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Posts
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15
Everything posted by NECROSSIN
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Uploaded small update on SVN: Fixed few bugs (hopefully). Increased coefficient for mine's damage perk for engineer. Fast Zombies do slightly less damage in horde.
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This video. It is amazing! (From creator of "Law Abiding Engineer")
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Yeah, that is a good solution. oooh.. I dont like to do stuff using derma panels.... Well I'll try to make when I will get some free time
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Okay. Show me these doors tomorrow then.
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Uploaded quick update on SVN: Commando now deal slightly more bullet damage than other classes. Fixed broken counting for berserker's perk (the one with axe). Increased damage for Pulse Smg. Changes/added some spawnpoints on few maps. Added few exploit boxes on zs port. Engineers now have 50% chance of spawning with Barriceade Kit instead of old 100%.
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2 notes: Updates that are already on SVN: Fixed a bug where poison aura's healing was broken between Poison Zombies Fixed Zombine's speed bug (Thanks to Deluvas) And there is a 'preview' of small new update (not on SVN yet): Changed lvl 4-6 berserker's requirements from 'Kill X undead with katana/crowbar' to 'Decapitate X undead'. Added ability to see nearby (400-600 units distance) teammates through walls for medic (almost same as zombie's one). 'prop_door_rotating' entities are now destructible too. Cade Buster upgrade will work against the doors above ^. Fixed small Mobile Supplies' hud error at the spawn. Changed the way how you will get playermodel. For example, your default player's model is Barney and you spawn as engineer. If table with models of current class will contain Barney's model - you will spawn as him. Otherwise you will get random model from class' models table.
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But really, this is not good
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Oh god, why Amnesia event turned into Chicken madness?
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Unbanned. But next time report about these bugs instead of abusing them.
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They are not big - they are a bit closer to the screen. Its a small 'experiment' so I'll try to add clientside option to enable/disable this 'bc2 style' weapon holding
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I'll check this 'bug' tomorrow. If its really a bug - I'll unban you.
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But not today
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Oh wow. Happy Birthday guys!
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20 7% lvl 0 = 7% lvl 1 = 14% and so on
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Well I've uploaded new update on SVN: Medics no longer can complete healing requirements by self-healing. Descreased Fast zombie's damage and amount of hits before screaming. Poison zombies now get 50% less health from poison aura. Comeback now use different weapons for different class. Slightly decreased ammo regeneration time (On 20 damn seconds!) Ammo regeneration will give ammo only for weapon in your hands ('active weapon'). If you had mines, hammer and such in your hands - you will get pistol ammo instead. Fixed some issues with spawnpoints of few maps. Added spawnpoints, supply crates and such for zs_crackhouse. Added spawnpoints, supply crates and such for zs_necrotic_v3. Added spawnpoints, supply crates and such for zs_hazard. Added Annabelle Shotgun for Commando (only avalaible via Last Man Stand upgrade). Added Mac 10 for Support. Added 'X% chance to spawn with Mobile Supplies' perk instead of old broken one for Support. Added 'Boots of Steel' shop item (Cost 5000 gc, requires 2 upgrades) - 25% chance to avoid fall damage as human. Added 'Cade Buster' shop item (Cost 6500 gc, requires 3 upgrades) - +30% damage bonus against barricades and nailed props as zombie. Changed position on the screen for few weapons. Added 'FAQ' page in F1 panel.
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Some news/ideas for the next update: [DONE] Comeback will give different weapons for different classes [TODO] Ammo regeneration will give ammo only for equipped weapon (if you are holding hammer or such - it will give you pistol ammo or ammo for primary weapon) [TODO] Poison zombies will get twice as less health from poison aura [TODO] Slightly decrease fast zombie's damage (claws) and decrease movement speed when he is attacking [TODO] Fix Last Man Stand bug [iDEA] New shop item: 'Boots of steel' - 25% chance to avoid fall damage (for humans) [iDEA] New shop item: 'no name yet' - Deal 10-30% more damage against barricades and nailed props (for zombies) [ALOST DONE] Mobile Supplies for Support class: You are able to switch between 5 types of ammo (for Pistols, Magnum, SMG, Rifles, Shotguns). Each ammo type have own amount of bullets and recharging time. When you switch ammo type current ammo regeneration progress sets to 0. You are able to use this ammo only when it will be 100% recharged. You get 50% less ammo from your own supply box (guess why?). Each ammo type have its own icon on hud, so you will be able to see current type of ammo type while holding other weapon. Screenshot of this piece of art (ignore the wall of text):
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1st bug: Ye i know about it.*noted* 2nd: Well this is not really a bug. I dont want to mess with 'ammo' storing thing inside the weapon's clip because its messy a bit. This 'bug' not really bad after all :/
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NOT THE BABIES!
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You mean, after-Clavus and Deluvas (and Ywa) ZS development xD What a nice cruel world! xD
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So much rage, because support was not changed since last update (except amount of nails).*pokerface*
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Going to upload new small update on SVN soon: Added more violence (instead of old one). So you can blow zombie's head on headshot and such. Added decapitations more Axe and Katana. When you kill a zombie you have 30% chance to decapitate his head and get additional score. If you get killed by howler (without assist) - your head will explode.
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Uploaded urgent update on SVN: Fixed bug in ScalePlayerDamage hook (again) Zombies will not get points for killing other zombies (if they will kill 'em somehow) Fixed 'Heal X infected people' requirement for medic (finally found the problem ) Fixed small zombine bug (again) Fixed small 'showstatsinfo' bug
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Uploaded new update on SVN: Decreased melee damage penalty from 20% to 10% when player is alone Increased bullet damage penalty from 20% to 25% when player is alone Increased Last Human damage bonus both for bullet and melee damage Slightly increased damage for all shotguns Added Sg552 rifle for Berserker (45 kills) Enabled flashlight on melee weapons (Berserker only) Added perk for spawning with axe in percentage for Berserker Fixed perk for spawning with pulse smg for Engineer (now in percentages) Re-enabled shotguns for Commando, Support, Engineer (90 kills) Increased crossbow damage Added new font for melee weapons (already on the server) Fixed 'keyboard madness' for supply crates Tweaked nailing system a bit again. You will not be able to overheal prop, but if prop is damaged you can repair it a bit (repair health = ((ent max health - current ent health)/2.5 ) Slightly increased damage for Fast Zombie (claws'n'pounce), but decreased amount of hits before Fast Zombie will go 'roar'
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you're insane D: Not yet Nope. Take it serious
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Uploaded few small changes on SVN: Finally fixed new animation for fast zombie when he is screaming Removed On-ground restriction for cade kit Increased M3 damage Fixed a small 'melee->ammo' exploit Added exploit boxes on some more maps Fast zombie no longer can move while screaming By the way i need ideas for first requirements for each lvl 7 class. Second requirement is 'Survive 2000-2100' rounds And yes - requirements should be 'insane' a bit