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Mr. Green Gaming

SOUR

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  1. Like
    SOUR got a reaction from lame shot in Introducing Zombie Survival : Redeemed Edition   
  2. Upvote
    SOUR got a reaction from Mansen in ZS RE May 2021 Demo Feedback   
    M2 accuracy is way to good, you can spray zombies down from 100m away
    Spawn healing should stay as it is if there is only 1 zombie, the more zombies the less spawn healing they get i think
     
     
  3. Upvote
    SOUR got a reaction from Chikennugget1 in ZS RE May 2021 Demo Feedback   
    M2 accuracy is way to good, you can spray zombies down from 100m away
    Spawn healing should stay as it is if there is only 1 zombie, the more zombies the less spawn healing they get i think
     
     
  4. Like
    SOUR got a reaction from riversbox in Introducing Zombie Survival : Redeemed Edition   
  5. Like
    SOUR reacted to Chikennugget1 in ZS : Redeemed Edition Public Demo [14/05/2021 - 19/05/2021]   
    Hi greenies !
    A new public demo for Zombie Survival : Redeemed Edition is scheduled for the following dates :
    Friday, May 14th at 19:00:00 GMT time to Wednesday, May 19th 23:59:59 GMT
    (Yes it's a little bit longer than the previous one ).
     
    Server IP will be : 5.2.65.5:22054
    You can type connect 5.2.65.5:22054 into your Gmod console if you can't see the server in the list.
     
    We're currently running a private demo for testing purposes, and there may be a few minor bugs remaining after that one, but I will create another thread in which you can post feedback and bug reports in case you encounter some of them.
     
    What won't be part of the demo / isn't available yet :
    - In the F1 menu : side buttons (only the Armory, Greenshop and Stats menu can be used for now).
    - VIP Shop / VIP status
    - Bug report tool.
    - Mr Green Gaming account linking
     
    Progress / rewards :
    - You will get your greencoins from the last demo if you were present, as well as the Prime Undead title which is given to everyone who played during the first demo as well as this one (we will give the title in batches, so it may not appear the first time you join, feel free to PM / ask on Discord or here if you don't have it).
    - Your achievements / titles / icons / greencoins will be saved after the demo and will be restored for the final release, though this may not be the case for the player stats which are prone to be reset.
     
    Hope to see you there !
     
  6. Upvote
    SOUR got a reaction from Quad_Tube in Introducing Zombie Survival : Redeemed Edition   
  7. Like
    SOUR got a reaction from Chikennugget1 in Introducing Zombie Survival : Redeemed Edition   
  8. Like
    SOUR got a reaction from test1 in Introducing Zombie Survival : Redeemed Edition   
    Awsome man! HYPE is real
  9. Like
    SOUR got a reaction from test1 in Introducing Zombie Survival : Redeemed Edition   
    I have done some maps for Zombiemod on counter strike source for another community that i could probably port over to Gmod when this is finished!
  10. Like
    SOUR reacted to Chikennugget1 in Introducing Zombie Survival : Redeemed Edition   
    Another quick update as of today 15/04/2021
     
    DONE
    - Masteries system (what once was called "challenges"), see below.
    - Icon designs (well, I've got some of them in the game, Mansen is doing the others)
    - Added the "sometimes I dream about cheese" and other voices for human players
    - Added a few zombie skins and a few new guns
     
    TODO
    - Polish the masteries and make sure they all work (we will need a demo for this, I'm afraid ) + do a menu for displaying information about them
    - Admin menu + fix the chat commands
    - Headcrab fixes
    - Minor fixes / changes
     
     
    So, what are masteries ?
    It's basically a weapon / zombie class levelling system. See, humans have to kill to get new guns, that's a vertical levelling. More kills = better guns.
    With masteries it's an horizontal levelling. You can now improve every weapon to increase some of their stats (damage, firing rate, amount of ammo regen and such) and unlock a "unique" bonus, depending on the weapon (well,  some weapons currently share similar bonuses, but this could be changed later).
    The same goes for the zombies. Each class can be improved to increase some stats (health, speed, damage etc) and they get a specific perk at the end.
    The stats aren't changed that much, we're talking about small numbers. It's not supposed to be gamebreaking, but it will help players that have difficults getting new weapons or that would like to stick with specific ones.
    Also, the stats increase and perks are weapon-dependent. You need to equip the weapon to have the stats and perks active.
     
    Weapons and classes have a maximum of 5 levels. When getting a weapon or picking a zombie class for the first time, you start at level 1.
    Levels aren't permanent, starting a new game/map will reset everything to zero. It's like a MOBA where you have to level up your character.
     
