Griffon Posted February 9, 2011 Share Posted February 9, 2011 (edited) Give support a gravity gun that can lift moveable props,the heavier it is the slower he moves + zombies can knock the prop out of his hand and deal damageThis will help for support cadingOf course we would have to keep an eye on prop boosting but it could work. Edited February 9, 2011 by Griffon Quote Link to comment
Lipton Posted February 10, 2011 Share Posted February 10, 2011 Give support a gravity gun that can lift moveable props,the heavier it is the slower he moves + zombies can knock the prop out of his hand and deal damageThis will help for support cadingOf course we would have to keep an eye on prop boosting but it could work.Agree Quote Link to comment
Mr. Darkness Posted February 10, 2011 Share Posted February 10, 2011 Give support a gravity gun that can lift moveable props,the heavier it is the slower he moves + zombies can knock the prop out of his hand and deal damageThis will help for support cadingOf course we would have to keep an eye on prop boosting but it could work.I think it should require a certain level. Like for gravi gun it would be 3rd lvl imo. Quote Link to comment
Damien Posted February 10, 2011 Share Posted February 10, 2011 I think ammo boxes could make it a more attractive class and adding a (nerfed) sniper rifle at 75 kills would make it perfect. Medic for health, support for ammo. Quote Link to comment
Deluvas Posted February 10, 2011 Share Posted February 10, 2011 (edited) Give support a gravity gun that can lift moveable props,the heavier it is the slower he moves + zombies can knock the prop out of his hand and deal damageThis will help for support cadingOf course we would have to keep an eye on prop boosting but it could work.I think it should require a certain level. Like for gravi gun it would be 3rd lvl imo.Gravity gun isn't a SWEP. Not acceptable...EDIT: Unless you want to see people throwing couches and stuff at each other, I suggest you reconsider your idea, Mr Griffon... Edited February 10, 2011 by Deluvas Quote Link to comment
Pufulet Posted February 11, 2011 Share Posted February 11, 2011 By the way necro, there is a mysterious bug for the humans where I belive they can team kill or some shit like that.Yesterday I randomely died like 6 times. I dont know what it needs to be triggered and I know its not necesserly zombie related.Here is what happens:My screen goes really red, my camera view appeares at my feet so Im like a headcrab. All my icons dissapear and I just die after a few secounds. Next thing you know it says that one of my teammates killed me.This bug is really horrible and I only experienced it after the update. Quote Link to comment
NECROSSIN Posted February 11, 2011 Author Share Posted February 11, 2011 (edited) Uploaded urgent update on SVN:Fixed bug in ScalePlayerDamage hook (again)Zombies will not get points for killing other zombies (if they will kill 'em somehow)Fixed 'Heal X infected people' requirement for medic (finally found the problem )Fixed small zombine bug (again)Fixed small 'showstatsinfo' bug Edited February 11, 2011 by NECROSSIN Quote Link to comment
Lipton Posted February 11, 2011 Share Posted February 11, 2011 Ammo boxes for support would make it more playble class Quote Link to comment
Bluddorn Posted February 11, 2011 Share Posted February 11, 2011 (edited) What about adding a small medic kit with a capacity of 15 hp for Support?also adding a timer of 30 seconds for that small medic kit to start recharging wouldn't be a bad idea...the class is called ''Support'' by the name someone can clearly see it's a defensive classso i think the small medic kit idea would make it less underpowered.And also,what about an Anti-grav gun that can actually move stuff but not throw it for lvl 3 support? Edited February 11, 2011 by Bluddorn Quote Link to comment
Damien Posted February 11, 2011 Share Posted February 11, 2011 (edited) medic is already there for the hp, support could supply the ammo. grav gun wont work, maybe add the ability for support to lift a prop and move it ?btw, fasties definately need a nerf. 2 fasties were raping me faster than 2 normals could :S . Edited February 11, 2011 by Damien Quote Link to comment
Pufulet Posted February 11, 2011 Share Posted February 11, 2011 medic is already there for the hp, support could supply the ammo. grav gun wont work, maybe add the ability for support to lift a prop and move it ?dont some zombie survivals have that feature? Quote Link to comment
Damien Posted February 11, 2011 Share Posted February 11, 2011 nox has that feature i think, but nox is a bad comparison. mr.green zs is unique so dont compare. :S Quote Link to comment
Hundred2 Posted February 11, 2011 Share Posted February 11, 2011 nox has that feature i think, but nox is a bad comparison. mr.green zs is unique so dont compare. :SFanboy Quote Link to comment
Pufulet Posted February 11, 2011 Share Posted February 11, 2011 Bastard glitch got me again but i got a print screen! Quote Link to comment
