Well, in this topic I'll post upcoming changes and some possible ideas. SVN Changes (These changes already in svn version): [bALANCE] Medics now can heal if they are not moving. (No more Run'n'Heal tactic) Upcoming changes (they will be added to SVN as soon as they will be 100% completed): [bALANCE] Decreased Zombine's max health from 320 to 260. [bALANCE] Decreased Poison Headcrab's speed. [bALANCE] Slightly decreased Glock damage. Possible changes: [FIX] Leveling system Since the current level-up system is bugged I'll make a few changes: Medic: "Pick up X health vials" will be replaced with "Open X supply crates" or "Heal X points from supply crates" Commando: "Kill X headcrabs" will be replaced with "Kill X amount of howlers (or poison zombies maybe)" "Pick up X ammo boxes" will be replaced with "Open X supply crates" Berserker: "Kill X headcrabs" will be replaced with "Kill X amount of ethereals(or howlers)" Engineer: Probably I'll bring back the old cade kit (the one from old zs) "Deal X amount of turret damage" will be replaced with "Deal X amount of mine damage" Support: "Pick up X ammo boxes" will be replaced with "Open X supply crates" or "Pick up X nails from supply crates" Feel free to suggest good balancing ideas