    Earning XP is usually done by killing players, but for the sake of accessibility, it can also be earned through damaging others : damaging a player gives you a small amount of XP. Killing a player gives you a fixed amount of XP + the XP earned from damaging them.
    Zombies can also earn XP by damaging/breaking func_breakable props (breakable walls, planks), and they get a few XP whenever a human dies.
    It's still work in progress so this may change a bit, but you see the point.
     
    Just a few examples of masteries, to give you an idea :
    Usp45 : Lvl2 = precision increase, lvl3 = damage increase. lvl4 = more ammo from ammo regen, lvl 5 = heals you 5 HP when you kill a zombie
    Mp5 : Lvl2 = Precision increase, lvl3 = firing rate increase, lvl4 = damage increase, lvl5 = You have a 15% damage resistance when infliction is over 75%
    Zombie : Lvl2 = health increase, lvl3 = speed increase, lvl4 = propkill force increased, lvl5 = 30% chances to respawn on your death spot, maximum twice (this was in the original ZS but for some reason it got removed, so I brought it back here )
    Fast Headcrab : lvl 2 & 3 = health increase, lvl4 = speed increase, lvl5 = perma regeneration (2HP / second)
     
    When is the next demo ?
    Hopefully soon
    I wanted to do this at the end of the month but this is going to be tight, I'll post about it whenever the game will be ready for a demo.
     
  11. Haha
    SOUR got a reaction from riversbox in What's the best zombie survival game?   
    Yeah i was hyped for it aswell..sadly when people joined it was so buggy and everyone had to sign a contract to not talk how bad the game was lmao and then it was delayed again
  12. Haha
    SOUR got a reaction from Cena in What's the best zombie survival game?   
    Yeah i was hyped for it aswell..sadly when people joined it was so buggy and everyone had to sign a contract to not talk how bad the game was lmao and then it was delayed again
  13. Haha
    SOUR reacted to riversbox in Introducing Zombie Survival : Redeemed Edition   
    me when Redeemed Edition is released:
    0
  14. Haha
    SOUR reacted to Azae Celestis in Introducing Zombie Survival : Redeemed Edition   
    ༼ つ ◕_◕ ༽つ NUGGET TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
  15. Like
    SOUR reacted to Chikennugget1 in Introducing Zombie Survival : Redeemed Edition   
    Time for a quick update, today 09-03-2021 :
     
    DONE :
    - Achievements / achievement system : all the original ones are there + added a shitton of new ones that are earned in different ways (killing, finishing maps, doing specific actions etc). There are around 200 achievements now, and maybe a bunch of new ones could be added later
    - Reward unlocking system : getting an achievement can unlock a title and/or player icon
    - Titles implementation
    - Player icons (in progress, I've got the help of Mansen for the design part)
    - Added a few other skins / toys in the shop
     
    Next TODOs :
    - Add the icon designs
    - Polish the existing upgrades / add a few new upgrades
    - Work on a challenge system (to be defined yet)
  16. Like
    SOUR reacted to loogiah in Introducing Zombie Survival : Redeemed Edition   
    really hyped for this, I hope it becomes popoular cause I missed weapon progression ZS. I fucking hate point shops lmao
    brings back old darkergaming vibes, I genuinely am hyped for this
  17. Like
    SOUR reacted to kuszkusz in Introducing Zombie Survival : Redeemed Edition   
    Good news. Can't wait to spend my hard earned greencoins on hats.
  18. Like
    SOUR got a reaction from Mansen in Introducing Zombie Survival : Redeemed Edition   
    Awsome man! HYPE is real
  19. Upvote
    SOUR got a reaction from Quad_Tube in Introducing Zombie Survival : Redeemed Edition   
    I have done some maps for Zombiemod on counter strike source for another community that i could probably port over to Gmod when this is finished!
  20. Like
    SOUR got a reaction from Chikennugget1 in Introducing Zombie Survival : Redeemed Edition   
    Awsome man! HYPE is real
  21. Like
    SOUR reacted to Chikennugget1 in Introducing Zombie Survival : Redeemed Edition   
    Update as of today 09/02/2021 :
     
    Done :
    - "My Hats" menu is now done, you can equip the hats that you've bought / unequip them
    - Reworked the zombie classes menu so that you can now choose a skin for the next time you respawn
    - Skins and hat choices are saved between games (same will happen for titles and icons)
     
    Next TODOs :
    - Titles
    - Icons probably later
    - Achievements implementation + other upgrades to implement
     
    My Hats menu :

     
    Reworked Zombie classes menu :

     
    Example skin for zombie (note : third person view is only for showcasing the skins, won't be an ingame feature !) :

     
    Example skin for fast zombie :


     
     
