Guest Posted February 13, 2011 Share Posted February 13, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Doubleedge Posted February 13, 2011 Share Posted February 13, 2011 (edited) I don't think it's fair if you spend green coins to level up, the greencoins are mainly there to earn, spend and to buy stuff from the green shop. (also helps Clavus with donations)Levels are suppose to have time spent on them, not just 1k or whatever greencoins spent on them for level ups. Edited February 13, 2011 by Doubleedge Quote Link to comment
Griffon Posted February 13, 2011 Share Posted February 13, 2011 (edited) Commando doesnt need bigger clips but reduced recoil per lvl this is the logical choice as it helps with assault rifles to get kills and it helps for the headshot`s require to lvl upi do like the ability to see zombie health thoughand why is it that the sniper rifle for support and the ammo boxes keep getting sugguested as perks? xDThe sniper should be a 2 hit kill on a regular zombie(not the starting zombie),1 hit kill to head , and low ammo so you cant just camp and get kills all day long. Is there anychance we can get a different model for starting zombies seing as they have increased health compared to the standard ones? Edited February 13, 2011 by Griffon Quote Link to comment
Guest Posted February 13, 2011 Share Posted February 13, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted February 13, 2011 Share Posted February 13, 2011 The sniper should be a 2 hit kill on a regular zombie(not the starting zombie),1 hit kill to head , and low ammo so you cant just camp and get kills all day long. Dont make them low ammo because you get no ammo anyway (well very little) Quote Link to comment
Damien Posted February 13, 2011 Share Posted February 13, 2011 Sniper should be slow, but powerfull. 40 ammo would be a good max sniper can carry and 2 ammo per clip. As for commando recoil is useless when you can just compensate for it with your aim. Dmg aura is not only good for the commando, but also for the rest of the team. Quote Link to comment
Lipton Posted February 13, 2011 Share Posted February 13, 2011 I don't think it's fair if you spend green coins to level up, the greencoins are mainly there to earn, spend and to buy stuff from the green shop. (also helps Clavus with donations)Levels are suppose to have time spent on them, not just 1k or whatever greencoins spent on them for level ups.At this rate, I'll never level up past 2 on any/all classes.Maybe 10k and certain hours of play.No, No, No and no!If you cant get past lvl 2, learn to play. Its not any 1-2 day job to get lvl 4 class, you have to spend some time to it like 2 weeks or more. Quote Link to comment
Doubleedge Posted February 13, 2011 Share Posted February 13, 2011 It may take longer than a month to level but that's not that important, what's important is that you enjoy thee games instead of playing just to level up and wishing for an easier and quicker way Quote Link to comment
Pufulet Posted February 13, 2011 Share Posted February 13, 2011 leveling up is just something to keep you playing for months Quote Link to comment
Bluddorn Posted February 13, 2011 Share Posted February 13, 2011 (edited) leveling up is just something to keep you playing for months I think zombie classes should have a level system... Edited February 13, 2011 by Bluddorn Quote Link to comment
Bean Posted February 14, 2011 Share Posted February 14, 2011 leveling up is just something to keep you playing for months I think zombie classes should have a level system...I can't agree more there are players here (like me) that prefer playing zombie than human Quote Link to comment
Pufulet Posted February 14, 2011 Share Posted February 14, 2011 leveling up is just something to keep you playing for months I think zombie classes should have a level system...I can't agree more there are players here (like me) that prefer playing zombie than humanwhat, like:Zombie Level 0 to level 1Propkill 100 HumansKill 350 HumansClassinfo of level 1:10% More Health Quote Link to comment
zad67 Posted February 14, 2011 Share Posted February 14, 2011 Would be great to have some more shop items to spend my greens on also the zombie leveling sounds good. Quote Link to comment
Bean Posted February 14, 2011 Share Posted February 14, 2011 leveling up is just something to keep you playing for months I think zombie classes should have a level system...I can't agree more there are players here (like me) that prefer playing zombie than humanwhat, like:Zombie Level 0 to level 1Propkill 100 HumansKill 350 HumansClassinfo of level 1:10% More HealthWhy not. In fact I feel like for most of people being zombie is a punishment so a level system for them might be a good point Quote Link to comment