Damien Posted February 11, 2011 Share Posted February 11, 2011 @pufulet: somebody of the humans hit you with melee and your stuck at 0hp. When update is uploaded its fixed, i think. Quote Link to comment
Lipton Posted February 11, 2011 Share Posted February 11, 2011 @pufulet: somebody of the humans hit you with melee and your stuck at 0hp. When update is uploaded its fixed, i think.Yes thats trueAnd maybe Support should get ammo kit abit similiar to medikit, but gives 20 ammo and like 100 ammo max on kit, recharge 20 ammo every 10 seconds or something like that Quote Link to comment
Griffon Posted February 11, 2011 Share Posted February 11, 2011 (edited) Give support a gravity gun that can lift moveable props,the heavier it is the slower he moves + zombies can knock the prop out of his hand and deal damageThis will help for support cadingOf course we would have to keep an eye on prop boosting but it could work.I think it should require a certain level. Like for gravi gun it would be 3rd lvl imo.Gravity gun isn't a SWEP. Not acceptable...EDIT: Unless you want to see people throwing couches and stuff at each other, I suggest you reconsider your idea, Mr Griffon...I never meant an actual gravity gun but i used it as a refrence so you would get what i meantsomething that is able to pick up props to allow movement of props. Ive seen servers where they have a gravity gun without the punt ability Edited February 11, 2011 by Griffon Quote Link to comment
NECROSSIN Posted February 12, 2011 Author Share Posted February 12, 2011 Going to upload new small update on SVN soon:Added more violence (instead of old one). So you can blow zombie's head on headshot and such.Added decapitations more Axe and Katana. When you kill a zombie you have 30% chance to decapitate his head and get additional score.If you get killed by howler (without assist) - your head will explode. Quote Link to comment
Holy Posted February 12, 2011 Share Posted February 12, 2011 Going to upload new small update on SVN soon:Added more violence (instead of old one). So you can blow zombie's head on headshot and such.Added decapitations more Axe and Katana. When you kill a zombie you have 30% chance to decapitate his head and get additional score.If you get killed by howler (without assist) - your head will explodeGerman version of ZS: Quote Link to comment
mogadonskoda Posted February 12, 2011 Share Posted February 12, 2011 (edited) I think ammo boxes could make it a more attractive class and adding a (nerfed) sniper rifle at 75 kills would make it perfect. Medic for health, support for ammo.I DONT WANT ANYMORE SHIT GUNS LIKE THE M3But i liked old scout so good idea Edited February 12, 2011 by mogadonskoda Quote Link to comment
Weo Posted February 12, 2011 Share Posted February 12, 2011 i would play zs much more but i only play there when lower than 25 players... i don't the lag lag lag and soo much humans Quote Link to comment
Pufulet Posted February 12, 2011 Share Posted February 12, 2011 To encourage more people to play support and to like it more, I would suggest giving them the scout sniper as their special weapon since M3 isnt really that significant and awsome.Engineer and commando could also use some really strong special weapons aswell. Quote Link to comment
Damien Posted February 12, 2011 Share Posted February 12, 2011 I dislike playing with big groups to, but not because of the lag. Its just that commando fails, it takes 30 kills to get a decent gun. Grenades are suicide bombs( on subway trainstaion i threw a grenade under the stairs and was walking to the top of the stairs and die of the grenade :S). I feel like a suicide bomber when i throw a grenade because there is a chance i die from the explosion. Like i said before: re-add the dmg aura and remove the bigger clips( pretty useless). As for support: a nerfed scout sniper and ammo boxes. Engineer, berserker and medic are good as they are. Quote Link to comment
Bluddorn Posted February 12, 2011 Share Posted February 12, 2011 I dislike playing with big groups to, but not because of the lag. Its just that commando fails, it takes 30 kills to get a decent gun. Grenades are suicide bombs( on subway trainstaion i threw a grenade under the stairs and was walking to the top of the stairs and die of the grenade :S). I feel like a suicide bomber when i throw a grenade because there is a chance i die from the explosion. Like i said before: re-add the dmg aura and remove the bigger clips( pretty useless). As for support: a nerfed scout sniper and ammo boxes. Engineer, berserker and medic are good as they are.I do think the grenades are ok as they're now...and also a nerfed scout sniper and ammo boxes sounds great for support Quote Link to comment
Damien Posted February 13, 2011 Share Posted February 13, 2011 I think grenades are a bit bugged, they should have the same range against yourself as the range for zombies. To dangerous for yourself. Quote Link to comment
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