     
  22. Like
    SOUR got a reaction from Chikennugget1 in How did you discover ZS?   
    I cant really remember what year it was but either 2009/2010 the mod i played on css ZH died out so i was looking for a new game/mod, i found zm om css and became addicted and joined the best clan there is, i got abit bored and found zs on garrys mod and fell in love directly! Spent many hours with some of the OG players, and i have a fond memory of me playing this first time ever: it was a rural map with like ruins and a  crane and you could climb up the ruins (cant remember the map name) and camp there and i bought myself a sombrero hat and after that i just kept playing😁
  23. Like
    SOUR reacted to riversbox in Zombie Survival : Redeemed Edition public demo ! [20/11/20 - 22/11/20]   
    Looks amazing! I commend your efforts to revive ZS Classic and look forward to spending a hell of a lot of time playing it and reminiscing. I'll be sure to drop in during the next public demo if there is one.
  24. Like
    SOUR reacted to Chikennugget1 in Introducing Zombie Survival : Redeemed Edition   
    Hi fellow Greenies ! 
    You may know it, but Lejorah and Lucker are working on a new version of ZS which is a continuity of the 2012 Mr Green ZS.
    On my side, I've been working on another project too !
    Thanks to Deluvas (RIP mate), I had access to the 2010 version of ZS. From there, I have been working on a complete re-coding of a 2008-2009-styled Zombie Survival :
    Zombie Survival : Redeemed Edition
     by Mr.Green
    This is a work-in-progress project, so it isn't finished as of today (18/09/20), but you can find below some information and a first small gameplay footage (don't mind the AI players, they're dumb ).
    https://streamable.com/m2cno6
     
    What makes ZS:RE different from the current Zombie Survival forks ?
    For a long time, ZS has turned from a timer-based game to a wave-based one.
    Also, cading has taken a proeminent role. Players basically had to make the best barricade possible and survive 6 waves of enemies. They had to buy guns through a shop or crates. Zombie classes were unlocked at each wave.
    I'm not saying that this is a bad mod or anything, but I have always dreamed of replaying the ZS we had around 2008-2009. The one that felt easier, had a faster pace and felt like an arcade game.
    A game of Redeemed Edition runs like the ones you could play around 2008-2009 : You spawn as a human, you have to survive for 20 mins and you get new guns by killing zombies.
    Someone is chosen to be a zombie and from there starts the game
    Barricading still exists, but it's a minor aspect. You're encouraged to run and gun when possible
    Zombie classes are unlocked through infliction. That means that if a % of players has been killed at some time, new classes are available for use.
    How many zombie classes are there ?
    There are 8 classes that you can play : Zombie, Headcrab, Fast Headcrab, Wraith, Fast Zombie, Poison Headcrab, Poison Zombie, Chem Zombie.
    I don't plan to add new classes in the near future, but maybe variations of existing classes.
    How do I get new weapons ?
    As a human, you get new weapons by killing zombies. Just like the good old time
    You start with a pistol (USP-45 / P-228) and a melee weapon (knife/crowbar).
    Each X kills you are a granted a new weapon, which is more powerful than the previous one you had.
    You keep all the weapons you have, and you can also pick up the ones left by your dead teammates.
    How does redeeming works ?
    As a zombie, after killing 8 humans (or 6 with the Fast Redeem upgrade) you can either redeem automatically or by pressing F2. You can choose if you want to enable the auto-redeem in the options.
    Will there be things to unlock ?
    For now, this isn't implemented but I'm planning to add in-game achievements to unlock (original ones that were here 10 years ago + new ones).
    I'd also like to add titles tied to these achievements and maybe nameplates or player icons that you can get in a similar fashion.
    Ultimately, I'd also like to add unlockable skins for zombies but this is just an idea at the moment, nothing has been decided yet.
    Will there be a Green Shop ?
    Yes. You will be able to buy hats, upgrades, and - given that I have implemented them - namesplates/player icons.
    Can I propkill humans ? 😆
    Yes, you can throw tires / plastic cans / whatever at humans and get some easy brains
    When will ZS : RE be available ?
    I can't give you a release date yet, because there are still some stuff to do. For now the game is playable-ish but is missing some key features, a backend, and needs some fixes regarding animations.
    I'm hoping to release an alpha/demo at the end of october, but this isn't a guaranteed date. I can't work at full-time on this due to IRL work.
    I will post updates in this thread when I have some news to give, so stay tuned !
  25. Like
    SOUR reacted to Jeremiah in 2010 Zombie Survival!   
    Hi all,
    Once in a year I check these forums for a resurrection of ZS. It appears that efforts are being made and it is looking good!
    Just to motivate you guys a bit, I've uploaded screenshots from the 2010 era. This is when I enjoyed ZS most. I've also linked some 2014 era videos from YouTube. Enjoy the nostalgia!

    https://www.youtube.com/watch?v=F0E-OMYfUKA
    https://www.youtube.com/watch?v=HEj-W0gJA_Y&feature=youtu.be
    https://www.youtube.com/watch?v=n-lZCzPzdaA


     
     
     
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