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Mr. Green Gaming

Pufulet

Greens
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Everything posted by Pufulet

  1. This stuff isn't out yet: New class icons for fresh dead and ghast. http://images.akamai.steamusercontent.com/ugc/530640371474191280/16D5E1BCCA7F918EF045434F7FC1BF3FC535E122/ RELOAD to toggle between grenades. http://images.akamai.steamusercontent.com/ugc/530640371474197331/8613367B43F4C907A4B9D4116DDD91FF10486A67/
  2. Here is what you should expect on release. http://images.akamai.steamusercontent.com/ugc/529513838704372094/667B7C4068F27039A6C72559ED1060F6A58A3D31/ Zombies have oranges on their eyes, (you can disable this with colourmod) http://images.akamai.steamusercontent.com/ugc/529513838704371861/62A2BCD3E82B2C5727FEC8923E1848CC6509B9BD/
  3. What I'm working on for the classes update. http://images.akamai.steamusercontent.com/ugc/529513838703625359/5FDAA12D107C2407B5902F22B5B90738572E5FB4/
  4. - Office item is 100gc, people who have it can still wear it, you just cant buy it anymore.
  5. This morning - Fixed freeman shop item. 1 in 4 chance when you spawn to become freeman.- Fixed mysterious stranger shop item. 1 in 6 chance to spawn with the magnum.- Only way to receive a crowbar is through freeman.- Crowbar damage set to 60.- Greatly lowered amount of force melee weapons have on props.- Modified some pricings(up) in gc shop.- Removed office item. Yesterday - Updated howler animations.- Howler can now use claws for 15 damage, primary attack.- Howler still screams with secondary, more disorientating.- Zombine can now move while attacking.- Increased zombine idle chat cooldown.- Deagle and Glock now use a better hold type.- Zombie assists are harder to get, more damage is required.
  6. Zombie update: ghast, ethereal and zombine are properly worked on and feel really good to use making them all more dangerous than ever.
  7. Did a bunch of stuff for today, check the changelog. ya i'm a dev now
  8. It's impossible to join a public game, at least anytime soon so I have 2 passworded servers here currently on hard difficulty. All you gotta do is open console while ingame and type: open 108.61.116.80:7787 open 173.199.73.70:7807 password: pufulet They run out in 1 month.
  9. Mr.GreenGaming.com | Left 4 Green Zombie Survival
  10. I believe the server needs a better name to attract players. My guess is everyone thinks this is the default 3.0 zs but with no players so they stay clear from it. It needs "Heavily Modified", "Overhaul ZS" or "Unique ZS" in the server name. I believe this will definitely attract players. Mr.GreenGaming.com HEAVILY MODIFIED ZOMBIE SURVIVAL Mr.GreenGaming.com UNIQUE ZOMBIE SURVIVAL Mr.GreenGaming.com NOT DULL ZOMBIE SURVIVAL
  11. Buff the crowbar and remove it from the shop so only great Gordon gets it.Buff the magnum a bit, p228 has higher damage per second.Nerf the pot, it's the strongest melee load out weapon.Increase glock price by an extra 100, its one of the most powerful pistols.Decrease attack delay for ethereal after teleporting to 0.5.Decrease slowdown length for ethereal for an extra second.Choice for zombines to use poison or explosive grenades, maybe separate classes if you don't know how to.Unlock times that should work nicely: Ghast + Howler 0.25 ( special classes for special jobs. ) 15:00 Fast Zombie 0.5 + Fresh Dead + Ethereal ( attack the roofers,runners and barricaders.) 10:00 Poison Zombie + Poison Headcrab 0.60 8:00 Zombine 0.75 ( kill everyone ) 5:00 Perks Balanced : Don't fall down after getting hit with a prop.Regeneration : 1 hp every 5 seconds while under 50hp.Last Man Standing : Receive an auto shotgun or m249 when last human.Rename running shoes to Swift and set to +10% speed. Move all tool related perks to slot 1 and all personal perks to slot 2.
  12. Pulse Pistol To use regenerating ammunition. SWEP.WElements = {["battery"] = { type = "Model", model = "models/items/battery.mdl", bone = "ValveBiped.Anim_Attachment_RH", rel = "", pos = Vector(-0.201, -3.201, 1.557), angle = Angle(0, 90, -176.495), size = Vector(0.449, 0.4, 0.6), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },["front"] = { type = "Model", model = "models/Items/combine_rifle_ammo01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "battery", pos = Vector(0.5, 0, -2.597), angle = Angle(0, 0, 180), size = Vector(0.349, 0.349, 0.335), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }}SWEP.VElements = {["battery"] = { type = "Model", model = "models/items/battery.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "", pos = Vector(0, -3, -3.5), angle = Angle(0, 90, 0), size = Vector(0.349, 0.4, 0.6), color = Color(142, 211, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },["battery+++"] = { type = "Model", model = "models/Items/combine_rifle_cartridge01.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "", pos = Vector(0, -1.601, -2.597), angle = Angle(90, 0, 90), size = Vector(0.2, 0.6, 0.2), color = Color(203, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },["battery+"] = { type = "Model", model = "models/Items/combine_rifle_ammo01.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "", pos = Vector(0, -3, -9.87), angle = Angle(0, 0, 0), size = Vector(0.3, 0.3, 0.3), color = Color(142, 211, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },["battery++"] = { type = "Model", model = "models/Items/AR2_Grenade.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "", pos = Vector(-0.5, -3.201, -4.676), angle = Angle(-90, 0, 0), size = Vector(0.4, 0.4, 0.4), color = Color(0, 120, 208, 255), surpresslightning = false, material = "models/error/new light1", skin = 0, bodygroup = {} }}SWEP.ViewModel = "models/weapons/cstrike/c_pist_fiveseven.mdl"SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl"SWEP.Primary.Sound = Sound("Weapon_AR2.Single")SWEP.HoldType = "revolver"SWEP.TracerName = "AR2Tracer"SWEP.Primary.Delay = 0.1SWEP.Primary.Damage = 12SWEP.Primary.ClipSize = 10function SWEP.BulletCallback(attacker, tr, dmginfo) local ent = tr.Entity local e = EffectData() e:SetOrigin(tr.HitPos) e:SetNormal(tr.HitNormal) e:SetRadius(5) e:SetMagnitude(0.2) e:SetScale(0.2) util.Effect("cball_bounce", e) GenericBulletCallback(attacker, tr, dmginfo)end
