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Mr. Green Gaming

SDK

Greens
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Everything posted by SDK

  1. I certainly hope so, else I would add if (getPlayerName(source) ~= ".:SDK:.") then cancelEvent() end to all my maps
  2. You seem like a good candidate, but don't forget you need to be at IRC as well.
  3. Press F6 in MTA server, you'll get a login box
  4. nope, nice map tho
  5. Uploaded 1000th map
  6. Thought this would be interesting to know for the mappers here. A new addon for the map editor has been released at mta community, it generates code to move objects. (Still beta, so don't blame me if it doesn't work) Download + install: http://community.mta...details&id=1224 It works and looks a bit like rcg, and seems to be very GUI friendly. So if you're map editor works, make some moving maps!
  7. oi, you got that editor working?

  8. 1) Try to delete these folders: editor_test and editor_dump in C:\Program Files (x86)\MTA San Andreas\server\mods\deathmatch\resources (After this, do a windows search to make sure you removed them) 2) If that didn't work, try to get a clean updated editor (backup your maps!): Go to C:\Program Files (x86)\MTA San Andreas\server\mods\deathmatch\resources (or where your mta server is installed) Remove all folders and/or zip files that start with "editor" ( editor, editor_main, editor_gui, editor_test, editor_dump ) and "race". Download this, it's the latest revision from mta resources. Unpack the editor folders (race + editor, editor_main, editor_gui) into your "resources" folder Fixed? Edit: added race update
  9. Huh, it should work fine. I tested with your Spiral map and looked in the map file, it has spawns + cps + pickups + objects. http://www.xoti.net/uploads/race-spiral_d362.zip
  10. Uploaded, two remarks: - the RC baron part is confusing, I didn't see the pickup and thought I first needed to do the bike part - the bike part isn't so good, the mountain bike sucks and should be changed
  11. http://www.xoti.net/uploads/raceconv_6457.zip Here you go.
  12. You can't change handling with MTA (yet). Instead use the script from Plodders in this topic.
  13. upped, nice
  14. upped
  15. Like I already told you ingame, the map is too crowded with the Harvesters at moments, so try to fix that. + .rar -> .zip + only files + correct filename (oh and <3 the slide)
  16. my advice, split the map into part1 and part2
  17. SDK

    PONDIMAP

    uploaded
  18. Uploaded
  19. SDK

    Wesk3R's Map

    Uploaded
  20. Uploaded, don't forget to fix the tree's
  21. Uploaded
  22. Replaced
  23. Uploaded, try to fix the stuff I told you
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