-
Posts
916 -
Joined
-
Last visited
-
Days Won
15
Posts posted by NECROSSIN
-
-
Sadly I cant donate, however its a great idea
-
Got email with code for Back to Karkand and physical warfare pack few days ago.
I suggest ya to ask EA Support about this (my friend got a code via it)
-
How can you max out graphics ?
Exactly what Clavus said
Few singleplayer pics on maxed quiality (no spoilers, however jpg makes them a bit ugly):
http://cloud.steampowered.com/ugc/594699991583297229/DD23158ED5C8275AC997AA2DDE9D6B5ACE3C37AF/
http://cloud.steampowered.com/ugc/594699991583286378/301E04F17FA81129E72D495D8B34E0FDA67F88F7/
http://cloud.steampowered.com/ugc/594699991583299775/0B983682D941BB23EFB25A834328553883D3C0B5/
http://cloud.steampowered.com/ugc/594699991583292515/4BEDEA1B4EB16F3EAFBC046C6ACEC94C40177F9D/
http://cloud.steampowered.com/ugc/594699991594980049/ACD10EB6BD3CE25C078426207107C500FB08AB84/
http://cloud.steampowered.com/ugc/594699991594983444/FC7BEE648360D43F28D3DE99DE66FC1929C2BB3C/
-
Multiplayer aint working for me atm, but I finished singleplayer.
9.7/10 (for singleplayer so far
)
It was kinda short but I really enjoyed playing it.
Oh and especially with maxed out graphics it looks even 10x times as amazing
-
New commorose:
-
They just opened Battlelog. Go, go, go
-
Also, new drivers by AMD/NVidia were released (for BF3 of course)
-
Going to play BF3 with 200% cooldown effect on a moon, eh?
-
Finally plugged in this babe:
My computer is ready for BF3!
-
25th here
Also finally reinstalled Windows, got new fresh 500 Gb hard drive and about to get GeForce GTX 570 yo be ready
-
I cant even pre-load before 25th.
Same issue. Hope they will fix that soon.
-
*godlike trailer*
Holy shit
--------------------------
Just got email from origin store, that says that BF3 is gonna be avalaible at 24th October for me
(Holy shit)³
-
Instant whoregasm.
Not gonna wash my eyes until release
-
And small bump with actual video:
-
-
Also, possibly new viewmodels based on player's model and such (stuff is REALLY bugged and there are lots of clipping issues atm, but it looks cool):
http://cloud.steampowered.com/ugc/540656382543415787/31FCD73858DACF331306538318F0FE5581502D75/
http://cloud.steampowered.com/ugc/540656382542672787/737863BA188E7FBC89420703D7BFEBD5D9DD6B46/
http://cloud.steampowered.com/ugc/540656382542421972/F800725A0D5A9AFB62EB2BFAE4184367E2925779/
http://cloud.steampowered.com/ugc/540656382539327639/396329CABCCC533F355EC65A09650840ED35A0E6/
-
Well, got some stuff done so far so here comes the list:
(Note: all stuff below may be changed and some things are unfinished)
Gameplay:
- Imported waves system from zs 2.0 (6 waves in total)
- Added random revive ability for Normal Zombie (disabled on headshots and gibbing, also give a little health)
- Dead humans revives as zombies in same spot where they were killed (with little amount of health)
- Added knockdowns for humans (or I mean against)
- If player takes fall damage - he will be knocked down (humans only)
- Same thing ^ happens when human gets prop 'killed' (but he survives it)
- Supply crates will spawn at the end of each wave (except for last wave)
- Imported ability to start as zombie by walking near poison gasses (only at wave 0)
- If player decides to suicide at wave 0 - he will be forced to spectate until wave 1 instead of trying to get free kills
- Imported a bit better dragging. You can now drag small and heavy props
- Added ability to see through the prop that you are dragging atm
Hud and other stuff:
- Added new HUD for waves (unfinished) and changed the current HUD a bit (both human's and zombie's)
- Wave HUD is also scalable for all resolutions
- Revamped HUD that shows when player is dead
- Added HUD for spectating zombies
- Added TF2 like Freezecam (unfinished)
- Returned 'FirstPerson death' unless player is spectating (knockdowns and revives also uses first person)
- Optimized and updated violence
- When human dies and revives as zombie he still have human's model (with zombie's animations)
Some random screenshots:
http://cloud.steampowered.com/ugc/540656382515521439/09FCF630745325F44EC87DB909338D511FA3B695/
http://cloud.steampowered.com/ugc/540656382515523532/B2A1EDA54A4DD1461B8A253B1B26144BF41066C8/
http://cloud.steampowered.com/ugc/542908047539276454/C1757C64B56834EAA998A2F668D2F0723A879F54/
More info about 'how new leveling is gonna be' coming soon!
no classes
- Imported waves system from zs 2.0 (6 waves in total)
-
Deus specs + Purist Fist at same time!
Heavy Jensen, here I come!
-
Sexy:
-
-
Found some interesting stuff about another bf3 map:
http://uk.ign.com/videos/2011/10/07/battlefield-3-operation-firestorm-developer-commentary
-
Just tried MAV + Clavus' mines.
Scared the shit out of few tank drivers on CB
-
Just opened MAV (Micro Air Vehicle) for recon and its pretty awesome to toy around with.
It highlights all players, you can easily spot them and of course its funny to use it with c4
http://cloud.steampowered.com/ugc/542907315000766951/08E98D651B17B5575CA92C2803EC485B828F62FC/
-
These are just 2 textures. However its kinda possible to make similar thing using bonemerging and other stuff
Battlefield 3 discussion
in Videogames
Posted
Enjoying multiplayer (even if it lags sometimes) as assault recon (screw ya recon haters
)
SKS + Good assault sight+ laser all the way.
Also its pretty awesome how DICE upgraded MAV: