Griffon Posted January 6, 2011 Share Posted January 6, 2011 (edited) Im going on it now seing as i have nothing to doalso any chance of a l4g /zs custom loading screen Edited January 6, 2011 by Griffon Quote Link to comment
Holy Posted January 6, 2011 Share Posted January 6, 2011 Looks fine may I will return if this keeps updated, missed the community it's one of the best I've ever been in. Quote Link to comment
Albino_Gunner Posted January 6, 2011 Share Posted January 6, 2011 Berserker:"Kill X headcrabs" will be replaced with "Kill X amount of ethereals(or howlers)"Why is this still on he list firstly you will be lucky to get one howler even in a game so no chance of killing that really and you have no chance for killing etheral because the do 40 damage per attack and you do like 20 and only get4 hp back from melee I honestly thing that my % buff for the zerk will bring back so many people because alot of the old regulars played zerk before it's stupid nerf and after the nerf so many quit.also why were engi turrets removed, i'm sure i knew the answer but i have forgoten :/ Quote Link to comment
Pufulet Posted January 6, 2011 Share Posted January 6, 2011 Berserker:"Kill X headcrabs" will be replaced with "Kill X amount of ethereals(or howlers)"Why is this still on he list firstly you will be lucky to get one howler even in a game so no chance of killing that really and you have no chance for killing etheral because the do 40 damage per attack and you do like 20 and only get4 hp back from melee I honestly thing that my % buff for the zerk will bring back so many people because alot of the old regulars played zerk before it's stupid nerf and after the nerf so many quit.also why were engi turrets removed, i'm sure i knew the answer but i have forgoten :/make it howlers, ethereals are way too hard to catch with a melee weapon Quote Link to comment
Holy Posted January 6, 2011 Share Posted January 6, 2011 You should add an custom download screen, I don't know much about php but if it's possible it should be a picture of the current map. Alternative just a great picture with the server name and few lines of text. Quote Link to comment
Damien Posted January 6, 2011 Share Posted January 6, 2011 @albino: not all old players played zerk. Zerk needs just a little tweaking and its fine Quote Link to comment
Griffon Posted January 7, 2011 Share Posted January 7, 2011 I aprove of new cade kit although it didnt take long for ppl t start boosting, i havent seen anything like a round win spot yet... Quote Link to comment
EmRA Posted January 7, 2011 Share Posted January 7, 2011 I love all of clavus maps except for massive. They are the few maps that are original, instead of all those house maps. Massive is just a massive human camp fest. Life science was a fun map I love maze maps. (easy propkills ). I miss clav_wall :Sclav_wall was extremely delicious when player collisions were still on. Quote Link to comment
Weo Posted January 7, 2011 Share Posted January 7, 2011 hopefully poison headcraps explosion radius gets reduced...btw when do you fix connection proplem issue? gonna start playing with my friends again when thats fixed. Quote Link to comment
Clavus Posted January 8, 2011 Share Posted January 8, 2011 Played a little ZS just now. Those ethereal zombies are like freaking ninjas.One other thing that bothered me a lot was that player speed was affected by the weapon you carry. I got a M4A1 because I hit the score limit and instantly slowed down by a lot, which resulted in me being swarmed. I think that the effect can either be much more subtle, or be entirely taken out.Also when low on health, the motion blur gets really annoying. And being low on health shouldn't give a speed decrease either (running should always remain an option). Quote Link to comment
Holy Posted January 8, 2011 Share Posted January 8, 2011 Played a little ZS just now. Those ethereal zombies are like freaking ninjas.One other thing that bothered me a lot was that player speed was affected by the weapon you carry. I got a M4A1 because I hit the score limit and instantly slowed down by a lot, which resulted in me being swarmed. I think that the effect can either be much more subtle, or be entirely taken out.Also when low on health, the motion blur gets really annoying. And being low on health shouldn't give a speed decrease either (running should always remain an option).I totally agree with these, the slowdown thingy wasn't really liked when it came into the game. It may adds realism but hell we just want to play a good game.Also we should consider working on the F1 panel and an improved shop, the current one is just unorganized and it's hard to even find something you want. May we get some good artists to create a new design. Quote Link to comment
Hundred2 Posted January 8, 2011 Share Posted January 8, 2011 I think the speed should be eitherSlower on low healthSlower when you have a heavier weaponbut not both. Quote Link to comment
Damien Posted January 8, 2011 Share Posted January 8, 2011 Slower on heavy weapon should be removed and slower on low health should stay. Ethereal shouldnt be able to move for 2 seconds after teleport. Poison headcrabs need a bigger cooldown when they have fired. Quote Link to comment
