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Mr. Green Gaming

Botervloot

Greens
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Everything posted by Botervloot

  1. Original file Though I have almost 500 backgrounds, but I like this one
  2. He explored like 4 rooms. I am deeply disappointed He even had me the guide to guide the guide
  3. HOLY SHIT I THINK HE'S NOT HAPPY WITH THE CURRENT SITUATION, DON'T YOU AGREE?
  4. We don't need one we just bump this one
  5. Not into hacking because they give me viruses and spam (also too much work)
  6. what would you recommend? Variation in texture, geometry, hight. Stuff like that. And making them more interesting by using destruction or lighting effects.
  7. Better. The buildings do look a little dull: they all look the same.
  8. After playing it, I actually liked the freedom of the jungle. But, this game has a ton of freedom too. I really dislike the fact that you don't have a quickselection menu where you can choose your powers, but I've only played the (buggy) beta, so hopefully they added in.
  9. Botervloot

    Crysis 2

    So, even though its leaked; are you going to buy it? I've played the game for a little, after crashing a couple of times. It's fun, but the controls are really shabby. I'll personally wait until the demo comes out, so I can really play the game decently. Did you guys enjoyed it? Or are you looking forward to it?
  10. I really dislike it that they didn't choose PC as an additional platform. Maybe in the near future.
  11. Better spotlight. It is more dynamic. About darkness. I just thought the map should have dark lights, because the place is destroyed, OR a few working lights with flicker effect. DURRR FLICKER EFFECT You have no idea how annoying those things are, they make me go crazy. Maps should be lit up properly, so that players can actually see. The map isn't good if players have to up their brightness just to see the zombies properly. Also, dark lights are good, if they are used correctly and in the correct amount.
  12. I can barely remember my dreams, or try not to remember them. I can remember a few lucid experiences, but nothing worth typing down.
  13. Either use 2 env_sprites or 2 point_spotlights. One env_sprite looks unnatural on TL-lights. Also, darkness =/= atmosphere. Light the place up.
  14. Botervloot

    Scary games

    Not really. Only those screamers catch me by surprise (like all of you).
  15. He quickly changed his opinion [sp]It was Heinix[/sp]
  16. SPUF thread: http://forums.steampowered.com/forums/showthread.php?t=1746214 Small explanation: It's basically the old TF2 we know and love. I hereby made this topic as a call to make this server an official L4G one. A lot of people want this to happen. It could possibly attract regular players to the server. If this is wanted, or the Topcrew believes that this could have potential, but doesn't want to host a server; I could possibly host a 12 man non-24/7 server. Though it would suck.
  17. For any game running on source engine (hl2, css, tf2, hl1source, and probably gmod, if it runs in hl2). Boter, the code does appear in any valve's texture. You can try using gcf scape and copy any vmt water texture to load it up in vtfedit. Ofc these are ones of the ways to do them. There are more, but they are similar to easy ways. Yeah no shit But you could atleast added a picture; this is just lazy copy and paste.
  18. Copy + paste You could have atleast showed the results of that work or post if it even works.
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