Damien Posted February 14, 2011 Share Posted February 14, 2011 It could be a solution against ragers, but the perks shouldnt give a lot of advantages like with humans. Because your goal is to win the round as human and not as zombie. Quote Link to comment
Guest Posted February 14, 2011 Share Posted February 14, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Bean Posted February 14, 2011 Share Posted February 14, 2011 It could be a solution against ragers, but the perks shouldnt give a lot of advantages like with humans. Because your goal is to win the round as human and not as zombie.Sure zombie should get their advantages by the numbers but like Pufulet says "x% more health" is a good perk maybe a "x% faster prop launch" (Let me dream) Quote Link to comment
Sneed Posted February 14, 2011 Share Posted February 14, 2011 give zombies rocket boots and everything is okay Quote Link to comment
Lipton Posted February 14, 2011 Share Posted February 14, 2011 Lvling for zombie? Hmm, yes it would work against ppl who hate being zombie, but Zombies are allready quite OP so they shouldnt receive too much bonuses Quote Link to comment
Pufulet Posted February 14, 2011 Share Posted February 14, 2011 leveling up is just something to keep you playing for months I think zombie classes should have a level system...I can't agree more there are players here (like me) that prefer playing zombie than humanwhat, like:Zombie Level 0 to level 1Propkill 100 HumansKill 350 HumansClassinfo of level 1:10% More HealthIt also means, you'll <3 me more as I level up the Ethereal. if this is B0x then hell no i dont want you to get any more annoying as wraith D: Quote Link to comment
Griffon Posted February 14, 2011 Share Posted February 14, 2011 (edited) I still think its bs that i need 800 more headshot (kills) to lvl to level 2 commando and im already half way there on HS when ive already got twice the requirement for zombie kills anyone else think so?plx fix the scaling Edited February 14, 2011 by Griffon Quote Link to comment
Guest Posted February 14, 2011 Share Posted February 14, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Albino_Gunner Posted February 14, 2011 Share Posted February 14, 2011 I still think its bs that i need 800 more headshot (kills) to lvl to level 2 commando and im already half way there on HS when ive already got twice the requirement for zombie kills anyone else think so?plx fix the scalingive had the same problem with zerk. This time ive got 35k damage but not even 2k healing but before my stats reset i had my 50k damage and i did 12k healing in the time when zerk only got 4hp per hit so just imagine how much damage i did. I'm thinking some were in the 5-600k. i had completed the damage with only 1.5k healing and i did all that when zerk were op. Quote Link to comment
Lipton Posted February 14, 2011 Share Posted February 14, 2011 I still think its bs that i need 800 more headshot (kills) to lvl to level 2 commando and im already half way there on HS when ive already got twice the requirement for zombie kills anyone else think so?plx fix the scalingive had the same problem with zerk. This time ive got 35k damage but not even 2k healing but before my stats reset i had my 50k damage and i did 12k healing in the time when zerk only got 4hp per hit so just imagine how much damage i did. I'm thinking some were in the 5-600k. i had completed the damage with only 1.5k healing and i did all that when zerk were op.Yea i got that same problem too Quote Link to comment
Pufulet Posted February 14, 2011 Share Posted February 14, 2011 I still think its bs that i need 800 more headshot (kills) to lvl to level 2 commando and im already half way there on HS when ive already got twice the requirement for zombie kills anyone else think so?plx fix the scalingive had the same problem with zerk. This time ive got 35k damage but not even 2k healing but before my stats reset i had my 50k damage and i did 12k healing in the time when zerk only got 4hp per hit so just imagine how much damage i did. I'm thinking some were in the 5-600k. i had completed the damage with only 1.5k healing and i did all that when zerk were op.Yea i got that same problem toohey I had to start from lvl 0 when zerk was really weak so you guys got it fairly easy but yeah I do agree getting health is harder than actually doing damage Quote Link to comment
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