Pufulet Posted March 29, 2011 Posted March 29, 2011 The main characters of Half Life 2 should be given special traits like Gordon Freeman does, but only by upgrades.Everyone else will just be generic npc characters.sounds good Quote
Griffon Posted March 29, 2011 Posted March 29, 2011 (edited) Alyx- SupportGordon- EngineerBarney- CommandoFather Grigory- BeserkerMossman- Medicjust and idea (this way pufu gets to make father grigory quotes while last standing as zerker xD)obviously the current freeman perk may need tweaksunless you consider this ideaidea:crowbars right click removes a cade you own returning it to you at slightly decreased health making it usefull to have a cbar as engineer Edited March 29, 2011 by Griffon Quote
Pufulet Posted March 29, 2011 Posted March 29, 2011 Father Grigory- Beserkerjust and idea (this way pufu gets to make father grigory quotes while last standing as zerker xD)Sweet also what about the S'L'A'M things that when you throw you can detonate them? Quote
Okto Posted March 29, 2011 Posted March 29, 2011 (edited) I know it can sound strange, but can you add some (2-3) more start songs? I think that Nova Prospekt theme is pretty nice for ZS.P.S.: Link to NP theme: Edited March 29, 2011 by Okto Quote
Pufulet Posted March 29, 2011 Posted March 29, 2011 What changes Necrossin has added today- Headcrabs that have their collision fixed and can go through areas that players cant e.g. the attic window on zs_stormy and other places.- Alyx gun ( Beta stage that might be for Medic )- Ammo regeneration timer goes flashy red around 0:10- Animated class screen ( put mouse over class and it will get bigger )Suggested ChangesUpgrade:Demolition Man - 1 in 5 Chance to spawn with 3 S.L.A.M explosives that can be gained again from supplies for 7500GC.Changes:Make the skulls on 'Homerun' on fire and with an insane laugh added to it.Increase damage of grenades.Increase damage bonus for the Unlife Dragula song.Add Maps:zs_marshzs_gatehousezs_splinter_final ( Might be fun ) Quote
Weo Posted March 29, 2011 Posted March 29, 2011 omg pufu!!!! you are not inventing stuff for zerg xD... nice suggestions! Quote
NECROSSIN Posted March 30, 2011 Author Posted March 30, 2011 (edited) Going to upload new update on SVN soon:Fixed headcrab's collision. You can jump over headcrabs as human and you dont need to crouch as headcrab anymore.Increased damage for red poison spit (for poison headcrab).Increased grenade's damage (now 4x more power).Animated class icons at human's spawn menu .Delay for poison aura will be twice as long during lasthuman.Fixed headshot icon.Slightly increased damage for USP.Updated headshot effect (now with 70% more fresh brains).Increased damage for M3 Shotgun.Slightly increased bullet damage for all weapons one more time.Fixed 'X% increased mine damage' perk because it was not working.Fixed bugged killicons for grenade and c4.Added few exploit boxes on zs_rooftop_b1.Added few exploit boxes on zs_nastierhouse_v3.Added few exploit boxes on zs cargo map.Changed supply crate's locations on some maps.'Fixed' ammo regeneration timer.When there are 10-15 seconds left until next ammo regeneration - timer will be flashing redDecreased fast zombie's damage again (in horde).Applied violence for humans too .And few more things:I made an Alyx Gun pistol for Medic, however it needs some balancing. So if it will be possible- Alyx Gun will be included in update below^.Turret.Yes. The turret. Not the old one.I have an idea to make it as usual HL2 floor turrets, so it cant defend all 360 degrees of space. And ammo will be limited with ability to slowly recharge it. Oh and awesome screenshot:http://cloud.steampowered.com/ugc/540637749929339448/0C5B9899547F196038FA7ABE66E7325B94B7438B/ Edited March 30, 2011 by NECROSSIN Quote
mogadonskoda Posted March 30, 2011 Posted March 30, 2011 omg pufu!!!! you are not inventing stuff for zerg xD... nice suggestions!I some how doubt that he came up with the non-zerg ideas Quote
Griffon Posted March 30, 2011 Posted March 30, 2011 Yes now we are 1 step closer to being balance (id say about 5 big patches away) Quote
