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Mr. Green Gaming

Big ZS Topic (aka ZS Changes)


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The steamroller bug must be fixed, you start with 4-700 hp and it jumps down to 250 if you kill a human. Some people pay with real money for it, so it shouldn't be bugged. :)

It should just go back to the old version of it, it was better and want buggy and worth its money

Go back where you could restore 300 hp after killing a human? With bloodsucker I was practically invincible. Fun times were those...

But it was retardedly overpowered.

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The steamroller bug must be fixed, you start with 4-700 hp and it jumps down to 250 if you kill a human. Some people pay with real money for it, so it shouldn't be bugged. :)

It should just go back to the old version of it, it was better and want buggy and worth its money

Go back where you could restore 300 hp after killing a human? With bloodsucker I was practically invincible. Fun times were those...

But it was retardedly overpowered.

So that how i liked it :V

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Uploaded small update:

  • Fixed a bug where explosion from commando's grenade was clipping through a wall/floor so it instantly killed grenade's owner.
  • Optimized some blood effects and clientside gibs.
  • Re-added death sounds for humans.
  • Possibly fixed random crashes because of incorrect gibbing (they may occur sometimes tho :()
  • Updated blood effects a bit.
  • Limited max amount of clientside gibs to 25.

About crashes - they may appear because of incorrect dmginfo or something like that.

I optimized blood effects from explosions so they wont spam too much, however there is still something that causes crashes.

Edited by NECROSSIN
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One more update:

  • Fixed ironsights for Dual Elites.
  • Reworked (and optimized) blood effects once again (to minimize chance of mass crashing).
  • Slightly increased delay time for Quick Cure and Horse Health.
  • Added 'Farter' Shotgun Prototype. Small shotgun which does less damage but it grants you bigger speed compared with other shotguns. Not avalaible via SP system yet (balancing purposes).

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Uploaded small update:

  • Increased dmg for 'Farter' Shotgun a bit and enabled it in-game.
  • Reworked design for Pulse SMG.
  • Rejoining no longer frees you from being muted/gagged.
  • Added 4th perk for marksman - additional dmg for long range headshots.
  • Reworked nails a bit. Hope this will fix frozen props and such.
  • Reduced Support's health from 95 down to 90.
  • Added few exploit boxes on barrelfactory.

Also renamed this thread

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Medic gun

Chance to spawn with medic gun overrides players spawning with medikit.

The medic gun should have 2 modes switchable by the reload button.

Max number of ammo per clip is 50, same as the medikit, and will recharge when at rest.

The healing mode will retain the efficiency of the medic's level of healing on team mates.

Shoots babies as projectiles.

Why babies?

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That exploit box on chaos system is pissing me off.

when u leave the spinning thingy and go to the water, u get hit by exploit box every- fucking- time.

It has killed me twice (got raped in the ass and ran away because of headcrab noobs)

P.S

and what about the new leveling system that some random junkie designed? (the one with 25 lvls)

Edited by TechnoNegro
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I have an update ready for zs but I want some peoples thoughts before anything happens.

Pufu Update

Remade F1 Area

Remade Zombie Descriptions

Remade Human Descriptions

Zombie

Attack Speed Increased to 1.08 from 1.10

Fast Zombie

Health Decreased to 65 from 80

Jump Increased to 300 from 200

Speed Increased to 250 from 240

FOV Changed to 65 from 70

Attack Speed Increased to 0.32 from 0.4

Removed Looping Gargling Sound

Increased Attack to 5-7 from 2.5-6

Leep Cooldown Increased to 2.5 from 1.5

Ethereal Zombie

Speed Decreased to 180 from 195

Attack Speed Increased to 1.3 from 1.5

Increased Damage to 15-20 from 15-10

Howler

Speed Decreased to 185 from 190

Health Decreased to 85 from 90

Headcrab

Speed Decreased to 180 from 210

Poison Headcrab

Speed Decreased to 120 from 125

Zombine

Health Increased to 290 from 240

Speed Decreased to 120 from 130

RunSpeed Increased to 255 from 235

Attack Speed Increased to 0.9 from 1.8

Poison Zombie

Attack Speed Increased From 1.8 to 2.0

Increased 3% chance to 5% chance to spawn with the specific class weapon

Support Health Increased to 100 from 90

Scout 40dmg ---> 45dmg

Decreased Reloading Speed

SG550 25dmg ---> 35dmg

Automatic

G3 35dmg ---> 40dmg

Slow Automatic

Slower Firing (-0.05 - -0.1) [ They Most Likely Gain a bit more dmg ]

USP

DEAGLE

MAGNUM

UMP

Famas

GLOCK

HL2 SHOTGUN

Faster Firing 0.08 --> 0.05

SAW

CROWBAR

SCOUT

More Damage ( +0.5-+3 ) Melee (+10-30)

ALYX GUN

FAMAS

HL2 SHOTGUN

BOOMSTICK

P228

FIVE SEVEN

PULSE SMG

MP5

AXE

CROWBAR

POT

FRYING PAN

AK47

MAGNUM

AXE

CROWBAR

SNIPERS

MORE ACCURACY

M4A1

SAW

ETC/OTHER TINY BITS

Edited by Pufulet
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