Clavus Posted May 20, 2009 Posted May 20, 2009 Figured there was not a real discussion topic for IW / the IW server yet. If you have any suggestions, things to complain about, or just praise, post it here Quote
Darkstar Posted May 20, 2009 Posted May 20, 2009 Gore (But youve re-written that )i think the main things youve addressed are with the upcoming update Quote
RoboRobb Posted May 20, 2009 Posted May 20, 2009 I really really love the music you've got together on the server.. I know some of its from Half Life 2 and other stuff but it fits the server really well..I also like the blood effects especially from the main rocket zombie dude (I dont know its name, im just going to call him George). I like how the blood from the rocket he fires sticks to the surrounding area. Very sexy! Quote
Clavus Posted May 20, 2009 Author Posted May 20, 2009 I also like the blood effects especially from the main rocket zombie dude (I dont know its name, im just going to call him George). I like how the blood from the rocket he fires sticks to the surrounding area. Very sexy!Although that's going to change a bit because it crashes people The next effect will be more particle spam-ish but the bloodsplatters that drip blood from the ceiling will stay. Quote
Sneed Posted May 20, 2009 Posted May 20, 2009 yeah the gore is awesome but it keeps crashing me ;( thats why i dont play it so much becuse theres no blood when i have gore turned off Quote
Darkstar Posted May 21, 2009 Posted May 21, 2009 yeah the gore is awesome but it keeps crashing me ;( thats why i dont play it so much becuse theres no blood when i have gore turned offyou get used to it really@robb - george is called the behemoth Quote
RoboRobb Posted May 21, 2009 Posted May 21, 2009 yeah the gore is awesome but it keeps crashing me ;( thats why i dont play it so much becuse theres no blood when i have gore turned offyou get used to it really@robb - george is called the behemoth@Error - George is better. Quote
Ywa Posted May 21, 2009 Posted May 21, 2009 yeah the gore is awesome but it keeps crashing me ;( thats why i dont play it so much becuse theres no blood when i have gore turned offThat's why it's rewritten. It shouldn't crash anymore after the update. Quote
Mr. Darkness Posted May 21, 2009 Posted May 21, 2009 Infected Wars - cool shit, that i dont like, i mean i like it. Thanks for reading my unspamoh Clavus i choosed once from behemoth to other class of zombie once, but couldn't get back to behemoth... HELP Quote
Darkstar Posted May 21, 2009 Posted May 21, 2009 Infected Wars - cool shit, that i dont like, i mean i like it. Thanks for reading my unspam oh Clavus i choosed once from behemoth to other class of zombie once, but couldn't get back to behemoth... HELPon the zombie class select screen, theres a tick box saying 'Apply For Behemoth', click on it, spawn as something, and then kill yourself again, re-spawn, and you should be behemothsorry if its a bit confusing Quote
Mr. Darkness Posted May 21, 2009 Posted May 21, 2009 ah i know there is 1it didnt helpi choosed disable and enable. *NOTHING!* Quote
Darkstar Posted June 8, 2009 Posted June 8, 2009 i also see nice new tasty gibs, or was that just me >:3 Quote
Clavus Posted June 9, 2009 Author Posted June 9, 2009 i also see nice new tasty gibs, or was that just me >:3Yup, although none of the bots were completely blown to smithereens in this video Quote
Clavus Posted June 10, 2009 Author Posted June 10, 2009 Since the Steam community RSS is super-slow lately I'll just post it here:-- CHANGELOG -- Infected Wars Official v1.1Changelog:* Rewrote gore, no more crashes! Hopefully...* Last Stand mode for when there's one human left* Multiple rounds and map voting possibilities at end of the round!* Turret information like health and kills are displayed on HUD* Grenade throws can now be charged by holding mousebutton* Some HUD improvements* Shotgun reloading now as it should be* Better sniper zooming* New gore sounds* Undead reinforcements now increase with more players* Turrets now fly beside their owners* Turret placer changed in a turret command tool* Turret dies when owner dies* You can give the turret a nickname in the options menu* Experimental class is now more vulnerable to damage* Supplies class received health buff* Small ammo boxes give grenades. Supply class ammo boxes replenish mines!Up and running on the server Nerfed the turret bullet damage a bit this evening... should make it a bit easier for the undead to harm the turret's owner before getting blasted to oblivion. Quote
Darkstar Posted June 11, 2009 Posted June 11, 2009 -- CHANGELOG -- * You can give the turret a nickname in the options menumy idea Quote
Clavus Posted June 11, 2009 Author Posted June 11, 2009 -- CHANGELOG -- * You can give the turret a nickname in the options menumy idea ... and it was a brilliant idea. Quote
Clavus Posted June 11, 2009 Author Posted June 11, 2009 Increased the suit drain of the vaporizer and the egon somewhat. Well, it has practically doubled. In exchange for a kickass turret, Experimentals should be more careful with their suit power Quote
Darkstar Posted June 11, 2009 Posted June 11, 2009 Increased the suit drain of the vaporizer and the egon somewhat. Well, it has practically doubled. In exchange for a kickass turret, Experimentals should be more careful with their suit power i noticed especially on de_nuke, when suddenly 3/4 of my suit power had gone, many WTF?!'s occured Quote
Clavus Posted June 11, 2009 Author Posted June 11, 2009 Just fixed the ingame radio. It wouldn't properly loop to the next song, now it does. Quote
Darkstar Posted June 12, 2009 Posted June 12, 2009 Ideas for a possible green shop similar to ZS: (well, just ideas in general)The ability to be able to heal your turret (but completely drains your suit energy)Purchase a slightly more powerful/more accurate/larger range turret when you have experimental masterFaster regeneration when last humanhats?(Admin) Able to use gravity gun(I might come up with some more in the future) Quote
Darkstar Posted June 17, 2009 Posted June 17, 2009 could there be a sticky for the infected wars map cycle?:3 Quote
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