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Big ZS Topic (aka ZS Changes)


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Alyx- Support

Gordon- Engineer

Barney- Commando

Father Grigory- Beserker

Mossman- Medic

just and idea (this way pufu gets to make father grigory quotes while last standing as zerker xD)

obviously the current freeman perk may need tweaks

unless you consider this idea

idea:crowbars right click removes a cade you own returning it to you at slightly decreased health making it usefull to have a cbar as engineer

Edited by Griffon
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What changes Necrossin has added today

- Headcrabs that have their collision fixed and can go through areas that players cant e.g. the attic window on zs_stormy and other places.

- Alyx gun ( Beta stage that might be for Medic )

- Ammo regeneration timer goes flashy red around 0:10

- Animated class screen ( put mouse over class and it will get bigger )

Suggested Changes

Upgrade:

Demolition Man - 1 in 5 Chance to spawn with 3 S.L.A.M explosives that can be gained again from supplies for 7500GC.

Changes:

Make the skulls on 'Homerun' on fire and with an insane laugh added to it.

Increase damage of grenades.

Increase damage bonus for the Unlife Dragula song.

Add Maps:

zs_marsh

zs_gatehouse

zs_splinter_final ( Might be fun )

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Going to upload new update on SVN soon:

  • Fixed headcrab's collision. You can jump over headcrabs as human and you dont need to crouch as headcrab anymore.
  • Increased damage for red poison spit (for poison headcrab).
  • Increased grenade's damage (now 4x more power).
  • Animated class icons at human's spawn menu :V.
  • Delay for poison aura will be twice as long during lasthuman.
  • Fixed headshot icon.
  • Slightly increased damage for USP.
  • Updated headshot effect (now with 70% more fresh brains).
  • Increased damage for M3 Shotgun.
  • Slightly increased bullet damage for all weapons one more time.
  • Fixed 'X% increased mine damage' perk because it was not working.
  • Fixed bugged killicons for grenade and c4.
  • Added few exploit boxes on zs_rooftop_b1.
  • Added few exploit boxes on zs_nastierhouse_v3.
  • Added few exploit boxes on zs cargo map.
  • Changed supply crate's locations on some maps.
  • 'Fixed' ammo regeneration timer.
  • When there are 10-15 seconds left until next ammo regeneration - timer will be flashing red
  • Decreased fast zombie's damage again (in horde).
  • Applied violence for humans too :P.

And few more things:

I made an Alyx Gun pistol for Medic, however it needs some balancing. So if it will be possible- Alyx Gun will be included in update below^.

Turret.

Yes. The turret. Not the old one.

I have an idea to make it as usual HL2 floor turrets, so it cant defend all 360 degrees of space. And ammo will be limited with ability to slowly recharge it. :meh:

Oh and awesome screenshot:

http://cloud.steampowered.com/ugc/540637749929339448/0C5B9899547F196038FA7ABE66E7325B94B7438B/

Edited by NECROSSIN
Link to comment

What changes Necrossin has added today

- Headcrabs that have their collision fixed and can go through areas that players cant e.g. the attic window on zs_stormy and other places.

- Alyx gun ( Beta stage that might be for Medic )

- Ammo regeneration timer goes flashy red around 0:10

- Animated class screen ( put mouse over class and it will get bigger )

Suggested Changes

Upgrade:

Demolition Man - 1 in 5 Chance to spawn with 3 S.L.A.M explosives that can be gained again from supplies for 7500GC.

Changes:

Make the skulls on 'Homerun' on fire and with an insane laugh added to it.

Increase damage of grenades.

Increase damage bonus for the Unlife Dragula song.

Add Maps:

zs_marsh (HOLY SHIT ATLAST IT IS ADDED!)

zs_gatehouse

zs_splinter_final ( Might be fun )

YYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

EEEEEESSSSS

SSSSSSSSSSSS

SSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!

*Cough*

Small mistake here

Edited by Mr. Darkness
Link to comment

What changes Necrossin has added today

- Headcrabs that have their collision fixed and can go through areas that players cant e.g. the attic window on zs_stormy and other places.

- Alyx gun ( Beta stage that might be for Medic )

- Ammo regeneration timer goes flashy red around 0:10

- Animated class screen ( put mouse over class and it will get bigger )

Suggested Changes

Upgrade:

Demolition Man - 1 in 5 Chance to spawn with 3 S.L.A.M explosives that can be gained again from supplies for 7500GC.

Changes:

Make the skulls on 'Homerun' on fire and with an insane laugh added to it.

Increase damage of grenades.

Increase damage bonus for the Unlife Dragula song.

Add Maps:

zs_marsh (HOLY SHIT ATLAST IT IS ADDED!)

zs_gatehouse

zs_splinter_final ( Might be fun )

YYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

EEEEEESSSSS

SSSSSSSSSSSS

SSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!

yo, i asked him to add it. That dosnt mean he did

Link to comment

What changes Necrossin has added today

- Headcrabs that have their collision fixed and can go through areas that players cant e.g. the attic window on zs_stormy and other places.

- Alyx gun ( Beta stage that might be for Medic )

- Ammo regeneration timer goes flashy red around 0:10

- Animated class screen ( put mouse over class and it will get bigger )

Suggested Changes

Upgrade:

Demolition Man - 1 in 5 Chance to spawn with 3 S.L.A.M explosives that can be gained again from supplies for 7500GC.

Changes:

Make the skulls on 'Homerun' on fire and with an insane laugh added to it.

Increase damage of grenades.

Increase damage bonus for the Unlife Dragula song.

Added Maps:

zs_marsh (HOLY SHIT WASN'T FACKIN ADDED!)

zs_gatehouse

zs_splinter_final ( Might be fun )

YYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

EEEEEESSSSS

SSSSSSSSSSSS

SSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!

yo, i asked him to add it. That dosnt mean he did

Fix'd :yeah:

No rly. You were saying what he added. So i read 'add maps' as 'added maps'... You donkey bastard.

Edited by Mr. Darkness
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Sometimes the zombies don't appear with any skin at all, and we have to use flashlights to see their "shadow".

Working on a fix right now.

------------------------

Uploaded on SVN, it should fix all clientside errors :o

Edited by NECROSSIN
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