NECROSSIN Posted January 2, 2012 Author Share Posted January 2, 2012 I'd love to see some new gun/ hand animations and perhaps more dialogue lines. These would make the game more interesting and to stick out more overtly than the current version!Already added 40% more random speechWhat about hands and guns - only thing im hanging is 'full body' addition. So you see your legs and your actual hands in iewmodel.Also for all 'alpha zombies' fans (it looks creepy ): Quote Link to comment
Pufulet Posted January 2, 2012 Share Posted January 2, 2012 I'd love to see some new gun/ hand animations and perhaps more dialogue lines. These would make the game more interesting and to stick out more overtly than the current version!Already added 40% more random speechWhat about hands and guns - only thing im hanging is 'full body' addition. So you see your legs and your actual hands in iewmodel.Also for all 'alpha zombies' fans (it looks creepy ):Will release a video of how the alpha zombie is as well soon. Quote Link to comment
The Lazy Peon Posted January 2, 2012 Share Posted January 2, 2012 Like your hands bob and you move your gun about. Might be hard to code, but would be interesting.YES! @ more speech! Quote Link to comment
Guest Posted January 2, 2012 Share Posted January 2, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
NECROSSIN Posted January 2, 2012 Author Share Posted January 2, 2012 Like your hands bob and you move your gun about. Might be hard to code, but would be interesting.Nope.Thats what I mean: Quote Link to comment
The Lazy Peon Posted January 2, 2012 Share Posted January 2, 2012 Oooh, very nice. You're an E-God now, Necro. Quote Link to comment
Quert Posted January 2, 2012 Share Posted January 2, 2012 (edited) I wanna cook zombies.When blowing up explosive barrels they burn and scream to death like in Campaign. Fire around the map should burn them to death.Grenade's outer explosion radius should burn them to death.Zombine's explosive grenade should burn them too. xD (or not) Yeah, I would like this too, plus the chance to electro-shock them Edited January 2, 2012 by Quert Quote Link to comment
Reiska Posted January 2, 2012 Share Posted January 2, 2012 cool down to fastie leap! Quote Link to comment
NECROSSIN Posted January 2, 2012 Author Share Posted January 2, 2012 (edited) cool down to fastie leap!I can remove leap damage, leaving only pushing ability Edited January 2, 2012 by NECROSSIN Quote Link to comment
Reiska Posted January 2, 2012 Share Posted January 2, 2012 cool down to fastie leap!I can remove leap damage, leaving only pushing abilitythat would be nice Quote Link to comment
Dr.Minky Posted January 2, 2012 Share Posted January 2, 2012 You could give humans the ability to pull heavy objects (slowly) by holding E, good for shifting stuff to build cades that are in awkward cornersUpdated that picture a bit as I had some spare time. What do you think? Quote Link to comment
Pufulet Posted January 2, 2012 Share Posted January 2, 2012 (edited) Looks good but the background image is not the best and it has some bad yellow lighting Edited January 2, 2012 by Pufulet Quote Link to comment
Guest Posted January 2, 2012 Share Posted January 2, 2012 You could give humans the ability to pull heavy objects (slowly) by holding E, good for shifting stuff to build cades that are in awkward cornersUpdated that picture a bit as I had some spare time. What do you think?Picture is lovely. :3Also yes, heavy props should be dragged across the floor. Quote Link to comment
Dr.Minky Posted January 2, 2012 Share Posted January 2, 2012 It was meant to be an a picture of the map that is loading, but I didn't want to load up garrys mod and take them myself (hence the random scores+names+tips etc) But ideally you'd have a different loading background for each map Quote Link to comment
Quert Posted January 2, 2012 Share Posted January 2, 2012 It was meant to be an a picture of the map that is loading, but I didn't want to load up garrys mod and take them myself (hence the random scores+names+tips etc) But ideally you'd have a different loading background for each mapSounds interesting.Too bad it would take time to make a background for each map.As for the top 10 list, I think it's just useless , IMO they should remove itand maybe instead of it they could put random hints about human classes (so there are hints about humans on the left and hints about zombies on the right) Quote Link to comment
Dr.Minky Posted January 2, 2012 Share Posted January 2, 2012 (edited) Sounds interesting.Too bad it would take time to make a background for each map.Nah, once its made all you'd have to do is paste in the background and tweak the levels a bit, would take me say an hour or two to do all of the maps (excluding getting screen shots)As for the top 10 list, I think it's just useless , IMO they should remove itand maybe instead of it they could put random hints about human classes (so there are hints about humans on the left and hints about zombies on the right)I like the rank lists. Maybe it would be good if it had something that showed most improved recent player or top newest players or something so its just not the veterans that pop up on the list, make new people feel more welcome or something like that Edited January 2, 2012 by Dr.Minky Quote Link to comment
NECROSSIN Posted January 3, 2012 Author Share Posted January 3, 2012 As I mentioned at sticky topic - you already can drag heavy props like couches and shelves @ Dr.Minky Quert 1 Quote Link to comment
Quert Posted January 3, 2012 Share Posted January 3, 2012 As I mentioned at sticky topic - you already can drag heavy props like couches and shelves @ Dr.MinkyWill there be a perk which augments character's "strength" so he can deal a little more melee dmg AND (especially) more drag/push power? Quote Link to comment
Luke Nukem Posted January 3, 2012 Share Posted January 3, 2012 Please can you add !ravebreak to the ' Roll The Dice ' PLEASE Also add a Suicide bomber that runs out of the barricade and blows himself up taking zombies with him. Then he turns into a zombie obviously. Thank you. Quote Link to comment
Pufulet Posted January 3, 2012 Share Posted January 3, 2012 As I mentioned at sticky topic - you already can drag heavy props like couches and shelves @ Dr.MinkyWill there be a perk which augments character's "strength" so he can deal a little more melee dmg AND (especially) more drag/push power?"Freemans Spirit" is that perk Quote Link to comment
mogadonskoda Posted January 3, 2012 Share Posted January 3, 2012 Are we going to have a Zerk perk where you get health back from melee Quote Link to comment
Guest Posted January 3, 2012 Share Posted January 3, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Dr.Minky Posted January 3, 2012 Share Posted January 3, 2012 (edited) Yes, there should be a picture of the map so people know what it is during loading screen. Oooo (Gets onto photoshop)EDIT: But you would only be able to show an arial view, not the corridors because you have multiple floors. Probably wouldnt work on ZS that well (unless you can suggest something) Edited January 3, 2012 by Dr.Minky Quote Link to comment
Quert Posted January 3, 2012 Share Posted January 3, 2012 As I mentioned at sticky topic - you already can drag heavy props like couches and shelves @ Dr.MinkyWill there be a perk which augments character's "strength" so he can deal a little more melee dmg AND (especially) more drag/push power?"Freemans Spirit" is that perkIs it possible to have a list of all the available perks to preview? (if not, may I atleast know how many are there?) Quote Link to comment
Dr.Minky Posted January 3, 2012 Share Posted January 3, 2012 (edited) Given that I presume people don't want to waste time having to set up a different background for each map, how about this? Background could be changed to anything (Job for some of the gmod poser guys?), I thought this looked pretty cool though.-(deleted to make the thread smaller)-Or you could even have something like that as a standard background image, and then have a picture of the map for the more popular ones to save some effort and keep the amount of files down.Might try and do something for the end game screen as well tomorrow if I have the time Edited January 3, 2012 by Dr.Minky Quote Link to comment
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