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Mr. Green Gaming

Deluvas

Greens
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Everything posted by Deluvas

  1. Here's my secret vault where I kept stuff so I could make tools faster after crash/reconnect. Sometimes, I even forget which way to go! Long tunnel is long! (This ain't the longest, trust me) I call it .. The Chamber of DOOM! Yep. You're looking at the end of the world right now! That's the top right corner of the map. (The lake actually) This is The Shihole! It connectes different levels of tunnels. ..and this is the Hall of Stone! Speaks for itself...
  2. We found diamonds! (yeah, Hero made some diamond tools ) .. However, it's dangerous to go get it, there's lava and water flowing everywhere... EDIT: Too bad mining cart does not push self on Multiplayer...
  3. That lonely puddle still bothers me the most...
  4. The Zombine is the last class unlocked, (last hope for zombies) thus making it the strongest ( more health/moderate AoE damage/moderate claw damage/more speed) opponent for humans. No nerfin' this class will happen.
  5. and some joyful guy then encases spawn area in a cube, wat do? Tell the developer to make a special editable spawn-area. EDIT: It's just Alpha damn it :'). Just wait for the full release.
  6. Blocks should be friggin' read-only! (player made ones, obviously) ..or atleast he should make an option: block_owner "1" or something like that to prevent that kind of shit.
  7. We don't need a team! 'InsaneOdin' = One Man Team!
  8. They aren't new. They broke along with the last engine update.
  9. New patch: - Fixed melee weapons outrageous velocity power. - Modified shopitems/achievements saving system. NOTE: Will be reviewing my private message box for messages related to missing shopitems.
  10. I guess I have to Private Message myself ... Someone close this thread. I've talked to him
  11. I'm not sure if I made myself clear, Mr Darkness: The problem is there, you remember correctly, file me a PM with what I said and everything will be alright...
  12. There are problems with DB entries... It always saves the data, but strangely, entries seem to disappear from the table, just like that. PM me with lost item(s) and date/time when you bought it if you remember. EDIT: I have an idea that could fix this, however I'm not sure. Probably going to patch it up tonight.
  13. Fixed. Waiting for server start... Someone close this.
  14. It's still work... and by the way, nice application icon
  15. New patch: - Translated .txt files to SQL Database. - "game_text" entity is now removed at map start. - Added a short loading screen for data to be received from server(s). EDIT: Seems like there's a problem with running console commands from the client that was responsible for the bugged loading screen.
  16. What map was it?
  17. I haven't touched anything on the server, thus this may be caused by latest GMod update or some crazy random glitch. I'll check the errors. Edit: Seems like greencoin adding failed and fucked up everything afterward.
  18. Notice: Achievement unlocking/Stat adding/Shop-items buying is disabled. Reason: Translating text file system to the SQL Database. PS: It'll be back as soon as the system is finished.
  19. I live in a communist apartment, very blocky, in communist country. We don't tolerate flowers in here!
  20. Applied: - Fixed a bug where bullet damage won't scale by the rules. - Edited a few chunks of the death-notice code. - Added a new spawn-protection system that is based on damage reduction over time. Maximum time for humans is 60 seconds and for zombies, 20 seconds. Protection is influenced by Infliction. For humans, more infliction, more time. For zombies, the opposite. You start with 100% damage reduction. As protection time runs out, you start to take more and more damage. - Reduced melee damage by 50%. - Increased view-punch for melee weapons.
  21. Best: World of Warcraft + Expansions, GMod + CS:S, EVE Online Worst: I guess nothing .. I don't buy games I don't like.
  22. Applied patch: - Melee weapons will now properly gib breakable objects. - Tweaked the 'unowned objects/props' system, by checking if the props are on the ground and blocking damage. ( Ex: You try to move a couch, but somehow it backfires and damages you for 10 hitpoints! ). This bug may occur in other forms, but rarely. - Corrected delayed team damage, although sometimes this bug may occur. Bug example: There are 3 barrels near you and there are team-mates around. You hit a barrel, then die and the other barrels explode, killing players from the same team, around you. - Fixed damage indicator for players not showing up. - Fixed a couple of assist bugs.
  23. Taken care of.
  24. Ok, so basically what the title says. I've started developing the DeathRun gamemode for the new GMod server. I don't know exactly what it'll feature overall, but I know for sure it will have 'Greencoins' and an 'Items Shop'. Gun-Game will be developed afterward. Also, don't expect it too soon, either. Maybe, maybe.. (I don't guarantee though..) a beta available until 15th of September. I know, you'll say.. "There's plenty of time till September..", but I have good reasons to discontinue work in that time. PS: This doesn't mean I've stopped 'deving' ZS. Expect some updates there, too! (either until 1st of August or after 1st of September) PS#2: Feel free to comment.
  25. SAUSAGE INTO MALE REPRODUCTIVE SYSTEM SAUSAGE INTO MALE REPRODUCTIVE SYSTEM SAUSAGE INTO MALE REPRODUCTIVE SYSTEM SAUSAGE INTO MALE REPRODUCTIVE SYSTEM SAUSAGE INTO MALE REPRODUCTIVE SYSTEM SAUSAGE INTO MALE REPRODUCTIVE SYSTEM SAUSAGE INTO MALE REPRODUCTIVE SYSTE...

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