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Posts
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Joined
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Last visited
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Days Won
19
Everything posted by Damien
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, cant wait to play tomorrow. I like events
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I miss the ravenholm map, it had a perfect environment. I think this will have a good chance to (it has cading spots, open spaces) be a decent map.
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I dislike turrets, they only disbalance the game. Howler is fine and zombine to. I still think fast zombies are to OP, they kill faster than any other class. It was balanced in deluvas zs and now its way to strong.
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The only portable device i use is my iphone 3GS and thats just perfect. I got a psp2000 (thick psp) , but i rarely use it. Psp2 is definately cool though.
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Server updates are on thursday and last thursday zs got an update. It had some good changes, i havent had time to fully test new update ( im addicted to minecraft, shouldnt have bought it :S)
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Last expensive thing: myplatinum usb hdd 250gb €45,- Last cheap thing: twix : €0,60
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Good luck raptor.
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@weo: im gonna finish my building tomorrow. I first gotta watch some tutorials of crafting.
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I started leveling support and got a few suggestions: - increase dmg of usp, because its like your throwing rocks at a zombie. - make chance of spawning with mobile supply crate slightly higher. - remove the crappy shotgun and replace it with nerfed scout sniper. And thats it for now.
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You can easily compensate for the turning around and otherwise it would be hard to catch the human. Its like the only way to kill a high lvl medic.
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Constantly cading would be boring, but constantly running to. The change is the thing that drives zs, the unpredictable. We need the zombies that get into cades and we need zombies that are good in breaking cades. All zombie classes have their own use against runners and caders. I think tampering with the thing that drives zs will lead to a boring gamemode. Stop complaining about a single gun, im not complaining either about a single gun like the ubersized M4A1. There are more important things to improve in ZS.
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Because some maps have multiple zombie spawns that are inside houses/good cade spots.
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New suicide system works well and i only hated it on chaos system (i drowned and had low hp for 4 minutes). It should be back to normal around 16:30 instead of the 14:30 it is now. Im afraid to use nades, because they can kill you through a wall. Hopefully that will be gone with your fix.
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Happy birthday clavus
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@nugget: as i said before: the screams has different effects. One shakes and pushes/pulls you, the other makes you turn around. They are different classes in my opinion. Besides balance is more important than removing classes. I hate it that people are constantly whining about how hard zombies are, but its not the zombies that are the problem. They dont have enough experience and rage when they get killed. The problem is, is that when you only play human, your gonna suck at being zombie. Thats what is happening alot. The team that wins is the team that is smart enough to co-operate. Let me give an example: i was normal zombie and bean was poison zombie, i had a prop. I could have tried killing the human with the slow velocity, but i gave my prop to bean. Another example: one goes poison, another howler and a zombine. Howler makes sound shield, poison heals howler and zombine blocks the doorway. Human example: 1 commando, 1 medic and 1 support. Commando shoots, medic heals and support protects cade and resupplies ammo. CONCLUSION: co-operation is the key to winning.
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A dmg aura from commando would be nice so that it helps the team more.
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Zs is meant to be hard. Besides that its alot easier for humans now than it was 3 years ago. If you work together, zombies lose alot more. Wraith is fine. Zombie hp is good. Some weapons could need more dmg, but most are good. Mine dmg is to stop jihad engis.
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It would be a good idea to add this tree into the help menu in-game. Because people constantly ask when they get a new gun.
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Thx, i owe you now.
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I lost my lvl 5 commando, i had 220/300 rounds and 1200/1200 supplys. Suddenly im reset to lvl 0 . my steam id: STEAM_0:0:7470055
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Fastie should have the dmg it had before necrossin altered it. It was a perfectly balanced class, but now its OP. HP is good, its just that the hits dont always register (same goes to every zombie and also with melee weapons)
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Fast zombies are still a bit OP if they do less dmg, i think zombie classes got a good balance. I agree with deluvas, constantly lowering the zombies make them less fun to play ( ragers are normal nowadays, but that doesnt have to be).
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The one that makes the final hit gets the kill, luckily we got assists for the one that did the most dmg.
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Requirements are fine atm, it has to be a challenge to get them.
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Wraith teleport causes you to make a 180 turn, howler shakes your screen. In my opinion thats enough difference that the classes need.