Pufulet Posted June 26, 2010 Posted June 26, 2010 HEY! make me one pls use one of these quotesIf i see another damn howler i will shove its head up my ass...Where is the toilet in this damn place?! Quote
Pufulet Posted June 26, 2010 Posted June 26, 2010 (edited) Muhurururhrh lets dump despair for now.. the fps rate is not good atm so lets bring plan b outthats right! zs_necrotic Edited June 26, 2010 by Pufulet Quote
Dr. Pannenkoek Posted June 26, 2010 Posted June 26, 2010 wait, wait, you double posted between 5 minutes of each other?On-topic, looks very ZSey Quote
Clavus Posted June 26, 2010 Posted June 26, 2010 Changed the zombie spawns in my map. Originally they spawned all over the place, but this might end up being annoying for the zombs since there are a lot of areas to explore. So instead, they spawn at a central area where teleporters like these can bring them all over the map: Quote
The Lazy Peon Posted June 26, 2010 Posted June 26, 2010 I'm offically excited by all this mapping malarky. Quote
Ywa Posted June 26, 2010 Posted June 26, 2010 Won't work Clavus. We don't use zombie spawnpoint entities anymore. Quote
Pufulet Posted June 26, 2010 Posted June 26, 2010 Won't work Clavus. We don't use zombie spawnpoint entities anymore.so how do i make the zombies spawn where i want them to? D: Quote
Darkstar Posted June 26, 2010 Posted June 26, 2010 Won't work Clavus. We don't use zombie spawnpoint entities anymore.so how do i make the zombies spawn where i want them to? D:You cant iirc, the game does it where it wants to Quote
Pufulet Posted June 26, 2010 Posted June 26, 2010 Won't work Clavus. We don't use zombie spawnpoint entities anymore.so how do i make the zombies spawn where i want them to? D:You cant iirc, the game does it where it wants toso just human spawnpoints right? Quote
Albzi Posted June 26, 2010 Posted June 26, 2010 I thought Deluvas had to run an algorithm thing so it decided where to spawn zombies.He told me normal spawn points do still work, but keep them varied a.k.a all over the map Quote
Botervloot Posted June 29, 2010 Author Posted June 29, 2010 (edited) bump with contentbasic world geometry, starting to really get mapping now(inside the pyramid) Edited June 29, 2010 by Botervloot Quote
Pufulet Posted June 29, 2010 Posted June 29, 2010 bump with contentbasic world geometry, starting to really get mapping now(inside the pyramid)nice, u using a desert egyptian theme? Quote
Botervloot Posted June 29, 2010 Author Posted June 29, 2010 bump with contentbasic world geometry, starting to really get mapping now(inside the pyramid)nice, u using a desert egyptian theme?yeszs_curseEgyptian zombies Quote
Clavus Posted June 29, 2010 Posted June 29, 2010 Won't work Clavus. We don't use zombie spawnpoint entities anymore.-nvm-Spawns are still hand made apparently, and saved in a file. So my map doesn't need a file. Quote
Botervloot Posted July 1, 2010 Author Posted July 1, 2010 (edited) Bump (why is there no updates from the rest of you? I haven't seen anything from some people)April 21th, 1942The "Dritte Afrika Korps devision" pass by an unmapped pyramid structure, unscathed, and never seen before. Upon entering, they find the pyramid's insides to be as unscathed as the outside. The contents that this pyramid holds are even more interesting. It seems that it's an entire tunnel complex. The commander at that time, "Generalmajor" Erebest Deusling, ordered his men to explore the entire pyramid and it's tunnels, in hope for gold and secrets.However, he did inform the Führer himself about this discovery, and he received some of Germany's best investigators to unlock its secrets...October 12th, 1942After further study, the pyramid was called "معبد رفعت لا", or "Temple of the Lifted and the Damned", it held both great power, wisdom and fortune, but also the deepest fears and most dangerous deceases stored in the pyramid.On discovering this, the Führer wanted everything, to use against the Allies.Present DayYou discover this temple. Abandoned. Alone. Unscathed. What happened here?Time to find out.That's the story.Gonna post some small progress in an hour Edited July 1, 2010 by Botervloot Quote
Dr. Pannenkoek Posted July 1, 2010 Posted July 1, 2010 We better find some dead nazis in your map :> Quote
