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Mr. Green Gaming

A Green Shop System In Infected Wars


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Third Batch of Ideas

These were made by 2 different people than the normal ones because the ideas need a wide variety for clavus to choose from.

Dragon Armor(Idea Presented by Cowchucker): Reduces the amount of damage melee damage does to your suit(suit only not health) by 15%

Crowbar of Destruction(Idea Presented by Hundred2): You lost your crowbar of doom and found a better one. It gains a secondary attack which doesn

Edited by Cowchucker
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Mmm, Clavus will never do anything unbalanced anyway...Right?

Well, why I like IW more than ZS is that...

IW Is like...They both has wepons that they shoot and stuff like that. :D.

I have played too much ZS I think. I like them both, but I like IW more.

Hurry up with this GC system >:U.

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Mmm, Clavus will never do anything unbalanced anyway...Right?

Well, why I like IW more than ZS is that...

IW Is like...They both has wepons that they shoot and stuff like that. :D.

I have played too much ZS I think. I like them both, but I like IW more.

Hurry up with this GC system >:U.

Yes clavus wouldnt do anything unbalanced(He's a robot, not a human, humans make mistakes but robots dont.)

Well about the GC system, its only going to go live when he comes back from vacation, i will make sure he fixes a few bugs, glitches and achievements. He needs to fix one man army, deus ex, and lucky luke. I have a bunch of stuff on this list that im gonig to show him of what needs to be done.

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Yes clavus wouldnt do anything unbalanced(He's a robot, not a human, humans make mistakes but robots dont.)

Well about the GC system, its only going to go live when he comes back from vacation, i will make sure he fixes a few bugs, glitches and achievements. He needs to fix one man army, deus ex, and lucky luke. I have a bunch of stuff on this list that im gonig to show him of what needs to be done.

Hmm oh really? he can't do mistakes? you havent played zs that much cow :lol:

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Well... getting GC for ZS will be easy with IW if they get linked.

Just my thought :V

and Sneed. it was a mean joke >:D

Well getting GC in IW wont be as easy as you think if thats what your implying, definitly not as zombie although maybe as human. The average zombie gets about 1 or 2 kills before the round is over in ZS and in IW. For humans humans in IW they can kill a lot easier than in ZS although they can also die a lot easier if the human isnt that godo and doest stick with the team you can die before he even gets a kill. But in ZS you dont technically need to stick with the team... zombies dont shoot in that game, you can just out run them.

And about sneed, you made a cruel joke on him, but dont mind him he's just a bit cranky....Robo has been away and sneed hasnt gotton any of that moon penis since.

Edited by Cowchucker
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I have a idea for the shop:

Made From Your Own Flesh And Blood- When your baby gets killed you can choose to get another one (Downside that it takes off 25% of your current health)

Nice idea error, although i would say 50% of your health because you can sacrifice the baby for all your health back or make it so you cant sacrifice it for more health.

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  • 2 months later...

This is what I have as items so far. The items with extra spaced lines are the ones I haven't implemented yet, the rest is working.

	["titleeditor"] = { Name = "Title Editor", Cost = 3500, Desc = "Ability to change your scoreboard title in the Options menu." },
["ammostash1"] = { Name = "Ammo Stash lvl. 1", Cost = 2000, Desc = "Receive 1.25x the amount of ammo from ammo drops (grenades excluded)." },
["ammostash2"] = { Name = "Ammo Stash lvl. 2", Cost = 2000, Desc = "Receive 1.5x the amount of ammo from ammo drops (grenades excluded).", Requires = "ammostash1" },
["ammostash3"] = { Name = "Ammo Stash lvl. 3", Cost = 2000, Desc = "Receive 2x the amount of ammo from ammo drops (grenades excluded).", Requires = "ammostash2" },
["proxgrenades"] = { Name = "Proximity Grenades", Cost = 5400, Desc = "Your grenades will detonate directly when near the undead." },
["finalshowdown"] = { Name = "Final Showdown", Cost = 6200, Desc = "Get 5 seconds of invincibility and extra ammo when you're last human." },
["shockdampers"] = { Name = "Shock Dampers", Cost = 3000, Desc = "Halves fall damage (human team oly)." },
["opticalobliteration"] = { Name = "Optical Obliteration", Cost = 4500, Desc = "Makes your proximity mines almost invisible after placement (for Support class)." },
["touchdown"] = { Name = "Touchdown", Cost = 4000, Desc = "When landing at great speed you will create a small airblast around you (human team only)." },
["deadeffort"] = { Name = "Dead Effort", Cost = 4200, Desc = "You explode, doing damage to your direct surroundings, when killed as Behemoth." },
["ladyluck"] = { Name = "Lady Luck", Cost = 3800, Desc = "The chance of a good outcome with roll-the-dice is increased." },
["duracell"] = { Name = "Duracell", Cost = 3500, Desc = "The Vision power will drain 25% less energy." },
["duracell2"] = { Name = "Duracell Extra", Cost = 3500, Desc = "The Speed power will drain 25% less energy.", Requires = "duracell" },
["duracell3"] = { Name = "Duracell Super", Cost = 3500, Desc = "The Armor power will drain 25% less energy.", Requires = "duracell2" },
["duracell4"] = { Name = "Duracell X", Cost = 3500, Desc = "The Regen power will restore energy 25% faster!", Requires = "duracell3" },
["smokescreen"] = { Name = "Smokescreen", Cost = 3500, Desc = "If killed as warghoul, you drop several shadeballs." },
["organicharvest1"] = { Name = "Organic Harvest lvl. 1", Cost = 3500, Desc = "Your turret restores a little health when killing an undead." },
["organicharvest2"] = { Name = "Organic Harvest lvl. 2", Cost = 3500, Desc = "Your turret restores even more health when killing an undead.", Requires = "organicharvest1" },
["detecttodestroy"] = { Name = "Detect to Destroy", Cost = 2000, Desc = "Receive an additional tripmine for the Scout class." },
["chaosamplifier"] = { Name = "Chaos Amplifier", Cost = 3000, Desc = "Increases the reach and strength of the Stalker scream." },
["efficientexchange"] = { Name = "Efficient Exchange", Cost = 3500, Desc = "Decrease healgun drain by 30% for the Supplies class." },
["infantechantment"] = { Name = "Infant Echantment", Cost = 4000, Desc = "Triples the health of your sacrifical baby." },
["fragilewarden"] = { Name = "Fragile Warden", Cost = 4000, Desc = "Nullifies the first shot you get from long distance (like sniper shots) after spawning (undead only)" },
["leech"] = { Name = "Leech", Cost = 2700, Desc = "The swarmblaster and hornet gun will leech a little more health with every hit." },
["deathpursuit"] = { Name = "Death Pursuit", Cost = 4000, Desc = "For the Bones class. When in mid-air, aim directly towards a nearby human and press the Use key. You'll launch towards him!" },
["maliceabsorption1"] = { Name = "Malice Absorption lvl. 1", Cost = 3500, Desc = "Regenerate a little health around fresh human or undead corpses (for undead only)" },
["maliceabsorption2"] = { Name = "Malice Absorption lvl. 2", Cost = 3500, Desc = "Regenerate more health around fresh human or undead corpses (for undead only)", Requires = "maliceabsorption1" },
["abortiondenial"] = { Name = "Abortion Denial", Cost = 4500, Desc = "If your sacrifical baby is killed before you could sacrifice it, you can place it again. Only one retry!" },
["spreadtheplague"] = { Name = "Spread the Plague", Cost = 4800, Desc = "You throw three infection balls at once, while wasting just one, as Warghoul class." },
["machineillusion"] = { Name = "Machine Illusion", Cost = 3700, Desc = "When playing Stalker class, turrets will no longer target you if you're more than 6 meters away." },
["machinedestruction"] = { Name = "Machine Destruction", Cost = 3500, Desc = "Do 20% more damage to turrets when playing undead." },

