Clavus' map: Pro's: - Overall nice style - Interesting gameplay mechanics. Con's: - Sloppy, cheap work (clipping issues, stairs not properly made) - Dull walls EVERYWHERE. - Can't find my way around, get lost easily - Tight corridors provide advantage to zombies Verdict: The map is gameplay wise fun to play on. The bridges are a nice touch to it. Sadly, it's really repetitive, with almost no clear recognition points to go to. For beginners, this map will be very confusing, even for experienced people who played this map often. Meh. It looked nicer in the screenshots. 6/10 ======================================================================== Darkness' map: Pro's: - Variation in environments - Several nice touches to the experience - Variation in size, width, length ect. Con's: - The looks are amateur. - Almost everything looks and feels out of place. Verdict: Suprised by this map. It looks fun to play on, though all those bright lights everywhere, and out of place objects make it look amateur-ish. 7/10 ======================================================================== Pufulet's map Pro's - Has one of the best looks in all 3 maps - Variation in playstyle - Simple for beginners - Looks and plays fun Con's - Design is a little weird (for an oilrig) - Lots of tight rooms - Some parts of the map make no sense (metal is bend, like a bend garage door, yet there is a metal wall behind it, and only the abyss below it, where the garage would have been) Verdict: My favorite. Provides a neat experience. Design should be worked through, but the experience is well done. 8/10