Chikennugget1 Posted August 14, 2011 Share Posted August 14, 2011 That looks promising, very promising Will there be different classes for both humans/aliens ?And if I can suggest some weapons :-Turrets (the ones that you can manually control when you're behind them).-Alien laser that works like the Spartan laser from Halo ( 3 seconds lock then it shoots).-Vehicles ?Also, for the fun, what about a gamemode with a scenario where the aliens are creating zombies in their factories, and humans have to destroy these factories to win ? (this would make zombie NPCs another threat for the humans ). Quote Link to comment
EmRA Posted August 14, 2011 Share Posted August 14, 2011 OH GOD MY EYES @ redYeah you might want to tone it down. Maybe change it to a completely new effect. Quote Link to comment
VMR Posted August 14, 2011 Share Posted August 14, 2011 Is it possible to try to configure the weapons after they've been made with the SWEP Construction Kit?I think it's important that the weapons look and feel as real as possible in a gamemode based on getting diffrent weapons... Quote Link to comment
Clavus Posted August 14, 2011 Author Share Posted August 14, 2011 That looks promising, very promising Will there be different classes for both humans/aliens ?And if I can suggest some weapons :-Turrets (the ones that you can manually control when you're behind them).-Alien laser that works like the Spartan laser from Halo ( 3 seconds lock then it shoots).-Vehicles ?Also, for the fun, what about a gamemode with a scenario where the aliens are creating zombies in their factories, and humans have to destroy these factories to win ? (this would make zombie NPCs another threat for the humans ).I think there will be some automated turrets to protect team spawns. Other kinds of traps and stationary assists are still on the idea list. I'm still experimenting with vehicles, but there are airboats in one of the upcoming maps as transport assist.And I already have NPC game type ideas in the works. OH GOD MY EYES @ redYeah you might want to tone it down. Maybe change it to a completely new effect.It's the default HL2:DM death screen. Might change it later.Is it possible to try to configure the weapons after they've been made with the SWEP Construction Kit?I think it's important that the weapons look and feel as real as possible in a gamemode based on getting diffrent weapons...Realism is not the target, I'm using the alien technology as an excuse to put some crazy stuff in there. In the long run weapons should get stuff like attachments and upgrades... did anyone spot the ghost on the red screen? Quote Link to comment
Darkstar Posted August 15, 2011 Share Posted August 15, 2011 .. did anyone spot the ghost on the red screen?Only just. Quote Link to comment
VMR Posted August 15, 2011 Share Posted August 15, 2011 Is it possible to try to configure the weapons after they've been made with the SWEP Construction Kit?I think it's important that the weapons look and feel as real as possible in a gamemode based on getting diffrent weapons...Realism is not the target, I'm using the alien technology as an excuse to put some crazy stuff in there. In the long run weapons should get stuff like attachments and upgrades.I'm not talking about real as in 'make it look like existing weapons'.Some of the weapons has a reload time slightly longer than the animation, some has sounds that don't match, some have bad animations etc.I don't know how hard it is to do though... Quote Link to comment
Addicted47 Posted August 15, 2011 Share Posted August 15, 2011 this looks awesome so far Quote Link to comment
Clavus Posted August 15, 2011 Author Share Posted August 15, 2011 http://steamcommunity.com/id/clavuselite/screenshot/560916639906023848 Quote Link to comment
Clavus Posted August 15, 2011 Author Share Posted August 15, 2011 I've been doing some graphics design this evening to create team logos.And I think this is some of the best logo design I've ever done. Quote Link to comment
Griffon Posted August 15, 2011 Share Posted August 15, 2011 gee clavus how are you so pro...And I think this is some of the best logo design I've ever done.i think i agree with you there. Quote Link to comment
Hundred2 Posted August 15, 2011 Share Posted August 15, 2011 (edited) (He asked me and prismaa to give us logos so Clavus could rip them off) Edited August 15, 2011 by Hundred2 Quote Link to comment
Clavus Posted August 15, 2011 Author Share Posted August 15, 2011 Which I totally did. Doesn't make the result less nice.Reference images:http://pasospeacemuseum.com/blog/wp-content/uploads/2011/06/UN-LOGO.jpghttp://wizard.gamebanana.com/img/ss/srends/36801.jpghttp://media.giantbomb.com/uploads/2/22506/929998-mass_32effect_salarian_sketches_super.jpghttp://images.wikia.com/homeworld/images/9/90/Kiith_Nabaal.jpgEDIT:Also Vector Magic is amazingOnly program that lets you upscale images all the while improving image quality Quote Link to comment
