Pufulet Posted March 4, 2011 Share Posted March 4, 2011 When the game starts, people that suicide to be zombie, should be forced into a waiting/spectator screen, and when it's time they spawn in the game as zombies.totally agree Quote Link to comment
Damien Posted March 4, 2011 Share Posted March 4, 2011 @shock: sounds good, but let them spawn around 17:30. So that the randomly chosen zombies get an advantage above suiciders. Quote Link to comment
Lipton Posted March 4, 2011 Share Posted March 4, 2011 Yea that would be better than removing the shottys from comeback Quote Link to comment
Pufulet Posted March 4, 2011 Share Posted March 4, 2011 Note To Necrossin:- Put 100% cade kit back, it is a very unecessery change.- Make percentage much higher for mini ammo crate to satisfy support.- Default comeback was perfectly fine. All it needed was that it worked for melee aswell.- I dont see where you get all this change ideas from, I never heard them from players.To be honest, the modders are doing a good job. Keep it up guys, we're loving it!Not trying to be offensive but nobody actually loves it and I have not seen you on zs so i dont see why you could judge it by acting like you know what all the zs players want.. Quote Link to comment
Chikennugget1 Posted March 4, 2011 Share Posted March 4, 2011 There is another thing that HAS to be fixed since it's an old problem, see, I'm always playing as berserker, I always do !hclass berserker, but sometimes I redeem and I become a medic! Daaaaaaah! D: Quote Link to comment
Mr. Darkness Posted March 4, 2011 Share Posted March 4, 2011 (edited) I had a thing in my thoughts. How about making healthkit for medic heal hp just like mobile supply crate charges ammo? (Somehow i dont like the idea; just a thought. Maybe someone would like the idea) OhAnd what nugget said.But 1 thing. Necrossin, can you make it so if you have problems at spawn and you are required to reconnect to the server you will be the same class as before?I just chosen commando once and then got stuck on spawn in that trash thing on zs_forgottencity and need to reconnect. But then I become medic instead. Edited March 4, 2011 by Mr. Darkness Quote Link to comment
Guest Posted March 4, 2011 Share Posted March 4, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Mr. Darkness Posted March 4, 2011 Share Posted March 4, 2011 Forgot to notice. Make it so magnum doesnt push props away D:(Or atleast punish Damien for burning my nerves today D:<)Just kidding Quote Link to comment
Guest Posted March 4, 2011 Share Posted March 4, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Chikennugget1 Posted March 4, 2011 Share Posted March 4, 2011 Another thing, is it me or do people have an huuuuge stock of nails as Support?I can see props nailed everywhere, that's why. Quote Link to comment
Guest Posted March 4, 2011 Share Posted March 4, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Lipton Posted March 4, 2011 Share Posted March 4, 2011 Yea some noobs trying to lvl support and they nail everything they see. Same with enginneer, they cade every single doorway full so that we cant even see out! Quote Link to comment
Mr. Darkness Posted March 4, 2011 Share Posted March 4, 2011 I think you should just be abled to hit the nail instead of the prop itself.Or atleast make the nails weaker. Quote Link to comment
Lipton Posted March 4, 2011 Share Posted March 4, 2011 Nah i think the nails are balanced now Quote Link to comment
Damien Posted March 4, 2011 Share Posted March 4, 2011 Maybe make the default redeem class your most played class/highest lvl?Btw: make magnum push do a bit of dmg to zombie(it was to much, but completely gone is just unrealistic) and reduce magnum dmg. Quote Link to comment
Weo Posted March 5, 2011 Share Posted March 5, 2011 reduce damage no... push yes... Quote Link to comment
Pufulet Posted March 5, 2011 Share Posted March 5, 2011 You guys are just shooting random ideas that you might not agree with the next day you do know that.Do we really need half of these ideas Quote Link to comment
Damien Posted March 5, 2011 Share Posted March 5, 2011 And you do know how it works ? Your a new zs player, you dont know how it works. A lot of people spawn with magnum combine that with its damage and you got a OP gun. Quote Link to comment
Lipton Posted March 5, 2011 Share Posted March 5, 2011 no less damage to magnum, if you dont get it with the "mysterius stranger" it sucks Quote Link to comment
mogadonskoda Posted March 5, 2011 Share Posted March 5, 2011 Ok just shut up about the bloody magnum it is fineEND OF Quote Link to comment
Holy Posted March 5, 2011 Share Posted March 5, 2011 Ok just shut up about the bloody magnum it is fineEND OFNo offence but imo you are pretty biased at things that you own. Quote Link to comment
Guest Posted March 5, 2011 Share Posted March 5, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Holy Posted March 5, 2011 Share Posted March 5, 2011 Houndeyes from Half life would be awesome, I don't know if there are any good models of them for Half life 2. Quote Link to comment
Guest Posted March 5, 2011 Share Posted March 5, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Damien Posted March 5, 2011 Share Posted March 5, 2011 Ok, decrease mysterious stranger dmg increase. A pistol shouldnt be able to one shot kill, but a magnum can and it shouldnt. Quote Link to comment
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