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Mr. Green Gaming

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Posted

(I know how you did it, it's just a thirdperson view with your model being seen from distance 0)

Nope. Its a real viewmodel with animations.

[unrelated pic that's not funny at all]

Neat work NECROSSIN.

good-code-logo-showcase.jpg

Posted

Nope. Its a real viewmodel with animations.

Will Zombie animations match like this?

They already have hands ripped off their models, however i'll try to tweak animations a bit, using SCK

Posted

Will it even be possible to customize the HUD's size? because it's a little too big for me and covers a part of the chat. :huh:

New HUD takes 70% less space than previous one and you can disable it at all

Posted

Blah, small double post.

If anything goes right - open beta might be avalaible on next week.

Meanwhile I was fixing some shit and working on zombie boss for last wave.

Also yeah, there will be a rare (or random) zombie boss on last wave in case if humans are really strong and zombies needs some help.

So currently there will be one boss called 'Hate'.

Its pretty huge (30% taller than human) terrifying 'thing' that has Poison Zombie's model on steroids. And a chainsaw of course.

It has ~2900-3300 health, average speed (equals to human's speed if he is holding rifle) and strong damage. And it cant move while attacking.

Due to it's huge size - it is a possible to hide at vents or something from him.

So yeah, thats the most scary and disturbing thing on zs so far.

Also small screenie: http://cloud.steampowered.com/ugc/488878325845726699/E011BF3DE910F75F0AD9B399ECFCE03DA1C6FC70/

Posted

Well yeah

Beta is avalaible on actual server

Possible bugs so far:

  • Sometimes round doesnt ends when there are no humans
  • Sometimes server freezes (weird)
  • Possible clientside error when someone is trying to plant a crate or something
  • Sometimes human's weapons are invisible
  • Medkit is glitchy a bit and requires some aiming

Other than that - I'll try to fix the stuff

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