Pufulet Posted January 8, 2011 Share Posted January 8, 2011 Heres another bunch of ideas.MedicNo Flashlight while holding medkitWhen moving and trying to heal make that depleted sound from the health machine because you can heal.Poison HeadcrabLess Health because its very good at long range but its supposed to be weak at short.Smaller poison radius explosionLonger cooldown.Make a small amount of green gas to come off them because they are very hard to spot.ZombineDecrease melee damageSlightly increase sprint cooldownFast ZombieIncrease time between charge attacks.Slightly increase speed.HowlerDecrease sheild time.WraithIncrease time between flickering.Increase cooldown for teleport.Instead of making it so you look opposite direction when wraith teleport make it so you look upwards.EngineerIncreaes mine damageIncrease health of barricade kitBerserkerUse my recommended stats.WeaponsSmaller chance of getting Magnum and GlockAdd more css pistolsGreatly increase damage with all melee weaponsCrowbar should only be available if you have Crowbar weilding god upgrade.Greatly increase damage with Deagle Quote Link to comment
Doubleedge Posted January 8, 2011 Share Posted January 8, 2011 I totally agree with you Clavus, the eathreals are the most overpowered things in the game and the health effects are slightly annoying but I've managed to cope with them, things you can do to weaken eathreals necro are(some are already said I know) :Increase damage received when telporting, maybe 15hp damage.Limit the amount of times an eathreal can teleport in a life, maybe only twice.Increase teleport cooldown. (At the moment it's about 2 seconds)Remove eathreal teleporting completely but make them have 100hp.There are a few of my ideas in there and some people have already said some of them. Quote Link to comment
Lastion Posted January 8, 2011 Share Posted January 8, 2011 Heres another bunch of ideas.MedicNo Flashlight while holding medkitWhen moving and trying to heal make that depleted sound from the health machine because you can heal.Poison HeadcrabLess Health because its very good at long range but its supposed to be weak at short.Smaller poison radius explosionLonger cooldown.Make a small amount of green gas to come off them because they are very hard to spot.ZombineDecrease melee damageSlightly increase sprint cooldownFast ZombieIncrease time between charge attacks.Slightly increase speed.HowlerDecrease sheild time.WraithIncrease time between flickering.Increase cooldown for teleport.Instead of making it so you look opposite direction when wraith teleport make it so you look upwards.EngineerIncreaes mine damageIncrease health of barricade kitBerserkerUse my recommended stats.WeaponsSmaller chance of getting Magnum and GlockAdd more css pistolsGreatly increase damage with all melee weaponsCrowbar should only be available if you have Crowbar weilding god upgrade.Greatly increase damage with Deagle+1 on all Quote Link to comment
Holy Posted January 8, 2011 Share Posted January 8, 2011 The disabled flashlight while having a melee is also quite annoying, yesterday I dropped my pistol and I was lost in the darkness because I had no chance to see anything. Quote Link to comment
Clavus Posted January 8, 2011 Share Posted January 8, 2011 Does the ethereal zombie teleport have a cooldown? If it doesn't, it should. If it does, it should be longer. Problem fixed. Quote Link to comment
Deluvas Posted January 8, 2011 Share Posted January 8, 2011 (edited) Does the ethereal zombie teleport have a cooldown? If it doesn't, it should. If it does, it should be longer. Problem fixed.It's totally not like that class wastes health on teleport/has low health/has a chance to aim human players at it while teleporting/is quite visible/makes obvious scary sounds/has low damage when it doesn't hit from behind.Edit: (not related to Clavus' quote) Instead of making everything duller, make everything fun... I made some zombies "fun/overpowered" for a reason that I did not finish: which was to radically change gameplay for humans, too. Edited January 8, 2011 by Deluvas Quote Link to comment
NECROSSIN Posted January 8, 2011 Author Share Posted January 8, 2011 Uploaded few changes on SVN:Fixed Cade Kit against exploiting (once again)Increased default barricade health from 250 to 350Added small chat command "!mine" that allows you to check the mine's owner (could be useful if someone trying to destroy the barricade) Quote Link to comment
Albino_Gunner Posted January 8, 2011 Share Posted January 8, 2011 i just found a cade kit bug. If a zombie hits it as you put it down it instantly destroys it. I was zombie and holy put a cade down at the top of a ladder, just as he did i hit it and broke it instantly after that i didnt colide with him as i should have. Also any ideas what is causing the disconects between games because it is verry annoying. Quote Link to comment
Holy Posted January 8, 2011 Share Posted January 8, 2011 Add some of Kermites weapons for more action.Kermite's SubMachineGunshttp://www.mediafire...zqzlyl5p3hdkkhdKermite's Shotgunshttp://www.mediafire.com/?mylfmumkgznKermite's MachineGunshttp://www.mediafire...8btw0e9rvplhh34 Quote Link to comment
Guest Posted January 8, 2011 Share Posted January 8, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Hundred2 Posted January 8, 2011 Share Posted January 8, 2011 Add some of Kermites weapons for more action.Kermite's SubMachineGunshttp://www.mediafire...zqzlyl5p3hdkkhdKermite's Shotgunshttp://www.mediafire.com/?mylfmumkgznKermite's MachineGunshttp://www.mediafire...8btw0e9rvplhh34No.Just no. Quote Link to comment
Clavus Posted January 8, 2011 Share Posted January 8, 2011 Adding weapons only adds to the amount of shit players have to download, so no. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.