Raptor Posted September 5, 2011 Share Posted September 5, 2011 (edited) no one give a shit about hatsNope, I am pretty sure hats are funny and fresh and will get the server a lot of new "fans" T_T Edited September 5, 2011 by Raptor Quote Link to comment
Guest Posted September 5, 2011 Share Posted September 5, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Raptor Posted September 5, 2011 Share Posted September 5, 2011 Can anyone explain why the ain/graphs must be re-downloaded all the time for certain maps?Yeah, I was wondering, too :S Quote Link to comment
Sacrevy Posted September 5, 2011 Share Posted September 5, 2011 Here's gonna be an epic noob question but i cant stand not asking it: How do you move objects?.. like how'd u let them fly and move em around to place them Quote Link to comment
Pufulet Posted September 5, 2011 Share Posted September 5, 2011 Here's gonna be an epic noob question but i cant stand not asking it: How do you move objects?.. like how'd u let them fly and move em around to place thempress e while holding a pistol or melee Quote Link to comment
rui_troia Posted September 5, 2011 Share Posted September 5, 2011 ORLY?Meanwhile on Rui's HQMeanwhile back at HQhttp://www.youtube.com/watch?v=hqBlmYkKRLEMeanwhile at Rui's HQNO SHIT SHERLOCK Quote Link to comment
kuszkusz Posted September 5, 2011 Share Posted September 5, 2011 The steamroller bug must be fixed, you start with 4-700 hp and it jumps down to 250 if you kill a human. Some people pay with real money for it, so it shouldn't be bugged. Quote Link to comment
mogadonskoda Posted September 5, 2011 Share Posted September 5, 2011 The steamroller bug must be fixed, you start with 4-700 hp and it jumps down to 250 if you kill a human. Some people pay with real money for it, so it shouldn't be bugged. It should just go back to the old version of it, it was better and want buggy and worth its money Quote Link to comment
Raptor Posted September 5, 2011 Share Posted September 5, 2011 Those discussions again T_T Quote Link to comment
kuszkusz Posted September 5, 2011 Share Posted September 5, 2011 The steamroller bug must be fixed, you start with 4-700 hp and it jumps down to 250 if you kill a human. Some people pay with real money for it, so it shouldn't be bugged. It should just go back to the old version of it, it was better and want buggy and worth its moneyGo back where you could restore 300 hp after killing a human? With bloodsucker I was practically invincible. Fun times were those...But it was retardedly overpowered. Quote Link to comment
mogadonskoda Posted September 5, 2011 Share Posted September 5, 2011 The steamroller bug must be fixed, you start with 4-700 hp and it jumps down to 250 if you kill a human. Some people pay with real money for it, so it shouldn't be bugged. It should just go back to the old version of it, it was better and want buggy and worth its moneyGo back where you could restore 300 hp after killing a human? With bloodsucker I was practically invincible. Fun times were those...But it was retardedly overpowered.So that how i liked it Quote Link to comment
NECROSSIN Posted September 7, 2011 Author Share Posted September 7, 2011 (edited) Uploaded small update:Fixed a bug where explosion from commando's grenade was clipping through a wall/floor so it instantly killed grenade's owner.Optimized some blood effects and clientside gibs.Re-added death sounds for humans.Possibly fixed random crashes because of incorrect gibbing (they may occur sometimes tho )Updated blood effects a bit.Limited max amount of clientside gibs to 25.About crashes - they may appear because of incorrect dmginfo or something like that.I optimized blood effects from explosions so they wont spam too much, however there is still something that causes crashes. Edited September 7, 2011 by NECROSSIN Quote Link to comment
shadows Posted September 7, 2011 Share Posted September 7, 2011 commando jihad anyone Quote Link to comment
NECROSSIN Posted September 8, 2011 Author Share Posted September 8, 2011 One more update:Fixed ironsights for Dual Elites.Reworked (and optimized) blood effects once again (to minimize chance of mass crashing).Slightly increased delay time for Quick Cure and Horse Health.Added 'Farter' Shotgun Prototype. Small shotgun which does less damage but it grants you bigger speed compared with other shotguns. Not avalaible via SP system yet (balancing purposes). Damien 1 Quote Link to comment
