Sickpl Posted March 17, 2011 Share Posted March 17, 2011 Lipton well i dont know in what world you live ... you think that getting a good team to cade commando, medic etc is easy ? Look around so much noobs on sevrer that dont know how to properly cade and i dont even say where. So tbh support will be weak all the time because the strenght of support should not be in guns but in things that he do - CADES! Now thinking about ways to improve the class i think it is not possible to do nothing so maybe better to remove the class when it is weak it's just better to not have it than heving is useless ... Quote Link to comment
Bean Posted March 17, 2011 Share Posted March 17, 2011 I worship the time where all was simple No classesNo perksNo questionsJust survive Quote Link to comment
Mr. Darkness Posted March 17, 2011 Share Posted March 17, 2011 I worship the time where all was simple No classesNo perksNo questionsJust survive*sigh*We need to atleast have it improved. % on kill is not good uh. Its better without it. Quote Link to comment
TehFailZoo Posted March 17, 2011 Share Posted March 17, 2011 Hmm, Maybe add some ranks too the class like Damien rank lvl: 6 xD Quote Link to comment
Chikennugget1 Posted March 17, 2011 Share Posted March 17, 2011 (edited) I worship the time where all was simple No classesNo perksNo questionsJust surviveJe te plussoie à 1000%The game isn't Survival now, it's the rush for the best weapons, and camp with 150 wood planks, every props nailed, noobs... Edited March 17, 2011 by Chikennugget1 Quote Link to comment
TehFailZoo Posted March 17, 2011 Share Posted March 17, 2011 Seems if we will do so it will like killing floor it will be not funny anymore and no sandbox! It will´be like sandbox Quote Link to comment
Pufulet Posted March 17, 2011 Share Posted March 17, 2011 (edited) guys dont start the whole 'old zs was better bring it back' or else shit will hit the mighty fan againDont like zs how it is dont play. Stop bitching about old zs Edited March 17, 2011 by Pufulet Quote Link to comment
NECROSSIN Posted March 17, 2011 Author Share Posted March 17, 2011 Uploaded new update on SVN:Added option in F4 menu that allows you to quickly switch human's class instead of typing !hclass ...Probably fixed unstable grenades (I hope ).Actually increased damage for all weapons (except melee), however reduced maximum amount of ammo that you can carry for each weapon (Going to tweak this addition during the next updates so dont complain about it ).Added supply's spawnpoints & exploit boxes for zs_glacier.Fixed bug where door had full hp after it was breaked.And few changes from update that were applied few days ago (they are on the server already):Fixed "Dudes! Let's place all c4 in same place" bug.Increased speed of ammo regeneration for Mobile Supplies.Re-added small anti-suiciding system.Added few exploit boxes on zs_dump.Changed spawnpoints on zs_trainstation. Quote Link to comment
Mr. Darkness Posted March 17, 2011 Share Posted March 17, 2011 SHUWEEET glacier added. Quote Link to comment
Damien Posted March 17, 2011 Share Posted March 17, 2011 New suicide system works well and i only hated it on chaos system (i drowned and had low hp for 4 minutes). It should be back to normal around 16:30 instead of the 14:30 it is now. Im afraid to use nades, because they can kill you through a wall. Hopefully that will be gone with your fix. Quote Link to comment
mogadonskoda Posted March 19, 2011 Share Posted March 19, 2011 (edited) Well i played a little ZS today and i was engineer doing fine until i got the bllody pulse rifleIT IS AWFUl1)It doesn't do very much damage2)Has WAY to much recoil3)Take to long to regenerate4)I miss spawning with it at level 4 engineer SO MAKE IT BETTER!!!Also the pulse SMG is better at the moment Edited March 19, 2011 by mogadonskoda Quote Link to comment
Lipton Posted March 19, 2011 Share Posted March 19, 2011 Yeah Pulse rifle is only good at last human or in a cade, not good if you are running Quote Link to comment
Weo Posted March 19, 2011 Share Posted March 19, 2011 running should not be way to survive... i say remove fuckin anti cade zombies. Quote Link to comment
Mr. Darkness Posted March 19, 2011 Share Posted March 19, 2011 running should not be way to survive... i say remove fuckin anti cade zombies.*sniff*I sa- *sniff* say n-n- *sniff* -o-o! HAX BACKSTAB FOREVEEEERRRR!!!1!!1!11 Quote Link to comment
