Applied patch: - Physics damage from Human players( ex: magnum 'push' ) will no longer damage Zombie players. - Objects/props won't deteriorate when colliding with world or other props. - Self inflicted physics damage is now ignored.( ex: You push something as a zombie, but it backfires and hurts you. ) - Clamped fire attacks on players to 5% hitpoints and drown damage on players to 10% of their maximum health, both per second. - Damage taken by players from crushers reduced to 15% of maximum victim health per second. - Damage done to players by props/objects without an attacker is now ignored when velocity of the attacker is less than 120. ( Ex: You shouldn't die because some physbox door decided to kill you on its own, but you should die if a couch landed on your head with high-speed! ) Coming: - Melee weapons will now properly gib breakable objects. - Tweaked the 'unowned objects/props' system, by checking if the props are on the ground and blocking damage. ( Ex: You try to move a couch, but somehow it backfires and damages you for 10 hitpoints! ). This bug may occur in other forms, but rarely. - Corrected delayed team damage, although sometimes this bug may occur. Bug example: There are 3 barrels near you and there are team-mates around. You hit a barrel, then die and the other barrels explode, killing players from the same team, around you.