Chikennugget1 Posted July 1, 2010 Posted July 1, 2010 (edited) You want updates, you have. (it's from last week tho, since I haven't touched the sdk for a few days, wasn't working cause of the source engine 2009 changing).I have another bunch of photos with these but it's too long to upload everything so I'm just giving you 7 pics.Walls are gonna be replaced, as soon as my 3d skybox will be fixed. Edited July 1, 2010 by Chikennugget1 Quote
Botervloot Posted July 1, 2010 Author Posted July 1, 2010 (edited) We better find some dead nazis in your map :>Nazi guns. But not dead nazis. Sorry.- 1 texture with normal map- 1 overlay- Completely redone the pyramiddone for todayLooks great Chiken. Nice layout. I like the towers. Edited July 1, 2010 by Botervloot Quote
Pufulet Posted July 1, 2010 Posted July 1, 2010 -Private Mills Journal Log 2-The introduction of this place is not required, just the appearence of the entrance is fulfilling enough.This place is not welcoming and quiet. I can hear the wind crumbling against the concrete barries of this God forsaked place.From what it seems this place was once a great bunker to be broken down by evilness and despair.The glimmering sun shines its pitifull sad rays against the stained glass of the inside of this place, yet it never settles or rises.Its impossible to know now what was used as transport to the lower complex areas. All its left is rubble and bloodstained dust.What disturbs me even more than this dark hole is the lights, they are not bright and dont feel right. How come none of them seem damaged?The thing that sends a demonic chill down my spine is that there is a graveyard in front of the desolated building.Why is it there? Why are there floodlights scanning the area? Why do the graves look unburied...The lonely dark corriders are everywhere... the shadows are not empty and the sound of the wind combined with the poorly lighted rooms disturbs me.Rooms filled with what it seems like storage and office items dosnt make sense.Shouldnt there be weapons in this bunker?I dont feel alone here... there are barricades in several areas covered in blood. Has there been others like me here?I dare not go deeper, the underground is sinisterly complex... There is no bloodstains on the top floors just in the underground.As i grow my courage and curiosity I venture slowely more deeper to find the mystery of this haunted place.As I look deeper i find a big hole in the wall that looks like it could of been from a blast.Inside 2 graves.. both with their coffins on the floor and combine lights around me.This is no bunker... Quote
Pufulet Posted July 4, 2010 Posted July 4, 2010 Well im done with my map. The link includes 3 pics.Check it out!Average framerate 60Been compiled on rad normal and vis normal Quote
Chikennugget1 Posted July 4, 2010 Posted July 4, 2010 (edited) Updated:-replaced 3d skybox adding water and a few islands in it-detailed the walls-added props and other details around the tower and outside of the walls-fixed the displacements-gonna fix the yellow water, comes probably from a nodrawed block I placed on top of the map for an env_precipitation which is not working, gonna remove it.There is apparently a bug you can see on top right hand corner, I don't know how to fix this yet.I can't compile with the vis and rad in normal mode since my pc bugs and it takes too much time when I do it, I'm obliged to run it on fast mode.Also, I noticed some slight freezes but I guess that comes from my CPU. Edited July 4, 2010 by Chikennugget1 Quote
Pufulet Posted July 4, 2010 Posted July 4, 2010 I am making v2 since I found some messed up things and will be continue working on it.. Quote
Chikennugget1 Posted July 12, 2010 Posted July 12, 2010 (edited) Updated:HDC compiled, though I'm having problems with the hammer compiler, I'm obliged to run VVIS and RAD in fast mode otherwise it takes a good damn long time to compile, I dread I won't be able to compile the final map with full modes :/-Fixed yellow water bug-Detailed the backwall-Added props in the shelterI'll have to fix some nodraw bugs and shadows.And add proper player starts.Also, if anyone knows something about the error message you can see on top right corner? Edited July 12, 2010 by Chikennugget1 Quote
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