Damien Posted March 19, 2011 Share Posted March 19, 2011 (edited) Constantly cading would be boring, but constantly running to. The change is the thing that drives zs, the unpredictable. We need the zombies that get into cades and we need zombies that are good in breaking cades. All zombie classes have their own use against runners and caders. I think tampering with the thing that drives zs will lead to a boring gamemode. Stop complaining about a single gun, im not complaining either about a single gun like the ubersized M4A1. There are more important things to improve in ZS. Edited March 19, 2011 by Damien Quote Link to comment
Pufulet Posted March 20, 2011 Share Posted March 20, 2011 I would like to say that in nextweeks update necrossin will be doing the 'Accuracy' update which makes all weapons less accurate and you have to use ironsights to make them more accurate which will make the game more realistic and you will have a disadvantage if you run and shoot. Commandoes will probably have a new perk or 2 after talking with necro, there thats your latest news, oh and lets not forget zs_marsh, dont worry its not laggy! Quote Link to comment
Mr. Darkness Posted March 20, 2011 Share Posted March 20, 2011 I would like to say that in nextweeks update necrossin will be doing the 'Accuracy' update which makes all weapons less accurate and you have to use ironsights to make them more accurate which will make the game more realistic and you will have a disadvantage if you run and shoot. Commandoes will probably have a new perk or 2 after talking with necro, there thats your latest news, oh and lets not forget zs_marsh, dont worry its not laggy!My first special effects map Also agreed with Damien. Quote Link to comment
NECROSSIN Posted March 24, 2011 Author Share Posted March 24, 2011 Ahem...Uploaded new update on SVN (should be avalaible on the server today):Changed accuracy for some weapons, that makes ironsights more useful.Enabled ironsights for Pulse SMG because of this^.Added ability to switch between 'huge' BC2 styled weapons and usual ones (Press F4 and you will see it above class list).Added small panel that shows 'rewards-for-kills' tree for each class. Press F2 to check it out.Added new menu for human's classes.Actually fixed bug where human's class menu was showing weird or wrong requirements for each class.Added few more exploit boxes on zs_lighthouse. Quote Link to comment
Griffon Posted March 28, 2011 Share Posted March 28, 2011 i was gona sugguest a few things but i noticed server hasnt been updated Quote Link to comment
Damien Posted March 28, 2011 Share Posted March 28, 2011 Server updates are on thursday and last thursday zs got an update. It had some good changes, i havent had time to fully test new update ( im addicted to minecraft, shouldnt have bought it :S) Quote Link to comment
Call Me Snake Posted March 29, 2011 Share Posted March 29, 2011 Some changes here :S - Reduce chances of howler sound shield (just about everytime a howler screams it gives a shield) - Jump over headcrabs(sick of trying to jump over a tiny headcrab but blocks me)Upgrades - Armor Piercing - chance to ignore howlers sound shield and zombine's armor -(more damage to them) - Alyx Vance - Chance to spawn as Alyx from The half life 2 game - spawns with a preferably with a turret would be nice(to make necro or deluvas happy) Quote Link to comment
Darkstar Posted March 29, 2011 Share Posted March 29, 2011 - Alyx Vance - Chance to spawn as Alyx from The half life 2 game - spawns with a preferably with a turret would be nice(to make necro or deluvas happy)Just. No. Quote Link to comment
Deluvas Posted March 29, 2011 Share Posted March 29, 2011 (edited) - Reduce chances of howler sound shield(just about everytime a howler screams it gives a shield)- Armor Piercing - chance to ignore howlers sound shield and zombine's armor -(more damage to them)Just leave the damn Zombie classes alone. They're fine! They're supposed to be fun to play not boring... Why can't you possibly think of something fun for the human side, too? Abilities that can partially or fully counter-part the other team's abilities! For instance: The medic is boring as it is. Why not replace the current "Medi-gun" with a "Medi-SMG" that shoots "syringes" healing team-mates or damaging enemies + some sort of healing grenade or area, whatever... Come up with fun ideas, damn it! ...- Alyx Vance - Chance to spawn as Alyx from The half life 2 game - spawns with a preferably with a turret would be nice(to make necro or deluvas happy)Maybe only NECROSSIN. Edited March 29, 2011 by Deluvas Quote Link to comment
Damien Posted March 29, 2011 Share Posted March 29, 2011 I dislike turrets, they only disbalance the game. Howler is fine and zombine to. I still think fast zombies are to OP, they kill faster than any other class. It was balanced in deluvas zs and now its way to strong. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.