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Mr. Green Gaming

Clavus

Greens
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Everything posted by Clavus

  1. Doesnt the topic section give it away? I don't really look at that. He could have atleast given the games title in the thread itself. Just admit you were too lazy to look.
  2. Make games and get rich. Girlfriend is optional but is subordinated to 'happiness'.
  3. The only reason the "!gc" message shows up is because Ywa made a database ad system that broadcasts to all but the Garry's Mod servers. Just spam him about it.
  4. Either "joerdgs" or "clavuselite" on any PC based service.
  5. Clavus probably means non-MrG TF2 servers. I have seen it happen on another server, but it had the same plug-ins :') At least that means it's not the shop plugin. Try it on a clean dedicated.
  6. Could you guys confirm if happens on other servers too? That way I'd know for certain it's one of our plugins or the game itself.
  7. Can't do much about people's nature to whine and blame their loss on other things.
  8. I really don't know what's causing it. Seems to work for everyone that moves at the moment the round resets. I'll try to debug this later.
  9. There won't be any class limits, everyone gets to play whichever class they want.
  10. Clavus

    New tf2 maps

    Added ctf_haarp to the CP server if I hadn't mentioned that yet. Enough good CP/CTF maps to be found, now we just need some good quality arena/koth ones.
  11. Oh god Deluvas, you didn't add DoF effects to iron sights did you? This ain't CoD, GMod DoF effects are not meant for that.
  12. Clavus

    New tf2 maps

    How so? You blame your own failure on the map? Custom maps can be damn fun. Our server criteria is that they must look decently too.
  13. Programming is not just learning a language, programming is about programming. If you know to program and how it's all structured, learning a language is easy. For Lua, just start off with some easy editing jobs. Change a few values in SWEPs, copy-paste some code, read the GMod wiki tutorials, and you'll learn bit by bit.
  14. Ywa and I were once brainstorming about a "lounge" Garry's Mod server, with a special map, exclusive access and minigames where you could win GC. The idea is cool, but it's just way too much work.
  15. Clavus

    IW shop

    It's just data. You're being silly.
  16. Might occur in rare cases that the server loses connection to the database. It's just a few GC you lose, there's no way it can screw up your entire stats.
  17. Clavus

