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Posts
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Everything posted by NECROSSIN
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Damien is awesome too
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'both' sounds more awesome
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Thanks guys
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Okay, I'll try it finally Gameserver: Mr-Green's Zombie Survival (Gmod) Age: 16 (17 in this August) Country of origin: Russia Link to SteamCommunity profile: here Little something about your self and why you think you're fit to be admin: Well.. I have been playing on mr. green over a year, in Infected Wars and ZS (now mostly in ZS: over 135 hours). I am very friendly and creative. At the half time of my playing there are rarely any admins online (probably because of different GMT time: especially at the morning ). + Im trying to help Deluvas with zs a bit . So I promise to be a good admin, not abuse ravebreaks and help other players. Oh and I'm trying to be active at IRC as much as i can.
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http://forums.steampowered.com/forums/showthread.php?p=15163917#post15163917
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my mistake
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Umm.. but its only an additional attack for the current poison zombie. Not the new class
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I have a brilliant idea about "zombomedic" thing. Its new poison zombie' alternate attack So: If player have 2 or more brains he can use this attack. If you press mouse2 (or whatever ) you will emit a scary scream (player cant move while screaming) (sound\npc\zombie_poison\pz_call1.wav) and in next 15-20 seconds all nearby zombies will receive health regeneration (not so slow and not so fast) while the "scream owner" will receive slower speed. Works only 1 time per life and health regeneration will dissapear if "scream owner" dies. So its just like a Buff Banner but for zombies, with some balancing stuff and health regeneration. Oh and this 'attack' will not heal the "scream owner" (So prepare for REAL teamwork!)
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Scary and awesome
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zerks...just another complaint from me...sorry
NECROSSIN replied to Albino_Gunner's topic in Zombie Survival
Agreed -
This and this. This would be really helpful with "unusual" SWEPs (that doesnt shoot bullets)
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So you had been waiting for this... and you got it! Here is full information about this new class: Health: 300-400 Advantages: Ability to sprint Powerful grenade attack (35-36 max dmg at close range) No headshots ("neckshots" only) Zombine can drop grenade after his death Disadvantages: Zombine is stunned while attacking Zombine can't crouch (and do crouch jumps) Screens:
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Save the zombies! Stop the camping!
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Name thy telecommunicating device
NECROSSIN replied to Darkstar's topic in Computers, consoles and other hardware
Sony Ericsson k750i Acer n300 Both old as hell -
ZS still need some fixes and balancing. Also if the zombine class is coming in next big update then...
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This is ... sooo true
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Player:SetDSP can make some kind of muffled sound for example.
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So I have some ideas how to "fix" the Howler. First of all: Add a bit bigger cooldown between each scream. 2. Use Player:SetDSP() instead of screen shaking + use some PostProcess effect for blinding the player (like a shade bomb from IW) Oh and I have some ideas for the ZS Green Shop: * Steel Feets: 50-60% decreased fall damage for humans * (unknown name D:): If you stand still - zombies cannot see you through the walls ("hiding" the 'health-orbs') -- Added: * (unknown name D:): player have a chance to take 40% - 50% less damage from throw prop
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Its Role-Playing Shooter!
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@ PEPPER 1. 370 metres including 'traceline' between each mine 2. -- 3. Agree 4. More green smoke 5. More admin apps 6. 200 metres away from zombie spawn + turret should take damage from poison spits 7. Agreed 8. Add ability to skip the shotty 9. Agreed 10. --- 11. --- My suggestions
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Hmm... What about Loadout system at the start of each round? Instead of classes
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umm.. but the Vaporizer rifle... and: Also I am making some new "achievements" for the assault class.