Deluvas Posted September 17, 2009 Share Posted September 17, 2009 (edited) As you can see, the new update is live, but there are bugs. The game needs tweaking, and more addons, but i couldn't do them in time, so i will make small updates in the days that will come.I will post a full changelog ("oh god plz kill me") and i think i'll keep this thread active when the small updates come!PS: I'll post the changelog tomorrow!Some major things i've fixed in my new updates (not yet release) -> You can now properly buy shop items that require you to have other upgrades bought. -> Fixed PoisEff clientside error when getting hit by a poison headcrab spit in the eye.-> Fixed a scoreboard clientside error.-> Fixed a couple of notice numbers: Instead of "You did 24.432984238427823 damage with backbreaker", it will be rounded to 24 damage. ... Some more, i just can't rememeber!FULL CHANGELOG : 1. Gameplay: Humans: - Added a bullet damage calculation system. The bullet loses its damage in time if the target is far away. - Added recoil on almost all weapons and slightly reduced spread values. - Fixed ironsight reload bug and animation. - Fixed all weapons FOV bug. - Fixed some typos on the scoreboard. - Upgrade "Last Stand Man" now gives the player the M249 even if your slots are full. - When you connect to the server for the first time, you'll get a class screen, from where you can choose your human class. After you choose your class, you spawn as human. - New formula for speed calculation if you are badly hurt. Also, ironsight now changes speed properly. - Improved weapons : All ranged weapons. - Removed weapons : Mac10. - Added new weapons to the drop list. - Added new classes: Medic, Berserker, Commando, Support, Engineer. Medic spawns with a health pack/syrenge (whatever you want to call it) and you can heal people by pressing the left mouse and heal self by pressing the right button (hold it). Berserker spawns with an axe at higher levels. Increased damage with pistols. Increased melee damage, heals x % based on level from the damage he inflicts. Engineer spawns with mines, sometimes a nailing hammer. At higher levels he spawns with pulse rifle and turret. Commando is a military class. Has a chance to spawn with a rifle. Increase damage with rifles. Support has a chance to spawn with a smg and or barricade kit. At higher levels, he spawns with shotgun. For more information type !classinfo to see what are your class bonuses and !levelstats to see how much till level up! Zombies: - Fixed "SteamRoller" upgrade. It is now giving the right amount of health back. - Changed zombie postprocessing. - Fixed gibs. They now return the right amount of health back. - Gibs now collide with world and static objects only. - Fixed headcrab view. Also disabled crouch for headcrabs, since they can fit through anything. - Disabled jump for poison headcrabs. They don't jump in the original game (half life 2) - Added !rollthedice to zombies: Lose : You can lose health or brains. Win : brains. - Slightly increased normal zombie walking speed. - Zombies have a chance to drop a jar of health pills (whatever you want to call it) or an ammo box. (These are just for achievements - Medic and Commando). - Lowered headcrab (normal) damage by 2. It still scales with zombie around you.2. Shop: - Added new shop item: Vampire! Cost: 7000 GC. As zombie, you leech health from your victim. The greater the damage, the greater the health leeched. - Added new shop item: Cheat Death! Cost: 6500 GC.As human, if you have health equal or less than 30 and you get hit by a zombie (and the damage is greater than 25), then you have a 30% chance to not take damage. This can occur once every 5 minutes. - Added new shop item: Horse health. Cost: 5500GC. As human, you regenerate an additional 10 hp. You need "Quick Cure" to buy this upgrade, and at least 3 other upgrades. - Added new shop item: Surgery. Cost 3300 GC. As human, you heal 50% more health from health vials/packs. You require 3 upgrades to buy this. - Added new hats: Computer Monitor, Headcrab, Egg and Skull. - Added new shop item: Natural Immunity. Cost: 5000 GC. As human, if you get hit by a poison headcrab spit or hump, you will get 40% less damage. You need at least 4 other upgrades to buy this. - Fixed the bug where you couldn't buy upgrades that require other upgrades or a number of upgrades.3. VGUI and Effects: - Fixed health bar. It now shows health correctly. - Added human change class menu. Only appears at first spawn. (It will appear anytime you want, soon) - New damage take effect. (Probably gonna make this an option since some people complain about it) - Added notice system. (Probably gonna make this an option since sometimes it's annoying) - Added a shake screen when you move right/left and realistic bounce when you move. - Set film grain ON by default with a low value. - Added reloading sound (Like "Reloading") when you reload a weapon with bullets as a human! - Added different glow colors for different weapons. - Added some music when you spawn. (Probably gonna make this an option) - New scope for awm, scout and crossbow. Added crosshair for the same weapons.4. General: - Added no-collide with players from the same team. - Removed the code that let's you walk through small props because it was buggy. ( Not Permanent ) - Added a new weapon: SMG from the original game. - New rewarding system: If you do enough damage as human or as zombie, you will get brains, weapons. You can still find weapons in the map! - Added ability to call !levelstats and !classinfo from zombie side. - Player models are class specific now!More coming... Stay tuned! Edited September 18, 2009 by Deluvas Quote Link to comment
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