Mr. Darkness Posted March 30, 2011 Posted March 30, 2011 (edited) What changes Necrossin has added today- Headcrabs that have their collision fixed and can go through areas that players cant e.g. the attic window on zs_stormy and other places.- Alyx gun ( Beta stage that might be for Medic )- Ammo regeneration timer goes flashy red around 0:10- Animated class screen ( put mouse over class and it will get bigger )Suggested ChangesUpgrade:Demolition Man - 1 in 5 Chance to spawn with 3 S.L.A.M explosives that can be gained again from supplies for 7500GC.Changes:Make the skulls on 'Homerun' on fire and with an insane laugh added to it.Increase damage of grenades.Increase damage bonus for the Unlife Dragula song.Add Maps:zs_marsh (HOLY SHIT ATLAST IT IS ADDED!)zs_gatehousezs_splinter_final ( Might be fun )YYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!*Cough*Small mistake here Edited March 30, 2011 by Mr. Darkness Quote
Pufulet Posted March 30, 2011 Posted March 30, 2011 What changes Necrossin has added today- Headcrabs that have their collision fixed and can go through areas that players cant e.g. the attic window on zs_stormy and other places.- Alyx gun ( Beta stage that might be for Medic )- Ammo regeneration timer goes flashy red around 0:10- Animated class screen ( put mouse over class and it will get bigger )Suggested ChangesUpgrade:Demolition Man - 1 in 5 Chance to spawn with 3 S.L.A.M explosives that can be gained again from supplies for 7500GC.Changes:Make the skulls on 'Homerun' on fire and with an insane laugh added to it.Increase damage of grenades.Increase damage bonus for the Unlife Dragula song.Add Maps:zs_marsh (HOLY SHIT ATLAST IT IS ADDED!)zs_gatehousezs_splinter_final ( Might be fun )YYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!yo, i asked him to add it. That dosnt mean he did Quote
Mr. Darkness Posted March 30, 2011 Posted March 30, 2011 (edited) What changes Necrossin has added today- Headcrabs that have their collision fixed and can go through areas that players cant e.g. the attic window on zs_stormy and other places.- Alyx gun ( Beta stage that might be for Medic )- Ammo regeneration timer goes flashy red around 0:10- Animated class screen ( put mouse over class and it will get bigger )Suggested ChangesUpgrade:Demolition Man - 1 in 5 Chance to spawn with 3 S.L.A.M explosives that can be gained again from supplies for 7500GC.Changes:Make the skulls on 'Homerun' on fire and with an insane laugh added to it.Increase damage of grenades.Increase damage bonus for the Unlife Dragula song.Added Maps:zs_marsh (HOLY SHIT WASN'T FACKIN ADDED!)zs_gatehousezs_splinter_final ( Might be fun )YYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!yo, i asked him to add it. That dosnt mean he didFix'd No rly. You were saying what he added. So i read 'add maps' as 'added maps'... You donkey bastard. Edited March 30, 2011 by Mr. Darkness Quote
NECROSSIN Posted March 31, 2011 Author Posted March 31, 2011 New update on the server:Unlocked 1st April's event Quote
Weo Posted March 31, 2011 Posted March 31, 2011 New update on the server:Unlocked 1st April's eventevents? how long does it last? what is it? need to check this out! Quote
Mr. Darkness Posted March 31, 2011 Posted March 31, 2011 New update on the server:Unlocked 1st April's eventevents? how long does it last? what is it? need to check this out!Till next thurstday aswell :3 Quote
Rashed UAE5 Posted March 31, 2011 Posted March 31, 2011 delete the gordon freeman event or make a botton to disable it Quote
Mr. Darkness Posted March 31, 2011 Posted March 31, 2011 delete no mercy rootopdelete the gordon freeman event or make a botton to disable itTotally agreed. Horrible zs map.[serious]No. Its an event. Dont play zs till next thursday if you are THAT annoyed with it.[/serious] Quote
NECROSSIN Posted April 1, 2011 Author Posted April 1, 2011 (edited) Sometimes the zombies don't appear with any skin at all, and we have to use flashlights to see their "shadow".Working on a fix right now.------------------------Uploaded on SVN, it should fix all clientside errors Edited April 1, 2011 by NECROSSIN Quote
Call Me Snake Posted April 2, 2011 Posted April 2, 2011 Pyro class?- X% Chance to ignite zombies with regular weapons- X% Chance to spawn with a flamethrower- X% more damage with fire- X% resistance to ignite selfhope to have at least one class with fire. Quote
Damien Posted April 2, 2011 Posted April 2, 2011 No, just no. Flamethrowers are hard to balance, besides there are enough classes. More classes would fuck up the balance again. Quote
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