Clavus Posted August 25, 2011 Author Share Posted August 25, 2011 Alright so I've been doing some work on the different game types and prepped a set of maps.Right now I haveSupply HuntBoth teams are tasked with bringing back supply crates to their base (which are being dropped at intervals). First team to gather enough crates wins.Crash SiteMuch like the Crysis 2 Crash Site gamemode. A pod crash lands and needs to be captured. The longer you hold a pod, the more points the team gains towards their goal.Ghost ArtifactBoth teams are tasked with finding and bringing back a single artifact. However picking up the artifact has some dangerous effects on both its carrier as well as its environment.VIPA mix of CS 1.6 VIP and hostage rescue. The VIP is placed within the enemy camp and needs to be saved by his team. The VIP is invulnerable as long as he doesn't move from his starting position, so he has to pick the right moment to make a run for it and reach the safe zone.Still coming:King of the Hill, Assault and Bomb Operation Quote Link to comment
Botervloot Posted August 25, 2011 Share Posted August 25, 2011 (edited) Why not do something like "INFILTRATION"?One team has to complete a total of 3 out of 5 objectives, including taking pictures of documents, retrieving intel, securing VIP's and blowing up objects. The enemy must defend these objectives. For every completed objective, time is added and a certain bonus that comes with the objective is added to the teams arsenal (temporary damage boost, more ammo, cheaper guns for limited time etc). After round is finished, the teams switch.Or "FIRE SALE"X amount of parts of an experimental weapon have been spread across the map. You need only X amount to complete the weapon. This gives the team points (alongside cash for the parts) and adds the experimental weapon in their store. Every time the X amount of weapons are secured in the map, the points are given (one point for one weapon part or something). After all the weapon parts are collected, new weapon parts are dropped. This goes on until the timer stops.Or "MACEDONIAN CONFLICT"One team has to download a set of data from the enemy from a few selected points of interest in the map. The closer you are to the objective, the faster you download the data (but you're closer to a reinforced position of the enemy). Download the data and return to your base. If you die whilst carrying the data, you'll have to restart all over! After timelimit is reached, the teams switch. The team that has downloaded the most (full) files wins.Or "ONE TRILLION BILLION CREDITS!"Mercenary style! There is one suitcase with a ton of cash in the map, but the location is unknown. The player who finds the case, will be noticed by everyone. If the player secures the briefcase, the team is awarded points and the player that scored receives a massive amount of credits and score. However, the player carrying the case can be killed by greedy team members, who want the cash for themselves! (do note; can lead to total anarchy).DEUS EX TIME Edited August 25, 2011 by Botervloot Quote Link to comment
Clavus Posted August 25, 2011 Author Share Posted August 25, 2011 All great ideas I usually try to find a synergy between the game type and the map I use (since adapting existing maps is where my gamemode is to work its magic). First I find a good map, then I try to imagine what sort of game type can be played on there. Good thing Source has such an amazing backlog of high quality maps. Quote Link to comment
Clavus Posted August 30, 2011 Author Share Posted August 30, 2011 Wrote a blog post about the shop system I want to use:http://clavus.tumblr.com/post/9588321654/weaponsThoughts? Ideas? Fire away! Quote Link to comment
Navo Posted August 30, 2011 Share Posted August 30, 2011 (edited) Remember - In a gamemode like this the gunplay is one of the most important things in the game. Maybe try moving away from CS:S's old, bland gunplay and make something new and fresh. Edited August 30, 2011 by Navo Quote Link to comment
Sacrevy Posted August 30, 2011 Share Posted August 30, 2011 Looks Triggin' awesome:D I'm happy i buyed Gmod couple of days ago, will it come out within 2 weeks? , early september you said, Hopefully as soon as possible: Keep up the good work man! You're doing alot of great stuff atm Quote Link to comment
Clavus Posted September 3, 2011 Author Share Posted September 3, 2011 More new toys!http://steamcommunity.com/id/clavus/screenshot/558666746526698613?tab=publicGoing to compress the weapon textures a bit better. Content total is currently 125MB uncompressed :/ Quote Link to comment
Guest Posted September 4, 2011 Share Posted September 4, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Clavus Posted September 4, 2011 Author Share Posted September 4, 2011 Compressed it will probably be around 80MB(?). Still a lot though. I'm busy downscaling weapon textures to save space. You won't see a difference anyway, most textures are way larger than they need to be (gamebanana modellers usually make 1024x1024 textures full of minor details nobody notices anyway). Quote Link to comment
Griffon Posted September 4, 2011 Share Posted September 4, 2011 (edited) We are getting a new hud right? The Gun Run hud really does not suit it.Other than that it looks TASTY! Edited September 4, 2011 by Griffon Quote Link to comment
Clavus Posted September 4, 2011 Author Share Posted September 4, 2011 The HUD in my last screenshot will be the HUD upon launch. Afterwards I want to rework the HUD so it's different for both teams, and has a less generic visual style.However I have no idea what the design will be so feel free to make suggestions Quote Link to comment
Raptor Posted September 4, 2011 Share Posted September 4, 2011 Ah. And I was already wondering when I saw 'Clavus's amazing test server' on the server list.I am already looking forward Quote Link to comment
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