2010 Share Posted June 14, 2010 There's always a story behind my map! A really fucked up one. That's why the map makes no sense.can u tell me one of the fucked up stories? One day, the sky turned green and some humans took refuge in an underground bunker/labyrinth thing. Zombies came and ate the humans.Thank you. Quote Link to comment
Pufulet Posted June 14, 2010 Share Posted June 14, 2010 There's always a story behind my map! A really fucked up one. That's why the map makes no sense.can u tell me one of the fucked up stories? One day, the sky turned green and some humans took refuge in an underground bunker/labyrinth thing. Zombies came and ate the humans.Thank you.=D Quote Link to comment
Clavus Posted June 14, 2010 Share Posted June 14, 2010 And now, the greatest ripoff feature of my map: wall writings! Quote Link to comment
QTesla Posted June 14, 2010 Share Posted June 14, 2010 Those wall writings are too neat.more blood. Quote Link to comment
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