Jump to content
Mr. Green Gaming

Deluvas

Greens
  • Posts

    1375
  • Joined

  • Last visited

Everything posted by Deluvas

  1. Mini-patch applied: - Added Ethereal view model. - Added Ethereal disorient ability. On teleport, it has a random chance to slightly disorient humans near it. A maximum of 4 humans can be disoriented at one time. A human cannot be disoriented more than one time per 4 seconds. Keep in mind that an Ethereal Zombie is very weak, and can be killed with 3-5 pistol shots.
  2. whats wrong? can't people OFFER THEIR HELP to improve ZS. i used to know you too, here alot of old fellows that i have known during the updates of ZS. bloodknife,peon,deluvas, umm not really darkness but i did say hello and that little stuff to him. and here we are. after these years i see you wanting me to shut up and don't propaply even remember me. how nice. btw for me i liked the time when you needed to search weapons and get better weapons trought killing. there was ammo rege if i remember right. At the moment, zombies classes need more attention than the human classes. Further more, as I'm finished with the Ethereal/Wraith update, I'll start editing the human classes. You guys always complain about how OP that class is or how weak the other one is, but I can't release all the update at once. You sure were right about the classes being broken and all that shit, it's true, I didn't have time to satisfy everybody. More over, I only consider your ideas only if they are brilliant and good. All-in-all, I'm almost finished with doing zombies (except Normal Zombie and Fast Zombie) and I'll start with Human Classes.
  3. New patch applied: - Reduced Zombine health slightly. - Fixed hit boxes for Normal Zombie, Ethereal Zombie, Poison Zombie, Fast Zombie and Zombine. and ... The Ethereal Zombie Update: - Reduced health by almost 50%. - The Ethereal Zombie will now flicker instead of being fully invisible. - Primary attack damage changed to 10-15 (removed speed limit on attack), however damage while standing still will be double in comparison with running and hitting at the same time. Also, damage caused from the back is doubled. Maximum damage is 40. - Secondary ability has been added and consists of being able to 'move' through 'ethereal' space, teleporting the Zombie at the pointing location. However, the range of the ability is between 100 and 1000 units. Also, the player can only teleport by pointing at a floor, and not on walls, objects, etc. In addition, the player will emit smoke particles when using this ability. TODO: Chance viewmodel. Add distract ability.
  4. Would you kindly stop wasting bytes on ignorant and silly posts, and try to find a pattern in my updates. EDIT: The ZOMBINE is fine as it is.
  5. I've tried to calculate the size of the MC map from our server, roughly from the last image sent by Clavus. Assuming an average size of 1900 by 1250 by 110 blocks, the current map has ~250 mil blocks or slots (including air). That means 4 bytes of information for each block, storing color( red, green and blue ) and block type equals roughly 1 GB of RAM space! I'm not sure how Notch is optimizing this (maybe saving to HDD or I don't know), but it's surely an amazing amount of information.
  6. ...likes Sacrificial Babies
  7. New patch applied: ...The Poison Headcrab Update: - Increased poison headcrab movement speed. - Edited its primary abilities as it follows: Primary attack will now throw a sticky bomb (green). The sticky bomb can attach to mainly all moving objects, including zombie/human players. The damage is DOT (damage over time type), mostly between 0 and 17 total damage. - Secondary attack releases another ball/spit, this time red-ish, doing direct damage to a human on hit. There is a chance of 50% that the ball/spit will bounce off, but damage will be reduced with each bounce. Average damage of spit is 10. - Decreased time between attacks. - Angle of attack increased slightly (so you can attack downward, too). Tweaked velocity of spit. - On death, there is a chance that the crab will automatically release a green bomb with a longer fuse (5-6 seconds) which doesn't do more than 15 damage DOT.
  8. It's a Poison Headcrab stickie. It's meant to make crabs more scary for humans! (PS: It can stick to player and it automatically detonates)
  9. Stickies for Poison Headcrabs
  10. That's why I hate designing fancy GUI and shit (takes long) EDIT: Anyway, keep up the good work
  11. Seeing demo as we speak. EDIT: Perma'd for exploiting. Thanks.
  12. Happy Birthday ! "- The xD smiley, its annoying." ... Here's a gift: xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD xD xD XD ...

  13. Not true. Firstly, frames per second can mean anything from rendering to computing. Secondly, as Ywa said, they aren't constant. Finally, this isn't a debate thread. CPU: Phenom II x4 945 @ 3.0 Ghz Memory: DDR2 @ 800 Mhz (Corsair) HDD: 750 GB WD @ 32 Mb cache Video: Sapphire 4850 (stock cooler) OS: Windows 7 (LEGIT, bitches) Screen: 1x 17" + 1x 22" (both LG) PSU: @ CarPileUp: CHINABOMB (XILENCE 600W -- probably 350-400 real W)
  14. Lol'd at the last one
  15. Deluvas

    Pimp my gun

    You will never hear it coming!
  16. 20 surely masochist and vampire!
  17. I'd go with 2. Programmer's explanation: for i = 1, 21 do print( Girls[i].IsHot(), Girls[i].Bangable(), self:Likes( i ), self:ReallyLikes( i ) ) end true true true false true true true true true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false true true true false
  18. The first ZS maps were the ones from CS. I remember cs_assault as ZS map.
  19. I smell a new world
  20. This is crazy. Just lock the thing up!
  21. Any ERROR now ...
  22. In before lock! EDIT: Any ERROR now!
  23. INCOMING SHITSTORM |----| This Thread <--- |--------------------------------| Normality
×
×
  • Create New...