    IW shop

    He means if there is a list of the items you can buy ingame. Here's the code, should be pretty easy to spot what's what: shopData = { ["titleeditor"] = { Name = "Title Editor", Cost = 3500, Desc = "Ability to change your scoreboard title in the Options menu." }, ["ammostash1"] = { Name = "Ammo Stash lvl. 1", Cost = 2000, Desc = "Receive 1.25x the amount of ammo from ammo drops (grenades excluded)." }, ["ammostash2"] = { Name = "Ammo Stash lvl. 2", Cost = 2000, Desc = "Receive 1.5x the amount of ammo from ammo drops (grenades excluded).", Requires = "ammostash1" }, ["ammostash3"] = { Name = "Ammo Stash lvl. 3", Cost = 2000, Desc = "Receive 2x the amount of ammo from ammo drops (grenades excluded).", Requires = "ammostash2" }, ["proxgrenades"] = { Name = "Proximity Grenades", Cost = 5400, Desc = "Your grenades will detonate directly when near the undead." }, ["finalshowdown"] = { Name = "Final Showdown", Cost = 6200, Desc = "Get 5 seconds of invincibility and extra ammo when you're last human." }, ["shockdampers"] = { Name = "Shock Dampers", Cost = 3000, Desc = "Halves fall damage (human team oly)." }, ["opticalobliteration"] = { Name = "Optical Obliteration", Cost = 4500, Desc = "Makes your proximity mines almost invisible after placement (for Support class)." }, ["touchdown"] = { Name = "Touchdown", Cost = 4000, Desc = "When landing at great speed you will create a small airblast around you (human team only)." }, ["deadeffort"] = { Name = "Dead Effort", Cost = 4200, Desc = "You explode, doing damage to your direct surroundings, when killed as Behemoth." }, ["ladyluck"] = { Name = "Lady Luck", Cost = 3800, Desc = "The chance of a good outcome with roll-the-dice is increased." }, ["duracell"] = { Name = "Duracell", Cost = 3500, Desc = "The Vision power will drain 25% less energy." }, ["duracell2"] = { Name = "Duracell Extra", Cost = 3500, Desc = "The Speed power will drain 25% less energy.", Requires = "duracell" }, ["duracell3"] = { Name = "Duracell Super", Cost = 3500, Desc = "The Armor power will drain 25% less energy.", Requires = "duracell2" }, ["duracell4"] = { Name = "Duracell X", Cost = 3500, Desc = "The Regen power will restore energy 25% faster!", Requires = "duracell3" }, ["smokescreen"] = { Name = "Smokescreen", Cost = 3500, Desc = "If killed as warghoul, you drop several shadeballs." }, ["organicharvest1"] = { Name = "Organic Harvest lvl. 1", Cost = 3500, Desc = "Your turret restores a little health when killing an undead." }, ["organicharvest2"] = { Name = "Organic Harvest lvl. 2", Cost = 3500, Desc = "Your turret restores even more health when killing an undead.", Requires = "organicharvest1" }, ["detecttodestroy"] = { Name = "Detect to Destroy", Cost = 2000, Desc = "Receive an additional tripmine for the Scout class." }, ["chaosamplifier"] = { Name = "Chaos Amplifier", Cost = 3000, Desc = "Increases the reach and strength of the Stalker scream." }, ["efficientexchange"] = { Name = "Efficient Exchange", Cost = 3500, Desc = "Decrease healgun drain by 30% for the Supplies class." }, ["infantechantment"] = { Name = "Infant Echantment", Cost = 4000, Desc = "Triples the health of your sacrifical baby." }, ["fragilewarden"] = { Name = "Fragile Warden", Cost = 4000, Desc = "Nullifies the first shot you get from long distance (like sniper shots) after spawning (undead only)" }, ["leech"] = { Name = "Leech", Cost = 2700, Desc = "The swarmblaster and hornet gun will leech a little more health with every hit." }, ["deathpursuit"] = { Name = "Death Pursuit", Cost = 4200, Desc = "For the Bones class. When in mid-air, aim directly towards a nearby human and press the Use key. You'll launch towards him!" }, ["maliceabsorption1"] = { Name = "Malice Absorption lvl. 1", Cost = 3500, Desc = "Regenerate a little health around fresh human or undead corpses (for undead only)" }, ["maliceabsorption2"] = { Name = "Malice Absorption lvl. 2", Cost = 3500, Desc = "Regenerate more health around fresh human or undead corpses (for undead only)", Requires = "maliceabsorption1" }, ["abortiondenial"] = { Name = "Abortion Denial", Cost = 4500, Desc = "If your sacrifical baby is killed before you could sacrifice it, you can place it again. Only one retry!" }, ["spreadtheplague"] = { Name = "Spread the Plague", Cost = 4800, Desc = "You throw three infection balls at once, while wasting just one, as Warghoul class." }, ["machineillusion"] = { Name = "Machine Illusion", Cost = 3700, Desc = "When playing Stalker class, turrets will no longer target you if you're more than 10 meters away." }, ["machinedestruction"] = { Name = "Machine Destruction", Cost = 3500, Desc = "Do 20% more damage to turrets when playing undead." }, ["behemothdemonsuit"] = { Name = "Suit: Demon Totem", Cost = 7500, Desc = "Outfit for Behemoth. Increases health by 100. All undead in a small range around you will regenerate health slowly." }, ["zombiecorpsemastersuit"] = { Name = "Suit: Corpse Master", Cost = 7500, Desc = "Outfit for Zombie. After killing a human, you fully restore health. Default health increased by 40 points." }, ["bonesgalesuit"] = { Name = "Suit: Gale Beast", Cost = 7500, Desc = "Outfit for Bones. Increases run speed by 30%. Gives a slight chance of completely ignoring bullet damage." }, ["warghoultoxicsuit"] = { Name = "Suit: Toxic Creature", Cost = 7500, Desc = "Outfit for Warghoul. You mark anyone you damage with your weapons." }, ["stalkerghostsuit"] = { Name = "Suit: Ghost", Cost = 7500, Desc = "Outfit for Stalker. You're less visible when moving and you'll remain completely invisible when crouching." }, ["suppliesboosterpack"] = { Name = "Suit: Booster Pack", Cost = 7500, Desc = "Outfit for Supplies. Increases Healgun healing speed by 50%. Increases suit power by 25%." }, ["experimentalupgradepack"] = { Name = "Suit: Upgrade Pack", Cost = 7500, Desc = "Outfit for Experimental. Increases suit power by 1/3 of the original amount. Also increases the turret's max health." }, ["scoutsspeedpack"] = { Name = "Suit: Speed Pack", Cost = 7500, Desc = "Outfit for Scout. Increases run speed in Speed mode by 30%. Speed mode suit power drain is reduced by 50%." }, ["assaultshieldpack"] = { Name = "Suit: Shield Pack", Cost = 7500, Desc = "Outfit for Assault. Decreases armor mode suit power drain by 30%. Buffs health with 30 points." }, ["supportammopack"] = { Name = "Suit: Ammo Pack", Cost = 7500, Desc = "Outfit for Support. Doubles standard weapon ammo. Gives one additional mine and two additional grenades." } }
  18. Clavus

