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Mr. Green Gaming

Damien

Greens
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Everything posted by Damien

  1. More coders = more views = more updates in less time.
  2. Influence on random isnt random anymore. :/
  3. Looks nice indeed. . Old loading screen from gmod was getting boring. :S Btw: Who is rasta and who is AC ?
  4. Im going to do the same as pufulet did and thats make a summary: Fast zombie: - should have the same stop effect with pushing as with hitting is. (pause) - pause should be slightly faster. Normal and poison zombie: - small props should do slightly more dmg than heavy props. - poison zombies shouldnt be able to heal eachother and have a small selfheal OR they can heal eachother at 33% rate instead of 100%. rest of zombie classes are good Zombie leveling ideas: -howler: xx% more chance of sound shield. -ethereal: xx% more dmg in the back. -zombine: xx% less health needed to go into rage. -normal and poison zombie: xx% more hp. -headcrab: xx% more speed. -poison headcrab: xx% more range for the bombs. -fast zombie: xx% longer hitting before pause. Now for human classes: commando: - replace magazine perk with dmg perk. - less self dmg from grenade(shouldnt be jihad bomb) or make the nade not do dmg through walls and stairs. Support: - add nerfed scout sniper with clip of 2 and 40 ammo max. At 75 kills or given by comeback. - add ammo boxes that give xx% ammo for all weapons that the person is carrying( excluding cade, hammer, bombs and grenades) Other classes are fine atm ( i think) Thats all for now
  5. It could be a solution against ragers, but the perks shouldnt give a lot of advantages like with humans. Because your goal is to win the round as human and not as zombie.
  6. Sniper should be slow, but powerfull. 40 ammo would be a good max sniper can carry and 2 ammo per clip. As for commando recoil is useless when you can just compensate for it with your aim. Dmg aura is not only good for the commando, but also for the rest of the team.
  7. I think grenades are a bit bugged, they should have the same range against yourself as the range for zombies. To dangerous for yourself.
  8. Welcome back , we could need some more good zs players.
  9. I dislike playing with big groups to, but not because of the lag. Its just that commando fails, it takes 30 kills to get a decent gun. Grenades are suicide bombs( on subway trainstaion i threw a grenade under the stairs and was walking to the top of the stairs and die of the grenade :S). I feel like a suicide bomber when i throw a grenade because there is a chance i die from the explosion. Like i said before: re-add the dmg aura and remove the bigger clips( pretty useless). As for support: a nerfed scout sniper and ammo boxes. Engineer, berserker and medic are good as they are.
  10. @pufulet: somebody of the humans hit you with melee and your stuck at 0hp. When update is uploaded its fixed, i think.
  11. nox has that feature i think, but nox is a bad comparison. mr.green zs is unique so dont compare. :S
  12. medic is already there for the hp, support could supply the ammo. grav gun wont work, maybe add the ability for support to lift a prop and move it ? btw, fasties definately need a nerf. 2 fasties were raping me faster than 2 normals could :S .
  13. its annoying when you try to read the forum on a mobile phone.
  14. I think ammo boxes could make it a more attractive class and adding a (nerfed) sniper rifle at 75 kills would make it perfect. Medic for health, support for ammo.
  15. congrats
  16. There is only 1 class left that has to little advantages and thats support (medic and commando needs some tweaking). Sniper rifles and ammo packs maybe?
  17. I think you got the wrong info deluvas, necrosson told me he was going to add lvl 7. If he made a typo, he wouldnt say add. :S
  18. Yeah, but even for you it takes a very long time to accomplish it and your the best player ( in my opinion ). Lvl 7 should be accomplishable for others to and not take 3 years to get :S
  19. Congrats ruff.
  20. Nobody is going to get 2000 rounds, so whats the use in adding lvl 7 than? I play like 3-4 hours on some days and get 1-2 rounds in that time ( even though i dont suicide). 2000 rounds would take years for a very good player that plays regularily. ( 6 hours is a bit extreme and you dont survive all the rounds).
  21. No, last thing you archieve is highest lvl on all classes. I think 500 is the absolute max rounds it should be.
  22. No just no. In-game timer shows like 1/10 th of the real playtime. So 600 hours = 6000 hours real-time. 300 rounds is acceptable (lvl 5 + 6 req). Because its very hard to get 300, but still gettable unlike 2000.
  23. , it takes me 4-5 months for 150 rounds. 2000 is impossible, adding lvl 7 with that req would be useless. Nobody is going to achieve that.
  24. Admins can change them in-game so necrossin doesnt have to add them, he can add them later ( or another admin can).
  25. Shadows played angry german kid a while back, knowing its fake makes it annoying and not funny. :\
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