I only do that if I'm making a test skybox, for the light_env. NEVER DO THIS: - When you resize it, it might cause leaks. - You don't select 1 brush. You select them all. - If you are going to texture it, it's really annoying. - It's a solid design. You can't change anything about it. When you do, you destroy the whole room. And it's that, or 10 seconds work, making regular room. I'll bump this later to continue. I've been having some duties needed to be done. I'll start with this tomorrow. And Btw, this is really a beginners thing. You don't need to know the above stated thing. Yet. Ungroup them? Just so you know, whenever you mastered all these things you can still suck, wanna know why? IDEAS, ya need ideas to make a map, work with it, you can't work blank making up stuff on the way. I have been mapping for almost 2 years and I still have no idea whatsoever, and I made a completely blank map, with mountains surrounding it, with a bunch of errors, and no theme at all, just a town in a desert. I haz the mappers block. Real mappers make a design first. Draw your map. Say, I'm mapping for TF2, and I want a Payload map. You first draw the first stage completely. Then you look at it: - Are you satisfied? - Is it balananced? - Is it fun? If only one of those above said things is missing, you have to add things, renew things, or remove them. Once you've done that, you've got a design to work on. That makes it much easier, or else it will become "endless", and therefor boring. Valve does this too. I see, well thanks for the tip, I'll try that too. I made a design for CSS but it was already taken..Cs_desperados.