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Posts
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Posts posted by NECROSSIN
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Uploaded small update:
- Increased dmg for 'Farter' Shotgun a bit and enabled it in-game.
- Reworked design for Pulse SMG.
- Rejoining no longer frees you from being muted/gagged.
- Added 4th perk for marksman - additional dmg for long range headshots.
- Reworked nails a bit. Hope this will fix frozen props and such.
- Reduced Support's health from 95 down to 90.
- Added few exploit boxes on barrelfactory.
Also renamed this thread
- Increased dmg for 'Farter' Shotgun a bit and enabled it in-game.
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Result is:
Dont drink alcohol, lads.
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Alchemy
Angry Birds of course
Plants vs Zombies (I can post apk if ya want)
*hides from Ywa*
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One more update:
- Fixed ironsights for Dual Elites.
- Reworked (and optimized) blood effects once again (to minimize chance of mass crashing).
- Slightly increased delay time for Quick Cure and Horse Health.
- Added 'Farter' Shotgun Prototype. Small shotgun which does less damage but it grants you bigger speed compared with other shotguns. Not avalaible via SP system yet (balancing purposes).
- Fixed ironsights for Dual Elites.
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Uploaded small update:
- Fixed a bug where explosion from commando's grenade was clipping through a wall/floor so it instantly killed grenade's owner.
- Optimized some blood effects and clientside gibs.
- Re-added death sounds for humans.
- Possibly fixed random crashes because of incorrect gibbing (they may occur sometimes tho )
- Updated blood effects a bit.
- Limited max amount of clientside gibs to 25.
About crashes - they may appear because of incorrect dmginfo or something like that.
I optimized blood effects from explosions so they wont spam too much, however there is still something that causes crashes.
- Fixed a bug where explosion from commando's grenade was clipping through a wall/floor so it instantly killed grenade's owner.
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This happens on Clavus' Chaos system, and everywhere else.
They can also cause some people's clients to crash.
Zombine's grenade is more logical than this.
Explosions cant cause crashes.
I bet is because of some 'particle overloading' from blood effects, so I need to add an option to enable/disable most part of it
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Hats are good until its all turns into rainbox Nox Circus with emotes spam and colored Gabens
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Uploaded new update on SVN:
- Added new restriction for lateredeeming. Zombies wont be able to redeem if time left is below 2:00.
- Greatly reduced weight almost for all weapons.
- Increased shotgun's dmg once again.
- Decreased Normal Zombie's speed, however buffed his hp with 20 additional points and increased his dmg up to 30.
- Decreased Poison Zombie's speed and buffed him with 50 additional hp.
- Slightly increased health for both headcrabs.
- Increased fast zombie's dmg.
- SG550 now is fully automatic.
- Increased g3's dmg a bit
- Fixed a glitch where players could kill each other with c4 on gasdump.
- Updated blood effects.
- Added new restriction for lateredeeming. Zombies wont be able to redeem if time left is below 2:00.
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Give me a good ideas for few hats and I probably can add them. (But not from TF2, because sadly zs server doesnt have tf2 content on it)
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From myself:
I tried flash suppressor and flechette ammo in BF3 alpha
Flash supressor - nothing really special
Flechette ammo - pretty good fo indoor combat
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New awesome screenshot and new blog post:
Also i told ya that vehicle's hp regeneration is not so bad:
"This is a new feature in Battlefield 3 where lightly damaged vehicles recover their armor after a set amount of time (if kept away from enemy fire)."
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( A normal can outrun a full HP human ( I WASNT running backwards )
Not possbile.
Stop carrying heavy weapon then, because normal zombie is slower than human with pistol or melee
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Uploaded small update (all for obj. stuff):
- Triggers now use their origin instead of their index (so they work properly now)
- Fixed a bug where objective's stage was not working properly if humans missed 1 or more stages
- Moved weapon's spawn inside the truck at 6th stage (gasdump)
- Triggers now use their origin instead of their index (so they work properly now)
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So closed beta is starting tommorow? Anyone knows to who they send invs. Alpha testers, or again random registered guys?
No idea. Hope my BF3 preorder on Origin will do the trick (48 hours early access to beta).
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Cross the fingers!
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The godmode thing got really old after the first few rounds though
To get rid of godmode all you had to do is to shoot off Clavus' "arms"
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1. Laser sights for improved weapon accuracy.
Actually, that could be a cool idea for 4th perk for marksman (ability to turn on/off laser sight that increases accuracy and lasts longer before recharging with each level)
Hmmm...
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Allrighty, permabanning him
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Question for NECROSSIN, why does this guy get a 1 week ban when he already has 9 bans on record?
Hurr, Im not sure much bans there should be to turn them into one permaban :/
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1 week of space
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Uploaded an update today:
- Added FOV changer for weapons (Humans only atm)
- Added new crosshair for shotguns
- Increased dmg for hl2 shotgun and m1014
- Reduced clipsize for hl2 shotty down to 4
- Reduced amount of clientside gibs (for testing purposes)
- Added some tracking for admin's actions
About objective mode:
Just tested it today on actual server and seems few triggers were broken (because of invalid ent.index)
So it still not avalaible until I'll fix these issues.
- Added FOV changer for weapons (Humans only atm)
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Thanks everyone again
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Thanks everyone
Battlefield 3 discussion
in Videogames
Posted · Edited by NECROSSIN
Meh..spoilers (watch on your own risk)