Danni Posted June 8, 2009 Posted June 8, 2009 Please removed Zs_sector4The map is bugged. When it switches to the map it automacticcaly says "Zombies win" and the human have 00:00 in survival time Quote
Ywa Posted June 8, 2009 Posted June 8, 2009 Addedzs_subway_part1Deletedzs_sector4 (until further notice)zs_hauntedbayou_v3 (it was just bad mapped) Quote
Bean Posted June 8, 2009 Posted June 8, 2009 Oh no Hauntedbayou was a great map for propkilling with the TV's D: I'm crying :'(((((((((((((((((( Quote
Ywa Posted June 9, 2009 Posted June 9, 2009 Updatedzs_subway_part1 > zs_subway_chapter2 (yes, from 1 to 2)Addedzs_subway_chapter1 Quote
FrenchDorian Posted June 9, 2009 Posted June 9, 2009 zs_subway_part1 makes me think to zombie panic's subway map Quote
Chikennugget1 Posted June 9, 2009 Posted June 9, 2009 why haunted bayou? D: great map for escaping and making ninja trip from windows to windows.There'll be only stelk's map if it continues Oo Quote
Ywa Posted June 9, 2009 Posted June 9, 2009 zs_subway_part1 makes me think to zombie panic's subway mapDing ding ding. I ported it and made it smaller. I'll map chapter3 and chapter4 myself. Quote
Botervloot Posted June 9, 2009 Posted June 9, 2009 why haunted bayou? D: great map for escaping and making ninja trip from windows to windows.There'll be only stelk's map if it continues OoIs that bad? Quote
Chikennugget1 Posted June 9, 2009 Posted June 9, 2009 Well,we can say that...Stelk's map are...special,not to mention shitty sometimes (or often,very often XD ) Hmmm... Quote
EmRA Posted June 9, 2009 Posted June 9, 2009 oh god, take the memories away. TAKE THEM.Why remove all the old l33t maps < Quote
Ywa Posted June 9, 2009 Posted June 9, 2009 oh god, take the memories away. TAKE THEM.Why remove all the old l33t maps <Blame the map. It's not optimized for many players. Quote
Ywa Posted June 10, 2009 Posted June 10, 2009 Deletedzs_bog_pubremakev2 (secret room where humans always win)Updatedzs_subway_part1 > zs_subway_1_cargo Quote
Deluvas Posted June 10, 2009 Posted June 10, 2009 (edited) I'm sorry, but humans do not "always" win that map. I'll make it less winnable.http://rapidshare.com/files/243115965/zs_b...akev2b.bsp.html- removed rain effect. (I thing it causes lag, you know)- removed those fake walls and put real walls with BIG vents, instead.- enlarged the vent from the old pub, and moved it higher on the wall, so that couch can't block it. Edited June 10, 2009 by -N7-BloodGuard Deluvas Quote
Ywa Posted June 10, 2009 Posted June 10, 2009 The room wasn't a lot secret :/Whatever it is. It should be removed. If someone could do that it would be great. Quote
Clavus Posted June 11, 2009 Author Posted June 11, 2009 Deluvas, I love the map. There's just one problem, and that's that some spots are VERY easy to defend.One big bottleneck for zombies.I love the Resident Evil reference but the room at the end is waaaaay to easy to defend.Either make multiple entrances (make it harder for humans to see what's coming) or make it impossible for humans to stay there for a longer amount of time. Quote
Deluvas Posted June 12, 2009 Posted June 12, 2009 (edited) Back. - placed doors instead of vents. - added second entrance to the secret room (the one with my name in it)http://rapidshare.com/files/243860445/zs_b...kev2bf.bsp.html - i hope this is the right map i uploaded .Also, Clavus, you say it's easy to defend the room in the back (with my name in it). That's not true. A zombie can prop kill you from the other side with a sawblade, and you didn't even know what hit you, believe me .. Edited June 12, 2009 by -N7-BloodGuard Deluvas Quote
Hundred2 Posted June 13, 2009 Posted June 13, 2009 Do make it a lit less harder to attack as zomb. but not TO easy, humans arent designed to 100% loose each round and thank god you removed bayou, its that map with those 3 houses and Zombie spawn on a balcony?I didnt like that map.And subway is a nice map, it was to BIG tho.good that you made it in chapters.Uhm aybe a little off topic, but has the broken door glitch in subversive been fixed?They keep finding new doors to break open O.o Quote
Clavus Posted June 16, 2009 Author Posted June 16, 2009 Addedzs_subversive_part4zs_bog_pubremakev2bf Quote
Cowchucker Posted June 17, 2009 Posted June 17, 2009 I think this has already been said but can we please add some interactive maps, that interact with the players. I remember a map where it was like two cars on a road in the middle of the woods with two houses, but the two cars kept moving and you could jump on top of them and ride them or stand in front of them and get run over. the point is not to get maps with cars that rape you the point is that it would be nice to have maps that interact with the players instead of players running around just shooting zombies till they win or die.maps with buttons are fun as well.. i love buttons Quote
Clavus Posted June 17, 2009 Author Posted June 17, 2009 I think this has already been said but can we please add some interactive maps, that interact with the players. I remember a map where it was like two cars on a road in the middle of the woods with two houses, but the two cars kept moving and you could jump on top of them and ride them or stand in front of them and get run over. the point is not to get maps with cars that rape you the point is that it would be nice to have maps that interact with the players instead of players running around just shooting zombies till they win or die.maps with buttons are fun as well.. i love buttonsYou go make them then, and we'll decide if it's fun to play in. Quote
Ywa Posted June 17, 2009 Posted June 17, 2009 You go make them then, and we'll decide if it's fun to play in.Not possible. We can't draw text or whatever. So we won't be able to create good objective maps. Quote
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