    New tf2 maps

    I'll upload it. Ugh I hate browsing FPSBanana, the website's performance is terrible. Won't even load half the time.
  19. Chances are it's a fake replica
  20. Maybe you should keep it simple and just draw a 2D arrow instead of a 3D model. Much easier and useful enough.
  21. We don't do presents for Christmas. We have the whole Sinterklaas thing around the 5th of December.
  22. I don't need a guide! *runs off* *gets mauled by mutant* OHKAY WHERE DO I BUY AN AK??
  23. Since people have a lot of questions about the shop items, I'll describe all I can here. You can also type "!itemhelp" ingame once you spawned. It'll show you info on some of the special abilities currently active for that class. Some items expire after some time (the others will last forever). After an item expires you can re-buy it in the shop for a new period And now the list: Metal / Steel Forging Class: Engineer Requirements: None Description: Restores 3 / 6 metal per second Useful for: Anything! Don't have to go running for metal each time. Stopwatch Expires after 30 days. Class: Any Requirements: Be in an non-Arena server Description: You respawn pretty much instantly (2 seconds) Useful for: You drop right back in the action of course! Nice for impatient people like me! Lock 'n Load Expires after 30 days. Class: Any Requirements: Only works for weapons that consume ammo. Duh. Description: Gives you 2x the amount of ammo at spawn or after going to a supply closet. Ammo crates won't restore more than the default amount though! Useful for: Do you know how bloody fast you're through your grenade ammo normally? The Invisible Man Class: Spy Requirements: Only refills when your cloak would normally refill (so while you're not cloaked). Description: Faster cloak regeneration. Useful for: Infiltration missions and backstabbing people that thought they killed you twice. Supercharger Class: Medic Requirements: None Description: Faster uber gauge filling. Useful for: Being invincible faster than the other team. Sapper Throw Class: Spy Requirements: None Description: Allows you to throw your sapper, which will temporarily (5 seconds) disable any building in a range of a few meters. Can't be broken. How to use: Equip the sapper and throw using the reload button. Useful for: Quickly disabling sentries from a small distance. Jetpack Class: Pyro Requirements: At least 10 flamethrower fuel. But more is advised. Description: Allows you to use your flamethrower fuel for jetpack bursts. How to use: jump, then press and hold the jump key again. Useful for: It won't sent you into orbit, but it does give you enough of a boost to clear some nasty gaps and flank the other team. Disguise Jutsu Class: Pyro Requirements: You need to have the Backburner equipped. Description: You disguise as a barrel. How to use: Hold the backburner, crouch, and press the secondary fire reload button. Useful for: It makes the Backburner twice as useful, since people are actually walking right past and exposing their backs to you! It's also damn funny. Styptic Class: Medic Requirements: None. Description: You can use your ubercharge to heal yourself. How to use: Equip the medigun / kritzkrieg, and hold your secondary fire button. Useful for: Healing yourself, duh! Super Scout Bros Class: Scout Requirements: Be good at jumping on people Description: Jump on an enemy's head to cause a short blackout. They'll be slower for a second and their screen will fade to gray for a moment. Useful for: Generating hilarious scenes. More funny than actually useful, but good jumpers might get an advantage from it. Metal Hopper Class: Engineer Requirements: None Description: Build a dispenser, stand on it, and destroy it. Jump while destroying to launch somewhat higher. The blast and launch are must stronger if you upgrade your dispenser first and allow it to fill up with metal. Useful for: Jumping to higher locations to build your nest. Marking Shot Class: Sniper Requirements: Only works with the sniper rifle Description: Any enemy you hit will get a small beacon for about 10 seconds. Useful for: You see your enemy hiding just around the corner. Sleep Switch Class: Engineer Requirements: None Description: Allows you to put your sentry in standby. How to use: Build a sentry, and put it to sleep by pressing the secondary fire while having the wrench equipped. During this 'sleep' your sentry will regain any lost health slowly. It's more vulnerable of course. Useful for: You're out of metal or you don't want to spend metal on repairs. Flying Doctor Class: Medic Requirements: None Description: You can stick to your stickie-jump-happy teammates by pulling yourself towards them when they launch themselves. How to use: Start holding your jump key just before your target launches himself. Once he's off the ground, you'll be pulled towards him. Useful for: Healing everybody in need, no matter how far they'll fly. Centrifuge Rotor Class: Heavy Requirements: None Description: When you crouch and spin up the minigun barrel, you become practically immovable. Useful for: You can't be airblasted or shot back easily. Adrenaline Dash Class: Soldier Requirements: Need to have the shovel equiped Description: After using the shovel taunt, you can launch enemies aside by dashing towards them. The dash is broken after a few seconds, or if you move any way but forward. Launched targets won't take damage from the launch, only fall damage afterwards. Useful for: Break enemy formations and cause chaos. If you guys still have questions, post them here.
  24. This topic is no longer relevant because of the new shop.
  25. I can't do much about these crashes. Garry's Mod is just pretty instable.
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