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AleksCore reacted to Duby in Introducing Zombie Survival : Redeemed Edition
Looks cool, I did always prefer the small maps with an arcade feeling instead of the large maps.
Guns for Kills was always a good system but you may need to make it obvious on the game load screen otherwise new players will just ask where the crate is all the time.
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AleksCore reacted to Chikennugget1 in Introducing Zombie Survival : Redeemed Edition
Hi fellow Greenies !
You may know it, but Lejorah and Lucker are working on a new version of ZS which is a continuity of the 2012 Mr Green ZS.
On my side, I've been working on another project too !
Thanks to Deluvas (RIP mate), I had access to the 2010 version of ZS. From there, I have been working on a complete re-coding of a 2008-2009-styled Zombie Survival :
Zombie Survival : Redeemed Edition
by Mr.Green
This is a work-in-progress project, so it isn't finished as of today (18/09/20), but you can find below some information and a first small gameplay footage (don't mind the AI players, they're dumb ).
https://streamable.com/m2cno6
What makes ZS:RE different from the current Zombie Survival forks ?
For a long time, ZS has turned from a timer-based game to a wave-based one.
Also, cading has taken a proeminent role. Players basically had to make the best barricade possible and survive 6 waves of enemies. They had to buy guns through a shop or crates. Zombie classes were unlocked at each wave.
I'm not saying that this is a bad mod or anything, but I have always dreamed of replaying the ZS we had around 2008-2009. The one that felt easier, had a faster pace and felt like an arcade game.
A game of Redeemed Edition runs like the ones you could play around 2008-2009 : You spawn as a human, you have to survive for 20 mins and you get new guns by killing zombies.
Someone is chosen to be a zombie and from there starts the game
Barricading still exists, but it's a minor aspect. You're encouraged to run and gun when possible
Zombie classes are unlocked through infliction. That means that if a % of players has been killed at some time, new classes are available for use.
How many zombie classes are there ?
There are 8 classes that you can play : Zombie, Headcrab, Fast Headcrab, Wraith, Fast Zombie, Poison Headcrab, Poison Zombie, Chem Zombie.
I don't plan to add new classes in the near future, but maybe variations of existing classes.
How do I get new weapons ?
As a human, you get new weapons by killing zombies. Just like the good old time
You start with a pistol (USP-45 / P-228) and a melee weapon (knife/crowbar).
Each X kills you are a granted a new weapon, which is more powerful than the previous one you had.
You keep all the weapons you have, and you can also pick up the ones left by your dead teammates.
How does redeeming works ?
As a zombie, after killing 8 humans (or 6 with the Fast Redeem upgrade) you can either redeem automatically or by pressing F2. You can choose if you want to enable the auto-redeem in the options.
Will there be things to unlock ?
For now, this isn't implemented but I'm planning to add in-game achievements to unlock (original ones that were here 10 years ago + new ones).
I'd also like to add titles tied to these achievements and maybe nameplates or player icons that you can get in a similar fashion.
Ultimately, I'd also like to add unlockable skins for zombies but this is just an idea at the moment, nothing has been decided yet.
Will there be a Green Shop ?
Yes. You will be able to buy hats, upgrades, and - given that I have implemented them - namesplates/player icons.
Can I propkill humans ? 😆
Yes, you can throw tires / plastic cans / whatever at humans and get some easy brains
When will ZS : RE be available ?
I can't give you a release date yet, because there are still some stuff to do. For now the game is playable-ish but is missing some key features, a backend, and needs some fixes regarding animations.
I'm hoping to release an alpha/demo at the end of october, but this isn't a guaranteed date. I can't work at full-time on this due to IRL work.
I will post updates in this thread when I have some news to give, so stay tuned !
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AleksCore reacted to BoyKa in Who's still playing L4D2?
I have it installed but i dont have friends to play with ..
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AleksCore reacted to Gonzalezo in V4POR (Patya) Blocker
I dont know what he train but.. He ruined my race
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AleksCore reacted to Hazy in Shooter Sunday
Shooter Sunday Pt II
Dear Legends,
This Sunday we will host the second part of the mini event ShooterSunday.
Same event, same rules, other maps.
Date : 03-05-2019
Time : 20.00 Click Here to convert to local time
Maps to be played :
[Shooter]-Shadow-ImperialWar
[Shooter]-Shadow-ft-BoNd-BondiWondiBorondi
[Shooter]-Shadow-ft-Alexander-TheFireOfHell
[Shooter]-Shadow-ft-Loliconito-EndlessRunners
[Shooter]-Shadow-FenixXiro
[Shooter]-Shadow-ft-Haze-HazyShadows
[Shooter]-Shadow-ft-H3R0-CasusBelli
[Shooter]-Shadow-ft-NITRO-Final-Battle-NxS
[Shooter]-Shadow-ft-Leriat-LongNightOfSolace
You can register the same way as before.
Reply in this topic with your name and preference for super- or megajump.
Example : Haze, Megajump
✌️
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AleksCore reacted to Knul in How is everybody doing?
Mr. Green, my favorite server from way back in the days.
I know this probably does not fit in this forum, but what can I do wrong with it?
This quarantine got me bored as hell so I'm playing this game for hours again. You probably don't remember me at all.
I have one thing to say though: Admins can y'all please tell me how the hell I close my achievements window when I press F1? There is no close button.
Oh and why are my top times gone from like 2012-2014?
Sad to see I do not see any players from back in the day, it's been four years since I've played and damn I felt nostalgia!
I was wondering if there are still any 'OGs' from back then, or did y'all grow and have kids now? xD
Stay safe and do not get contaminated please
See you in the RACE Server
Knul
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AleksCore reacted to andrex97 in [POLL] AXSGARAGE - Livery tutorial in Photoshop CC2020
AXSGARAGE ʳᵃᶜᵉ ʷᶦᵗʰ ᶜʳᵉᵃᵗᶦᵛᶦᵗʸ
inѕtαgrαm: axsgarage
fαcєвσσk: axsgarage
diѕcσrd: axsgarage #7804
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AleksCore reacted to HardVadr in let rammers get punished.
There is only one guy who needs to get punished for ramming and that's Kash
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AleksCore reacted to Brickshitter in let rammers get punished.
I come from a time where there was no ghost mode and ramming for position is all we did we just would slam into the door of a turning car to overtake in the corner, mta was funnyer back then, some kids would get angry but who cared the rules apply to everyone, never liked ghost mode because of this, crashing is fun, and so are cry babys
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AleksCore reacted to Flo in let rammers get punished.
If u guys dont Like Rammers , just add ''key'' to hide everyone on NTS - Race Server.
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AleksCore reacted to ChickenAttack in [Poll] CoreMarkers Magnet
Clearly this should slow down the first guy as thats what nts is about. also aleks add reverse car marker so kulaks like moroccanjob don't run off into the sunset. Also speed reduction shouldn't be 5%, it should be something like 40%
nts is chaos in my pants, anyone who tells u otherwise belongs in race. so keep kmz and if someone tells u otherwise do as taylor swift says shake it off
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AleksCore reacted to Cena in Mr. Green Garry's Mod Zombie Survival
Hello, everyone. I would like to announce that we are working on bringing back our Garry's Mod Zombie Survival server in the near future. Thanks to @LuCkEr- and @Lejorah we have managed to start development again. The version we have is from 2012.
We are still making sure everything is stable, but most of the work is done. At this time we will not have a public server available to play on, but keep an eye out on our Discord server for play tests, those will be happening up till the release. Upon release everyone will be able to play. All suggestions and opinions are welcome, just post your opinion below!
All feedback during play tests are also welcome and we will do our best to address the issues.