NECROSSIN Posted March 27, 2012 Author Share Posted March 27, 2012 (edited) Mr Green Zombie Survial 2.0 - HATE (part 3), 4th time spawned, he also got killed, he claimed the life of Skoda.'Defeating a sandvich, only makes it tastier!'Buffing Hate in next update Edited March 27, 2012 by NECROSSIN Quote Link to comment
Mr. Darkness Posted March 27, 2012 Share Posted March 27, 2012 (edited) Suggestion:How about if Hate spawns and time on wave 6 runs out, the round won't end until Hate is defeated?Because on big maps not all humans can be reached, but any human can kill him. Edited March 27, 2012 by Mr. Darkness Quote Link to comment
Guest Posted March 27, 2012 Share Posted March 27, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Mr. Darkness Posted March 27, 2012 Share Posted March 27, 2012 (edited) In this case make the last wave 2x longer but only in case HATE spawns.ALSOMake something with Headcrabs. They are weak and useless. Make them useful. For example the same humping idea. They get a chance to hump a human and control him for a while + giving some damage. Edited March 27, 2012 by Mr. Darkness Quote Link to comment
Chikennugget1 Posted March 27, 2012 Share Posted March 27, 2012 Necro, can you fix the autoswitch weapon option being always ticked when joining the server please ?It's really annoying to untick it each time I'm connecting :/ Quote Link to comment
Guest Posted March 27, 2012 Share Posted March 27, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
NECROSSIN Posted March 27, 2012 Author Share Posted March 27, 2012 Some fixes and stuff:Hopefully fixed chainsaw textures.Fixed glitchy animations for weapons (untested on full server).Changed requirements for Hate.Buffed Hate's health up to 11k.Increased wave's length a bit.Added something strange. Quote Link to comment
Guest Posted March 27, 2012 Share Posted March 27, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
NECROSSIN Posted March 30, 2012 Author Share Posted March 30, 2012 Bleh. Also included some stuff from previous mini patch:Hopefully fixed an 'explot' that allowed zombies respawn between waves.Decreased bullet resistance of meat shield.Fixed melee achievements.Changed Hate's requirements once again. Dont ask me about them Fixed rare bug where player didnt had melee weapon when he joined server for the first time.Fixed Poison Protection perk not working against headcrab's spits.Increased grenade's price a bit.Slightly decreased accuracy for Deagle.Fixed 'Supply Crate X m' text still showing up when player had his hud off.Added 2 mysterious achievements. Quote Link to comment
Guest Posted March 30, 2012 Share Posted March 30, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
NECROSSIN Posted March 30, 2012 Author Share Posted March 30, 2012 HINT: Use the blowtorch to repair nails (and turret?).Disable Hammer from damaging nails and/or props, we have melee weapons for that.Both in TODO list Quote Link to comment
Guest Posted March 30, 2012 Share Posted March 30, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
shadows Posted March 30, 2012 Share Posted March 30, 2012 melee needs a buff its too weak and plus some people don't like using guns like me and pufulet Reiska 1 Quote Link to comment
Pufulet Posted March 30, 2012 Share Posted March 30, 2012 (edited) Decrease howler speed.Increase Freeman's spirit perk to 45-55%, perk serves no more meaning after the melee nerf patch. You should not worry about buffing melee, remember that regeneration does not exist and 4-5 zombie claws put a human on its ass? Edited March 30, 2012 by Pufulet shadows 1 Quote Link to comment
shadows Posted March 30, 2012 Share Posted March 30, 2012 add a con for freeman's spirit such as more damage taken from p zombies and normal zombies to make it not op Pufulet 1 Quote Link to comment
Guest Posted March 30, 2012 Share Posted March 30, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Damien Posted March 31, 2012 Share Posted March 31, 2012 I've got a few suggestions:- limit standing up to 1 time- Lower fast zombie dmg- quick buy- buff melee weapons - more starting ammo on pistol Quote Link to comment
Guest Posted March 31, 2012 Share Posted March 31, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Sneed Posted April 1, 2012 Share Posted April 1, 2012 Here's a video of me playing as HATE, I don't really like the stop+melee action.he looks so bad, he doesnt even hit, i would love to play zs, as "Hate" if the teams zombies were not able to spawn for 30 seconds or 1 minute and let him have the run speed as in the game "Cry Of Fear" and let him insta gib people, and lower his hp to maybe 1000, and when the timer (30sec-1min) has gone he dies or something and let him have that walk and attack shit. and one last thing music here = when he shows up ( Might be loud, so i warn you to lower your speakers.) Quote Link to comment
Dr.Minky Posted April 1, 2012 Share Posted April 1, 2012 @Sneed I think the point of Hate is not so much to just obliterate the team, but to just stop them camping. Like in that video, people get nice and cosy in a corner or in a decent cade, then Hate can come along and force them out of it; leaving the other players to pick them off.Makes sense when you think about it, although its not as cool as being able to kill everyone.Correct me if I'm wrong.. Quote Link to comment
Mr. Darkness Posted April 1, 2012 Share Posted April 1, 2012 Sneed, humans could kill HATE easilly when he had 9k hp Quote Link to comment
NECROSSIN Posted April 1, 2012 Author Share Posted April 1, 2012 (edited) @Sneed I think the point of Hate is not so much to just obliterate the team, but to just stop them camping. Like in that video, people get nice and cosy in a corner or in a decent cade, then Hate can come along and force them out of it; leaving the other players to pick them off.Makes sense when you think about it, although its not as cool as being able to kill everyone.Correct me if I'm wrong..Humans dont really need to kill Hate to survive, but if they want to survive - they need to survive the Hate ----------------------------------------------------------------------------------------Uploaded more stuff:Turned on Nostalgic 1st April event.Reworked crate spawning so game will try to spawn crates that are closer to humans.Added Turret Power perk for rank 30. Increases turret's damage by 50%.All suits have 10% off for today in grenshop.Hat Painter is 30% off for today.Unlocked something from the past and made a ~95% chance of spawning for it (needs >12 ppl).Fixed 'Enter' key not working on my keyboard. Edited April 1, 2012 by NECROSSIN Quote Link to comment
Guest Posted April 1, 2012 Share Posted April 1, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Sneed Posted April 1, 2012 Share Posted April 1, 2012 (edited) @Sneed I think the point of Hate is not so much to just obliterate the team, but to just stop them camping. Like in that video, people get nice and cosy in a corner or in a decent cade, then Hate can come along and force them out of it; leaving the other players to pick them off.Makes sense when you think about it, although its not as cool as being able to kill everyone.Correct me if I'm wrong..okay, i thought poison headcrabs did the job, but meh i havent played for a while so i have no idea what changes have done with them so. W/eSneed, humans could kill HATE easilly when he had 9k hpokay Edited April 1, 2012 by Sneed Quote Link to comment
Guest Posted April 1, 2012 Share Posted April 1, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
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