["behemothdemonsuit"] = { Name = "Suit: Demon Totem", Cost = 7500, Desc = "Outfit for Behemoth. Increases health by 100. All undead in a small range around you will regenerate health slowly." },
["zombiecorpsemastersuit"] = { Name = "Suit: Corpse Master", Cost = 7500, Desc = "Outfit for Zombie. After killing a human, you fully restore health. Default health increased by 40 points." },
["bonesgalesuit"] = { Name = "Suit: Gale Beast", Cost = 7500, Desc = "Outfit for Bones. Increases run speed by 30%. Gives a slight chance of completely ignoring bullet damage." },
["warghoultoxicsuit"] = { Name = "Suit: Toxic Creature", Cost = 7500, Desc = "Outfit for Warghoul. You mark anyone you hit." },
["stalkerghostsuit"] = { Name = "Suit: Ghost", Cost = 7500, Desc = "Outfit for Stalker. You're less visible when moving and you'll remain completely invisible when crouching." },
["suppliesboosterpack"] = { Name = "Suit: Booster Pack", Cost = 7500, Desc = "Outfit for Supplies. Increases Healgun healing speed by 50%." },
["experimentalupgradepack"] = { Name = "Suit: Upgrade Pack", Cost = 7500, Desc = "Outfit for Experimental. Increases the turret's max health and fire speed." },
["scoutsspeedpack"] = { Name = "Suit: Speed Pack", Cost = 7500, Desc = "Outfit for Scout. Increases run speed in Speed mode by 30%. Speed mode suit power drain is reduced by 50%." },
["assaultshieldpack"] = { Name = "Suit: Shield Pack", Cost = 7500, Desc = "Outfit for Assault. Decreases armor mode suit power drain by 30%. Buffs health with 30 points." },
["supportammopack"] = { Name = "Suit: Ammo Pack", Cost = 7500, Desc = "Outfit for Support. Doubles standard weapon ammo. Gives one additional mine and two additional grenades." }

WORK IN PROGRESS: I might change the effects at any time. I hope to release the shop soon, but we I first need to resolve an issue I'm having with the suits.

EDIT: Updated list.

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How bout.. Final man stand.

When you are Last Human, you get a special weapon. like a machinegun with alot of ammo that is stronger then a ares shrike.

(dont hate me when its already suggested)

Humans already have wallhacks, speedhacks, regeneration hacks, armour hacks, MINES

WHAT MORE DO YOU FILTHY ANIMALS WANT? :P

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How bout.. Final man stand.

When you are Last Human, you get a special weapon. like a machinegun with alot of ammo that is stronger then a ares shrike.

(dont hate me when its already suggested)

Humans already have wallhacks, speedhacks, regeneration hacks, armour hacks, MINES

WHAT MORE DO YOU FILTHY ANIMALS WANT? :P

Very true!

I personally think IW is perfect, even without the GC system. I just want it because I need something to motivate me (now that I've almost got all the achievements)

Thing is, I don't want it to change that much :/

And humans are REALLY powerfull already, I dont think they need any more powah :P

Why no bones upgrades? only stalker and behe and human's get new stuff :P

like; +15% bones speed (15% more than what is already added that is :P)

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