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Mr. Green Gaming

Deluvas

Greens
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Everything posted by Deluvas

  1. Most of the tips on the start menu are obsolete. The healing amount was increased by level, but now it's static, because of balance issues...
  2. I'm sorry to disappoint you, Nugget, but from what you've said, your map is highly unoptimized. (That's why it takes a lot of time to compile in Normal Mode). Also, you should test the map in GMod, not in CSS. They are different games, even though their engines are the same, right now. Good luck on optimizing your map. Maybe Clavus can tell you a few tips/hints, too.
  3. Happy Birthday! Also.. Second blond is looking for Mayco. Where could he be!?
  4. IN CHINA, I'M FOOD!

  5. This isn't really linked to the topic, but I am working on it as we speak. Also, I have lesser trust in GMod these days.. It's really buggy, and fucked up, especially after the last updates, but it still has strength to deliver fun to the players.. I'm not sure if a fourth server is needed.. (unless it's a brilliant idea)
  6. Applied patch: - Physics damage from Human players( ex: magnum 'push' ) will no longer damage Zombie players. - Objects/props won't deteriorate when colliding with world or other props. - Self inflicted physics damage is now ignored.( ex: You push something as a zombie, but it backfires and hurts you. ) - Clamped fire attacks on players to 5% hitpoints and drown damage on players to 10% of their maximum health, both per second. - Damage taken by players from crushers reduced to 15% of maximum victim health per second. - Damage done to players by props/objects without an attacker is now ignored when velocity of the attacker is less than 120. ( Ex: You shouldn't die because some physbox door decided to kill you on its own, but you should die if a couch landed on your head with high-speed! ) Coming: - Melee weapons will now properly gib breakable objects. - Tweaked the 'unowned objects/props' system, by checking if the props are on the ground and blocking damage. ( Ex: You try to move a couch, but somehow it backfires and damages you for 10 hitpoints! ). This bug may occur in other forms, but rarely. - Corrected delayed team damage, although sometimes this bug may occur. Bug example: There are 3 barrels near you and there are team-mates around. You hit a barrel, then die and the other barrels explode, killing players from the same team, around you.
  7. Patch applied: - Fixed the so called "Karma" nails. - Fixed 'Unlife' music looping over-time. - The first 3 zombies will have their health set-up based on the number of humans playing. - Fixed some 'Zombine' idle sounds playing over-time. - Poison Headcrab cooldown between spits decreased. Also, the screen lock from both secondary and primary attacks has been removed. - Fixed a bug where you could kill other humans by blowing up barrels and explosive stuff. - Fixed the popular 'physbox' prop-kill not giving credit bug, for zombies. - Poison Zombie cooldown between attacks decreased slightly. - Added a new damage scaling system. - 'Half Life 2 batteries' will now be removed at map start. EDIT: - Increased props health by 50%. - Added a scaling damage system for humans (for bullet damage). 'Point blank' shots do more damage, while far away shots do less damage. Coming: - Physics damage from Human players( ex: magnum 'push' ) will no longer damage Zombie players. - Objects/props won't deteriorate when colliding with world or other props. - Self inflicted physics damage is now ignored.( ex: You push something as a zombie, but it backfires and hurts you. ) - Clamped fire attacks on players to 5 hitpoints and drown damage on players to 10 hitpoints, both per second.
  8. Congratulation, but it's a very big responsibility .. I mean, look at ^^
  9. Oh hai, I've lost your PP address. Can you PM it again :P ?

  10. Oh my goodness, he'd be the perfect ZS admin....
  11. I think it was just a script kiddie with a SteamID spoofer a.k.a Serenity or whatever it's called...
  12. I like elephants. What do you like :o ?

  13. Same here
  14. You know what Zetanor ... ? We don't care about you. Worthless shit, Zetanor! DEAL WITH IT! EDIT: Your avatar is gay.
  15. Huge arent they? Awesome guitar dude! How much did it cost? Over 9000 euros! Good guitars cost around 150-200 euros though Wrong. Good guitars are custom made ones ~1000-2000e
  16. Deluvas

    Last words

    I think H.G Wells is right about the Morlocks ...
  17. Deluvas

    Last words

    Indeed...
  18. Wait till you see mine. Will post something tomorrow, hopefully.
  19. Looks like the Demo-man.
  20. I'll karma nail your legs until you bleed to death (then respawn with all those nails in your feet) *devilish laugh*
  21. This is like World of Warcraft in the early times ... Great movie!
  22. Uh.... Too bad :<
  23. Pufulet has these xD
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