  13. Default 100 medkit charge, 3 sp per 1 hp healed. 100 SP for 30 charge ( 10% loss ). 14 second cooldown to heal self. Mobile supplies should give the user 5hp to make them more used again.
  14. No, humans just love using their medkits all the time. It's an infinite resource.
  15. Whenever I hit a human they just get healed back. 10 minutes attacking 3 humans outside and they still had the same amount of health. Medkit charge needs to be a lot more precious than it is. Turret has too much knockback. Half its damage but double fire rate as well as ammo regen. You also can't turn off your turret to regen ammo because that picks it up. Change the pickup key to sprint. For loadouts on weapon description, I would suggest adding: "Weapon Name" Damage: x Fire Rate: x Accuracy: x These stats can be gained from each swep.
  16. Zombine Attack 0.3/0.25 seconds too slow compared to animation. Delay between attacks is too slow, try 1.2. Add slowdown effect that spy wraith has instead of freeze. Unlock 5 minutes left in the game. Poison Headcrab Unlock same time with poison zombie. Poison Zombie Attack delay after puking is too long. Decrease by 2 seconds. Puke needs a 0.3/0.4delay instead of being instant. Increase puke range. Howler Set speed to zombie. Add claws attack for primary. Secondary to scream, disorientating human screen greatly but no damage. Add slowdown effect that spy wraith has instead of freeze. Ghouler Get new class thumbnail. Rename to Infected/Fresh Dead Unlock 5 minutes into the game when people supposedly start dying. Change animation to a running one. Infected Rename to Zombie Add back hl2 zombie sounds? Keep L4D sounds for the ghouler. Wraith Get new class thumbnail. Change hands to human when disguised. Change animations to look human. Ethereal Change attack stats to wraith ones, works a lot better. Change standing still time to wraith.
  17. The hp regen seems incredibly miniscule for staying out of combat for 15 seconds. You could easily suicide and start fresh in that time. I would suggest 2 hp / 5 seconds and maybe apply only for normal zombies. The inside out should be kept as a risk/reward. There wont be anything dangerous now and it was a good reason to purchase lady luck. Rest sounds about alright and I'm looking forward to trying it out.
  18. Remove all starting guns apart from usp and p228. Everyone should start like this apart from the odd magnum. Crowbar on spawn only with gordon freeman. Buy it in the shop. Make medkit charge at least 100sp for 30, health should be a precious resource like in the old days. Health chargers were considered a blessing. Remove all beneficial health bonuses from the dice apart from one that gives you x amount of health back. Seriously, I always get health. Propkilling shouldn't reward 3 score. Redeem after killing 2 humans is a terrible ratio to this game. Poison zombie/headcrab should unlock after 60% of the game and zombines when there's 4 minutes left. Zombine aren't terrifying like they used to be. Holding out a grenade should make you charge with speed. Fast zombies are free points, they attack way too slow. Starting zombies wont even need a health bonus with these changes. Howlers should be able to attack with claws for 10-15 damage with left click. Right click should still scream and disorientate all humans nearby. They are currently very easy to use for cheap damage and don't really serve much meaning apart from killing you if you're on 5 hp. Do all of these and you might have a more enjoyable zs in my opinion.
  19. Zombies are overpowered already, that or guns suck. Work around your standard normal zombie 200, poison zombie 300, fastie 125 stuff.
  20. Constantly getting stuck in the boss. Boss spawns before anyone can even buy a gun. Everyone dies to boss. Also weapons need better accuracy, ammo isn't free and half the bullets just miss. Zombies have too much health and it all feels so messy. Playing as a boss is buggy and I just rejoin to avoid it. Sadly overall experience is bad. Refer to quality experience here: https://youtu.be/X_Q64ECfGoY?t=5m45s
  21. I'm porting over a Minecraft map for garrysmod, probably for trouble in terrorist town and other mods. Only problem is that I'm not the best builder. I have created a small volcanic island in world paint and I need to bring it to life and do some landscaping. I will probably host it myself and some of the things that I need include: Crashed wooden boats/ships (main thing I need help with).Jungle nature.Some old structures.Cave and tunnels.If anyone is good with the above requirements just post here and link your steam profile since that's my main way of communication. You will appear as a contribute on the workshop page.
  22. Humans breaking nails. Just why
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