Guest Posted September 9, 2011 Share Posted September 9, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
NECROSSIN Posted September 11, 2011 Author Share Posted September 11, 2011 Uploaded small update:Increased dmg for 'Farter' Shotgun a bit and enabled it in-game.Reworked design for Pulse SMG.Rejoining no longer frees you from being muted/gagged.Added 4th perk for marksman - additional dmg for long range headshots.Reworked nails a bit. Hope this will fix frozen props and such.Reduced Support's health from 95 down to 90.Added few exploit boxes on barrelfactory.Also renamed this thread Quote Link to comment
Guest Posted September 11, 2011 Share Posted September 11, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted September 11, 2011 Share Posted September 11, 2011 Medic gunChance to spawn with medic gun overrides players spawning with medikit.The medic gun should have 2 modes switchable by the reload button.Max number of ammo per clip is 50, same as the medikit, and will recharge when at rest.The healing mode will retain the efficiency of the medic's level of healing on team mates.Shoots babies as projectiles.Why babies? Quote Link to comment
Guest Posted September 11, 2011 Share Posted September 11, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
TechnoNegro Posted September 14, 2011 Share Posted September 14, 2011 (edited) That exploit box on chaos system is pissing me off.when u leave the spinning thingy and go to the water, u get hit by exploit box every- fucking- time.It has killed me twice (got raped in the ass and ran away because of headcrab noobs)P.Sand what about the new leveling system that some random junkie designed? (the one with 25 lvls) Edited September 14, 2011 by TechnoNegro Quote Link to comment
Guest Posted September 14, 2011 Share Posted September 14, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted September 14, 2011 Share Posted September 14, 2011 (edited) I have an update ready for zs but I want some peoples thoughts before anything happens.Pufu UpdateRemade F1 AreaRemade Zombie DescriptionsRemade Human DescriptionsZombieAttack Speed Increased to 1.08 from 1.10Fast ZombieHealth Decreased to 65 from 80Jump Increased to 300 from 200Speed Increased to 250 from 240FOV Changed to 65 from 70Attack Speed Increased to 0.32 from 0.4Removed Looping Gargling SoundIncreased Attack to 5-7 from 2.5-6Leep Cooldown Increased to 2.5 from 1.5Ethereal ZombieSpeed Decreased to 180 from 195Attack Speed Increased to 1.3 from 1.5Increased Damage to 15-20 from 15-10HowlerSpeed Decreased to 185 from 190Health Decreased to 85 from 90HeadcrabSpeed Decreased to 180 from 210Poison HeadcrabSpeed Decreased to 120 from 125ZombineHealth Increased to 290 from 240Speed Decreased to 120 from 130RunSpeed Increased to 255 from 235Attack Speed Increased to 0.9 from 1.8Poison ZombieAttack Speed Increased From 1.8 to 2.0Increased 3% chance to 5% chance to spawn with the specific class weaponSupport Health Increased to 100 from 90Scout 40dmg ---> 45dmg Decreased Reloading SpeedSG550 25dmg ---> 35dmg AutomaticG3 35dmg ---> 40dmg Slow AutomaticSlower Firing (-0.05 - -0.1) [ They Most Likely Gain a bit more dmg ]USPDEAGLEMAGNUMUMPFamasGLOCKHL2 SHOTGUNFaster Firing 0.08 --> 0.05SAWCROWBARSCOUTMore Damage ( +0.5-+3 ) Melee (+10-30)ALYX GUNFAMASHL2 SHOTGUNBOOMSTICKP228FIVE SEVENPULSE SMGMP5AXECROWBARPOTFRYING PANAK47MAGNUMAXECROWBARSNIPERSMORE ACCURACYM4A1SAWETC/OTHER TINY BITS Edited September 14, 2011 by Pufulet Quote Link to comment
Tennisballesser Posted September 14, 2011 Share Posted September 14, 2011 Wow, you call random value changes in lua an update --------Please no Quote Link to comment
Pufulet Posted September 14, 2011 Share Posted September 14, 2011 Wow, you call random value changes in lua an update --------Please no An update dosnt need to have new stuff in it. An update can be about changing numbers ya know. Quote Link to comment
Guest Posted September 14, 2011 Share Posted September 14, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
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